Interesting idea to explore.
Clearly get a way to tweak with combat values without changing cost.
MI+Art is 2+3=5/2=2.5 or 32.5%, this is right on OOB values.
MI+Tank A1+A4 = 2.5, same as OOB too.
MI and Inf on defense remains good D3 or 37.5%.
Maybe too good for Tank to not stall offensive…
I wonder if Tank should be A5 D4 for that purpose (forget about TcB bonus)…
Similar to Classic config A3 D2.
Cruiser with 62.5% to hit becomes interesting.
Battleship becomes a beast, as it should: 75%.
Destroyer is nice at 37.5%. Just a bit lower than 50% from attacking Fg.
TacB remains interesting at 62.5%
But, it might be more attractive like A5+1 D4 for the 11 IPCs cost.
Fg is A4 D5, a bit nerfed but it is so versatile.
StB is A5 D2 is appropriate.
TcB were far more better destructive weapons on moving target.
That’s why I think it should be as high as BB.
TcBs were battleship’s nemesis.
Remember that the UK Lancaster Heavy bombers used 2 years and more than 30 attempts before they sunk Tirpitz.
Many Fantasy Flight games use D8s.
It would have been a revolution if D8s has been introduced for Second Edition.
It would have resolved a lot of balance issues for sure.
Just 2 more increments allows many variations.
Nerfing attacking Inf to 1 and combos to 2 is a way to increase Tank effectiveness on offense but still keeping 50%.
No more need Tank to add +1 combos to TcB. Only escorting Fg might help TcB.
Nice trick.
:-)