@Requester45:
Im glad you brought this up, as my friends and I are constantly debating things like this. We will be implementing some of the rules I run across on the forum for test runs, and see if we like them, however we are not ones to deviate too much from the OOB rules. We are currently trying to work on the R&D to see if we can modify it in a way that is even and not at chance. I see alot of these on different AA members YouTube channels as well as here on the forum, I just can’t seem to agree with most of them.
In discussing with your group what kinds of house rules (your own or those found on this forum) your group would like to implement, one thing you might want to do first – before you get to the “here’s an interesting HR I found; do you guys think we should implement it?” – is to take a step back and to have your group discuss what it would like to accomplish with its modifications. If you can all agree on some basic objective, this will give you a solid basis from which to evaluate specific HR idea.
One way to do this in practical terms is to look at the OOB game’s most basic elements (things like victory conditions, for example) and to put them into one of three categories: things that you definitely want to keep as they are (because changing them would make the game too different for your taste), things that you definitely want to change (because you feel they’re fundamentally flawed), and a middle category of things that you’re open to perhaps changing. Start by trying to agree on the first two categories, since by definition they have the most potential for people to get hung up on them; once they’re nailed down, the middle category will be easy by comparison.