I can’t see a reason why the scrambled fighter can’t land in Normandy.
Farmboy +20 Allies -VS- dawgoneit Axis G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake IslandPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
3 infantry placed in Sikang
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British buy 2 destroyers, 1 fighter and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Malta to 92 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 bomber moved from Malta to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 110 Sea Zone
British attack with 3 fighters
Germans defend with 1 battleship and 1 cruiser
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Germans, 1 fighter owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship and 1 cruiser
Casualties for British: 1 fighter
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 119 Sea Zone
British roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
2 fighters moved from 110 Sea Zone to Scotland
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 armour moved from 119 Sea Zone to Scotland
1 infantry moved from 119 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Malta to Egypt
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 bomber and 1 fighter moved from 92 Sea Zone to Morocco
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 6 infantry moved from Burma to Shan State
2 aaGuns moved from Burma to Shan State
2 artilleries and 4 infantry moved from India to BurmaPlace Units - British
1 fighter placed in United Kingdom
2 destroyers and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Albania to Greece
1 infantry moved from Albania to Greece
5 infantry moved from Bulgaria to Greece
1 bomber and 1 fighter moved from Southern Italy to Greece
1 submarine moved from 96 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 1 fighter and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
you have a good night ryan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Scotland
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneTurn Complete - French
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likewise
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 cruiser
Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 armour, 4 artilleries and 3 infantry moved from Poland to Eastern Poland
2 aaGuns, 2 armour, 5 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
9 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 fighters and 3 tactical_bombers moved from Holland Belgium to Poland
2 fighters and 2 tactical_bombers moved from France to Poland
2 bombers moved from France to Poland
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Southern France to Western Germany
2 artilleries moved from Southern France to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
1 infantry placed in Western Germany
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
my son took a shower
HAD to get 1 more in LOL :-D -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 114 Sea Zone
3 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic StatesCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer, 1 submarine and 1 transport
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Germans lost in 114 Sea Zone
1 transport owned by the Germans lost in 114 Sea Zone
Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits
Russians win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 destroyer, 1 submarine and 1 transport
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 fighter moved from 114 Sea Zone to Novgorod
1 tactical_bomber moved from 114 Sea Zone to Novgorod
6 infantry moved from Karelia to Novgorod
7 infantry moved from Belarus to Novgorod
3 infantry moved from Ukraine to Bessarabia
9 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Novgorod
3 armour moved from Russia to Smolensk
2 armour moved from Belarus to Smolensk
2 mech_infantrys moved from Belarus to Smolensk
1 artillery moved from Belarus to Novgorod
6 infantry moved from Yenisey to Timguska
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Novgorod to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
note that I destroyed the German sub in 114. I didn’t see an option to submerge it, but it should have I think. If I understand the rules right and you want to submerge it, just edit it back in.
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i will edit it back in.
you have to have a destroyer to go after it -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
4 transports moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 armour moved from Kwangsi to Kweichow
1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 cruiser
Japanese win with 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Kwangtung
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 43 Sea Zone to Kwangsi
1 aaGun and 10 infantry moved from Manchuria to Korea
2 fighters moved from Japan to KwangsiPlace Units - Japanese
5 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 infantry and 4 transports; Remaining resources: 2 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 23 Sea Zone to 33 Sea Zone
1 cruiser moved from 23 Sea Zone to 33 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
1 fighter moved from Wake Island to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 4/5 hits
Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 24 Sea Zone to 17 Sea Zone
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 cruiser moved from 23 Sea Zone to 34 Sea Zone
1 carrier moved from 23 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Wake Island
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
4 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
3 infantry moved from Sikang to Shensi
5 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 infantry and 4 transports; Remaining resources: 2 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 23 Sea Zone to 33 Sea Zone
1 cruiser moved from 23 Sea Zone to 33 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
1 fighter moved from Wake Island to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 4/5 hits
Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 24 Sea Zone to 17 Sea Zone
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 cruiser moved from 23 Sea Zone to 34 Sea Zone
1 carrier moved from 23 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Wake Island
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
4 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
3 infantry moved from Sikang to Shensi
5 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 0/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 4 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Morocco to Tobruk
1 tactical_bomber moved from Egypt to Tobruk
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 armour and 2 mech_infantrys moved from India to Yunnan
2 artilleries and 4 infantry moved from Burma to Yunnan
3 infantry moved from Shan State to Siam
3 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
3 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
1 battleship moved from 39 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Tobruk
British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 3/6 hits
Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 0/4 hits
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Battle in 43 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 battleship in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Siam
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Siam, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 7/13 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in French Indo China
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits
1 infantry owned by the British lost in French Indo China
1 infantry owned by the British retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Malaya
British attack with 1 artillery and 3 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 bomber and 1 tactical_bomber moved from Tobruk to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from Morocco to United Kingdom
2 infantry moved from Rhodesia to Tanganyika TerritoryPlace Units - British
4 transports placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUsPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,3,6,3
UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs
Some Units in India change ownership: 1 artillery and 7 infantry -
note the edit I made to the US. Forgot to move the sub by Java and moved it by edit after. Feel free to edit back if you find inappropriate.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 submarines moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from 96 Sea Zone to TobrukCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 cruiser, 1 submarine and 1 transport
British defend with 1 cruiser and 1 transport
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is 13
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser and 1 transport
Battle in 99 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer
Italians win, taking 99 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Tobruk to Tunisia
1 artillery and 1 mech_infantry moved from Northern Italy to FrancePlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Poland to Belarus
1 artillery moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
12 armour, 7 artilleries, 6 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to BessarabiaCombat - Germans
Germans creates battle in territory 114 Sea Zone
Battle in Baltic States
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 12 armour, 7 artilleries, 9 infantry and 7 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 12 armour, 7 artilleries, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 5 infantry
Russians defend with 3 infantry
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to France
5 fighters and 5 tactical_bombers moved from Poland to France
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
3 artilleries moved from Normandy Bordeaux to France
1 aaGun, 1 armour, 1 infantry and 3 mech_infantrys moved from Western Germany to France
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Holland Belgium to France
1 infantry moved from Holland Belgium to FrancePlace Units - Germans
2 armour, 6 infantry and 2 mech_infantrys placed in Germany
Germans undo move 1.
10 infantry placed in Western Germany
2 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs