They’re allies with each other and neutral territories are all neutral friendly. The server still doesn’t recognize that quite right, though. Sometimes they’ll take, say Saudi Arabia and control the territory, but there’ll still be 2 neutral troops sitting on there, so you have to change those to the controlling countries’. And despite Finland and Bulgaria being unfriendly neutral, it’ll activate those troops, so you have to delete them and also roll dice to determine how many you’d have also lost in taking it. By a weird quirk it treats the Allies as Axis, so Japan and Italy get all their bonuses. Italy’s bonus would be convenient, since he only collects it once and it would go straight to my coffers. But Japan’s bonus is annoying; he gets 25 bucks he doesn’t deserve each round - practically twice his base income, so that also needs to be routinely corrected. Occasionally, one of the powers will declare war on each other at the most inopportune time for them to do so, like Russia doing it on Japan with Japanese troops uncontested in 2/3 of its territory. His income immediately drops to half and all of his and Japan’s troops are distracted for a turn. When you have control again, reset the diplomacy, return whichever territories to their original owner, and fix each country’s economy, but there’s nothing you can do about their troop movements. And yes, I’ve been playing on hard, but based on Wild Bill’s experience, I might experiment with fast.
Sub transport with 2 inf dropping on island, island defended by 1 sub
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sub transport with 2 inf dropping on island, island defended by 1 sub. Does the sub deny my landing? Do we fight it out (he can submerge thus my landing goes or fight it out and win/lose thus possibly deny landing? How does t his work?
I just assume the sub fights the sub if he wants to deny my landing.
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I think the rule to escort TP and ignore enemy Subs in SZ is only at least 1 warship escorting.
It is not required to be a surface warship.
So, no need to fight this Sub. -
That is right. It cannot choose to fight, if you choose to ignore it.
However, if the defender could scramble , the Sub surfaces. -
If the defender scrambles, the defending sub is obligated to surface and fight?
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It does seem weird, but I thought I remembered Krieghund saying that. I will ask Panther if he remembers.
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If the defender scrambles, the defending sub can’t be ignored by the attacker. It’s still up to the defender whether the sub will fight or submerge.
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If the defender scrambles, the defending sub can’t be ignored by the attacker. It’s still up to the defender whether the sub will fight or submerge.
And this is because there is no destroyer present. In any case like this the defending sub will have the option.
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Good to know. Thank you for watching the boards so vigilantly, Krieghund.
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If the defender scrambles, the defending sub can’t be ignored by the attacker. It’s still up to the defender whether the sub will fight or submerge.
Would only really happen if sub+air+tt is brought to land from a SZ which can have a scramble. Possible, just not very likely.
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I’ve seen it happen multiple times in SZ6 around Japan, where a massive US-fleet first sends precisely those units ( sub+air+tt ) in an amphibious assault because they can’t be targetted by kamikaze. After the amphibious assault, the rest of the fleet moves in during noncombat.