That’s why we keep getting back to this idea of a community; that includes local people, gaming friends across all demographics, my kids, the national audience (gencon, origins, regional cons), and the international audience (AAA and this site).
I really focus on that “build it and they will come” mantra. If you build that base of interested people, games don’t just sit on a shelf or just get tapped for a while, then dropped. If you are open to travel or talking to/hanging out with a stranger, or spending substantial time with someone radically different than yourself, there are more possibilities.
Even losing and getting diced is fun. If I take pleasure in beating people less experienced than me, I should relish getting beaten by people who are better than I am.