Dawg Axis vs S.A. Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40343.0_ANZ5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    triplea_40343.0_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40343.0_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries moved from Slovakia Hungary to Eastern Poland
                3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                6 armour and 2 mech_infantrys moved from Baltic States to Smolensk
                1 infantry moved from Belarus to Baltic States
                19 armour, 8 artilleries, 3 infantry and 9 mech_infantrys moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                2 bombers moved from Slovakia Hungary to Western Ukraine

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Eastern Poland
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 bombers
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 25 armour, 8 artilleries, 3 infantry and 11 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 25 armour, 8 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Western Ukraine to Eastern Poland
                1 fighter moved from Eastern Poland to Romania
                1 tactical_bomber moved from Eastern Poland to Romania
                2 aaGuns moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Slovakia Hungary to Romania
                2 aaGuns moved from Western Germany to France
                1 bomber moved from Eastern Poland to Romania

    Place Units - Germans
                2 artilleries and 1 infantry placed in Western Germany
                4 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total

    triplea_40343.0_Ger6.tsvg


  • WAR GAME AT MY PLACE SAT AT 6


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 armour moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Russia to Belarus

    triplea_40343.0_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 armour moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                4 fighters moved from Russia to Novgorod
                1 artillery and 8 infantry moved from Karelia to Novgorod
                1 armour moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                1 artillery and 1 infantry moved from Rostov to Tambov
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Ukraine to Bryansk
                1 artillery moved from Bessarabia to Ukraine
                1 artillery moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 aaGun moved from Novgorod to Archangel

    Place Units - Russians
                7 infantry placed in Russia
                1 artillery and 1 infantry placed in Volgograd
                1 infantry placed in Ukraine
                1 armour and 2 artilleries placed in Novgorod
                1 armour placed in Ukraine
                Russians undo move 5.
                1 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_40343.0_Rus6.tsvg


  • WAR GAME AT MY PLACE SAT AT 6


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 cruiser, 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                1 artillery, 1 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 bomber and 1 tactical_bomber moved from Kwangsi to French Indo China
                4 infantry moved from Kwangsi to Yunnan
                1 bomber and 3 fighters moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Anhwe
                1 fighter moved from Suiyuyan to Anhwe
                1 tactical_bomber moved from Chahar to Anhwe
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 battleship moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Formosa
                1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 4 Sea Zone
                1 infantry moved from Sakha to Amur

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Formosa
                    Japanese attack with 1 artillery and 3 infantry
                    ANZAC defend with 1 infantry; Americans defend with 1 bomber
                    Japanese win, taking Formosa from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 bomber
                    Casualties for ANZAC: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    British defend with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese win, taking French Indo China from French with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for British: 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for Japanese: 1 infantry
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer and 1 fighter
                    ANZAC defend with 1 destroyer and 1 submarine
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 bomber, 3 fighters and 4 infantry
                    British defend with 3 infantry; Chinese defend with 3 infantry
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
                    Casualties for British: 3 infantry
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 fighter and 4 infantry
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 2 destroyers
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer and 1 fighter
                    Americans defend with 1 battleship, 1 destroyer and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 35
                    Casualties for Americans: 1 battleship, 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from 44 Sea Zone to 36 Sea Zone
                1 bomber and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 bomber and 2 fighters moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                2 artilleries placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total

    triplea_40343.0_Jap6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Tunisia to Tobruk
                1 artillery moved from Algeria to Tunisia
                2 mech_infantrys moved from Morocco to Tunisia
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to British Columbia
                1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 cruiser moved from 10 Sea Zone to 7 Sea Zone

    triplea_40343.0_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Tunisia to Tobruk
                1 artillery moved from Algeria to Tunisia
                2 mech_infantrys moved from Morocco to Tunisia
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to British Columbia
                1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 cruiser moved from 10 Sea Zone to 7 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 carrier and 2 fighters
                    Japanese defend with 1 battleship and 1 destroyer
                        Americans roll dice for 1 carrier and 2 fighters in 43 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier and 2 fighters in 43 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is 18
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 battleship and 1 destroyer
                Battle in Philippines
                Battle in 110 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Philippines from Japanese with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 7 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 7 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Southern France
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                1 mech_infantry placed in Central United States
                1 armour placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 11 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.741
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 27

    Null / Other
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    triplea_40343.0_Ame6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    triplea_40343.0_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Kansu
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Chahar

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Shensi to Sikang

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 infantry placed in Shensi
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 11 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.741
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 27

    Null / Other
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    triplea_40343.0_Chi6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Malaya to Borneo
                1 artillery and 5 infantry moved from Burma to Shan State
                1 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Eastern Persia to Persia
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from India to West India
                1 armour and 2 infantry moved from India to Burma
                2 armour moved from Iraq to Caucasus
                2 armour moved from Egypt to Iraq
                1 fighter moved from Anglo Egyptian Sudan to Northwest Persia
                1 fighter moved from Karelia to Baltic States
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    triplea_40343.0_Bri6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Malaya to Borneo
                1 artillery and 5 infantry moved from Burma to Shan State
                1 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Eastern Persia to Persia
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from India to West India
                1 armour and 2 infantry moved from India to Burma
                2 armour moved from Iraq to Caucasus
                2 armour moved from Egypt to Iraq
                1 fighter moved from Anglo Egyptian Sudan to Northwest Persia
                1 fighter moved from Karelia to Baltic States
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Borneo
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Borneo, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Borneo
                    British win, taking Borneo from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Holland Belgium
                Battle in Baltic States
                    British attack with 1 fighter
                    Germans defend with 1 infantry
                        British roll dice for 1 fighter in Baltic States, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 fighter owned by the British lost in Baltic States
                    Germans win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 fighter moved from Borneo to 43 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 mech_infantry placed in Union of South Africa
                British undo move 1.
                1 armour, 1 infantry and 1 mech_infantry placed in Persia
                1 infantry and 1 mech_infantry placed in Union of South Africa
                1 transport placed in 110 Sea Zone
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 armour and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 infantry

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 12 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.444
            Median : 3.000
            Variance : 1.657
            Standard Deviation : 1.287
            Total rolls : 36

    Null / Other
                1 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    triplea_40343.0_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
                Italians collect 11 PUs; end with 11 PUs total

    triplea_40343.0_Ita6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to 45 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    triplea_40343.0_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to 45 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 2 destroyers
                        ANZAC roll dice for 3 fighters in 45 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                        ANZAC roll dice for 3 fighters in 45 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 3 fighters in 45 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers

    Non Combat Move - ANZAC
                3 fighters moved from 45 Sea Zone to Philippines
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 infantry moved from 38 Sea Zone to Burma

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Dice Statistics:

    Total
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.231
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    ANZAC Combat
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40343.0_ANZ6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Tunisia to Libya

    triplea_40343.0_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.231
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    ANZAC Combat
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40343.0_Fre6.tsvg

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