@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Non Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Kweichow to 37 Sea Zone
1 fighter moved from Kweichow to India
1 armour moved from Kweichow to Tsinghai
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Combat Move - French
2 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Combat Move - French
2 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
i am sorry for the delay.
i will do my turn soon.
very busy,
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Evenkiyskiy to Kansu
1 artillery moved from Novosibirsk to Kansu
1 artillery moved from Samara to Kazakhstan
2 artilleries moved from Tambov to Volgograd
1 artillery moved from Tambov to Rostov
1 mech_infantry moved from Tambov to Rostov
1 artillery and 2 infantry moved from Russia to Bryansk
1 armour moved from Tambov to Bryansk
1 armour moved from Tambov to Rostov
1 armour moved from Tambov to Volgograd
1 armour moved from Smolensk to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Tambov to Rostov
1 armour moved from Tambov to Volgograd
1 armour moved from Samara to Volgograd
1 armour moved from Samara to Rostov
1 armour moved from Samara to Kazakhstan
1 armour moved from Samara to Tsinghai
3 armour moved from Novosibirsk to Tsinghai
1 armour moved from Timguska to Tsinghai
2 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
2 armour moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
2 armour moved from Archangel to Bryansk
2 armour moved from Western Germany to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 3 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 8/13 hits
Americans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 armour owned by the British, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 armour and 3 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 3 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 3 armour and 2 artilleries
Russians defend with 1 artillery and 1 factory_minor; British defend with 1 infantry
Germans roll dice for 3 armour and 2 artilleries in Volgograd, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 3 armour, 1 artillery and 2 infantry
Russians defend with 1 armour
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kansu
Germans attack with 1 armour and 1 artillery
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 artillery in Kansu, round 2 : 0/2 hits
Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Kansu, round 3 : 0/2 hits
Chinese roll dice for 1 armour in Kansu, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Kansu, round 4 : 0/2 hits
Chinese roll dice for 1 armour in Kansu, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Kansu, round 5 : 1/2 hits
Chinese roll dice for 1 armour in Kansu, round 5 : 0/1 hits
1 armour owned by the Russians lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tsinghai
Germans attack with 5 armour
ANZAC defend with 1 armour; Chinese defend with 2 infantry
Germans roll dice for 5 armour in Tsinghai, round 2 : 2/5 hits
Chinese roll dice for 1 armour and 2 infantry in Tsinghai, round 2 : 1/3 hits
2 infantry owned by the Chinese and 1 armour owned by the Germans lost in Tsinghai
Germans roll dice for 4 armour in Tsinghai, round 3 : 1/4 hits
Chinese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits
1 armour owned by the ANZAC and 1 armour owned by the Germans lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for ANZAC: 1 armour
Casualties for Chinese: 2 infantry
Battle in Novgorod
Germans attack with 6 armour and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 armour and 2 mech_infantrys in Novgorod, round 2 : 5/8 hits
Russians roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 : 1/1 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from France to Normandy Bordeaux
2 bombers, 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to France
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Russia
1 artillery, 7 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,4,5,5
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Hope all is well
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 cruiser moved from 19 Sea Zone to 5 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
1 bomber moved from Kwangtung to 5 Sea Zone
1 armour moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Americans
1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Indo China
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 armour and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 5 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 cruiser, 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 cruiser and 1 destroyer in 5 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 5 Sea Zone
Japanese roll dice for 1 bomber and 1 cruiser in 5 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the Japanese lost in 5 Sea Zone
retreated to 5 Sea Zone
Americans win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -26
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
Battle in 3 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 2 destroyers in 3 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 2 destroyers in 3 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 5 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kwangtung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 cruiser, 2 destroyers and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
1 fighter moved from 37 Sea Zone to India
1 fighter moved from Queensland to 37 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 cruiser and 4 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 cruiser, 2 destroyers and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
1 fighter moved from 37 Sea Zone to India
1 fighter moved from Queensland to 37 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 cruiser and 4 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 3 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 3 Sea Zone
Americans win with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Americans attack with 1 armour, 4 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 2 cruisers in Denmark, round 2 : 2/2 hits
Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Denmark, round 2 : 0/6 hits
Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Americans and 1 armour owned by the Germans lost in Denmark
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Denmark, round 3 : 2/4 hits
Germans roll dice for 1 armour in Denmark, round 3 : 0/1 hits
1 armour owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United States
2 destroyers and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.778
Median : 4.000
Variance : 1.486
Standard Deviation : 1.219
Total rolls : 36
Null / Other
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.300
Median : 2.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 artillery and 3 infantry placed in Suiyuyan
1 artillery and 2 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.509
Median : 3.000
Variance : 1.339
Standard Deviation : 1.157
Total rolls : 57
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.300
Median : 2.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - British
4 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bessarabia
3 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 armour moved from Northwest Persia to Volgograd
1 armour and 3 infantry moved from Shan State to French Indo China
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bessarabia
3 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 armour moved from Northwest Persia to Volgograd
1 armour and 3 infantry moved from Shan State to French Indo China
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
Combat - British
Battle in Bessarabia
British attack with 1 armour
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bessarabia
British win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 3 armour, 2 artilleries and 1 factory_minor
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 2/6 hits
Germans roll dice for 3 armour and 2 artilleries in Volgograd, round 2 : 4/5 hits
1 mech_infantry owned by the British, 3 infantry owned by the British and 2 artilleries owned by the Germans lost in Volgograd
1 armour owned by the British retreated to Caucasus
Germans win with 3 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Rostov
British attack with 4 armour
Germans defend with 3 armour, 1 artillery and 1 mech_infantry
British roll dice for 4 armour in Rostov, round 2 : 1/4 hits
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 2/5 hits
1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Rostov
British roll dice for 2 armour in Rostov, round 3 : 1/2 hits
Germans roll dice for 3 armour and 1 artillery in Rostov, round 3 : 2/4 hits
2 armour owned by the British and 1 artillery owned by the Germans lost in Rostov
Germans win with 3 armour remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 4 armour
Battle in French Indo China
British attack with 1 armour and 3 infantry
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 1 armour and 3 infantry in French Indo China, round 2 : 1/4 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 armour moved from Shan State to Szechwan
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from Volgograd to Caucasus
3 infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Eastern Persia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Finland: 1 infantry
EDIT: Adding units owned by British to Vyborg: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.517
Median : 3.000
Variance : 0.852
Standard Deviation : 0.923
Total rolls : 89
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Germans Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.056
Median : 2.500
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.300
Median : 2.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Glad your back bro
War game my place this weekend @ 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Romania to Bessarabia
1 fighter moved from Greece to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 fighter and 2 infantry
British defend with 1 armour
Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits
British roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Bessarabia to Greece
2 mech_infantrys moved from Southern France to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,5,5,4,1
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from India to Caucasus
1 fighter moved from 37 Sea Zone to India
1 armour moved from Malaya to Yunnan
2 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from India to Caucasus
1 fighter moved from 37 Sea Zone to India
1 armour moved from Malaya to Yunnan
2 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - French
2 infantry moved from Iraq to Persia
1 infantry moved from Alexandria to Egypt