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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 108 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber
British defend with 1 cruiser and 1 destroyer
Germans win with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in Egypt
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 2 fighters, 1 harbour and 1 tactical_bomber; ANZAC defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
12 armour, 5 infantry and 4 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Normandy Bordeaux to France
2 artilleries moved from Southern France to Northern Italy
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 infantry moved from Norway to Finland
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
Place Units - Germans
1 destroyer and 2 submarines placed in 110 Sea Zone
4 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Novgorod
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Buryatia to Amur
1 artillery moved from Novgorod to Belarus
1 artillery moved from Ukraine to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Novgorod
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Buryatia to Amur
1 artillery moved from Novgorod to Belarus
1 artillery moved from Ukraine to Western Ukraine
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Kansu
Place Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 artillery and 1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 fighter placed in Russia
1 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,3,3,5,1,2,1,3
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 artillery and 1 mech_infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
3 infantry moved from Manchuria to Amur
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Anhwe
2 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 fighter moved from Chahar to Anhwe
1 bomber moved from Kwangsi to Hunan
1 bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 5 infantry
Russians defend with 2 aaGuns and 3 infantry
Japanese win, taking Amur from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 2 aaGuns and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Chahar
1 bomber, 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
1 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
4 infantry moved from Szechwan to Yunnan
3 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
4 infantry moved from Szechwan to Yunnan
3 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.818
Median : 4.000
Variance : 1.656
Standard Deviation : 1.287
Total rolls : 33
Chinese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.952
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
3 fighters moved from United Kingdom to 110 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Egypt to Ethiopia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Malaya
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - British
British buy 2 armour and 2 destroyers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
3 fighters moved from United Kingdom to 110 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Egypt to Ethiopia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Malaya
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
Combat - British
Battle in 110 Sea Zone
British attack with 3 fighters
Germans defend with 1 cruiser, 2 destroyers and 7 submarines
7 submarines owned by the Germans Submerged
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 3/3 hits
3 fighters owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -22
Casualties for Germans: 1 destroyer
Casualties for British: 3 fighters
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Ethiopia
British attack with 1 fighter and 4 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits
British roll dice for 1 fighter and 4 infantry in Ethiopia, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 fighter and 2 infantry in Ethiopia, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Ethiopia to British Somaliland
1 infantry moved from Tanganyika Territory to Kenya
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Yunnan to India
4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
Place Units - British
2 armour placed in Union of South Africa
2 destroyers placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour and 5 infantry
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.587
Median : 3.000
Variance : 1.887
Standard Deviation : 1.374
Total rolls : 63
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.857
Median : 5.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.952
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Dang you had some killer F.ing dice! It’s good to see, just not against me
War at my place this weekend
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 bomber moved from Greece to 76 Sea Zone
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser and 2 transports
British win with 2 transports remaining. Battle score for attacker is 0
Casualties for Italians: 1 bomber
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 fighter moved from Greece to Alexandria
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
@suprise:
Dang you had some killer F.ing dice! It’s good to see, just not against me
War at my place this weekend
i might be there
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,1,3,4,3,2,1,1,2,1,4,6,6,3,1
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Tunisia to Libya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery and 2 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
1 transport moved from 114 Sea Zone to 112 Sea Zone
2 artilleries moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Eastern Poland
15 armour, 5 artilleries, 11 infantry and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
1 artillery and 3 infantry moved from Poland to Eastern Poland
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
3 aaGuns moved from Western Germany to France
2 aaGuns moved from Western Germany to Germany
Place Units - Germans
6 armour and 4 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vyborg to Finland
1 artillery and 10 infantry moved from Karelia to Finland
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
3 infantry moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
1 fighter moved from Novgorod to Finland
2 fighters moved from Novgorod to Baltic States