Yeah we’re not starting with less than 8. We’ll get them
Dawg Axis vs S.A. Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 7 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 8 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 8 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 9 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 9 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 10 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 10 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 11 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 11 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Chahar, round 2 : 3/3 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.694
Median : 4.000
Variance : 1.729
Standard Deviation : 1.315
Total rolls : 49Chinese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.514
Median : 4.000
Variance : 0.853
Standard Deviation : 0.924
Total rolls : 35Japanese Combat
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.143
Median : 4.000
Variance : 2.154
Standard Deviation : 1.468
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
2 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Malta to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
2 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Malta to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/5 hits
Italians roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 96 Sea Zone
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/4 hits
Italians roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
2 transports owned by the Italians lost in 96 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 cruiser and 2 transports
Battle in EthiopiaNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 25 PUs (4 lost to blockades); end with 25 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantryDice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.758
Median : 4.000
Variance : 1.836
Standard Deviation : 1.355
Total rolls : 62Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.778
Median : 5.000
Variance : 2.875
Standard Deviation : 1.696
Total rolls : 9Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.514
Median : 4.000
Variance : 0.853
Standard Deviation : 0.924
Total rolls : 35Japanese Combat
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.143
Median : 4.000
Variance : 2.154
Standard Deviation : 1.468
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Ethiopia
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Ethiopia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Greece
1 fighter moved from 98 Sea Zone to Greece
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 armour placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 72 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 108 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt -
scramble in sz110?
-
No scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 108 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to EgyptCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber
British defend with 1 cruiser and 1 destroyer
Germans win with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in Egypt
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 2 fighters, 1 harbour and 1 tactical_bomber; ANZAC defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
12 armour, 5 infantry and 4 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Normandy Bordeaux to France
2 artilleries moved from Southern France to Northern Italy
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 infantry moved from Norway to Finland
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to PolandPlace Units - Germans
1 destroyer and 2 submarines placed in 110 Sea Zone
4 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Novgorod
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Buryatia to Amur
1 artillery moved from Novgorod to Belarus
1 artillery moved from Ukraine to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Novgorod
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Buryatia to Amur
1 artillery moved from Novgorod to Belarus
1 artillery moved from Ukraine to Western UkraineCombat - Russians
Non Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to KansuPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 artillery and 1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 fighter placed in Russia
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,3,3,5,1,2,1,3
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 artillery and 1 mech_infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
3 infantry moved from Manchuria to Amur
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Anhwe
2 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 fighter moved from Chahar to Anhwe
1 bomber moved from Kwangsi to Hunan
1 bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Anhwe
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 5 infantry
Russians defend with 2 aaGuns and 3 infantry
Japanese win, taking Amur from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 2 aaGuns and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Chahar
1 bomber, 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
1 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
4 infantry moved from Szechwan to Yunnan
3 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
4 infantry moved from Szechwan to Yunnan
3 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to HunanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.818
Median : 4.000
Variance : 1.656
Standard Deviation : 1.287
Total rolls : 33Chinese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.952
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
3 fighters moved from United Kingdom to 110 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Egypt to Ethiopia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Malaya
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan