Dawg Axis vs S.A. Allies


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 56 Sea Zone to 42 Sea Zone
                1 fighter moved from Northern Territory to 42 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 battleship moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 54 Sea Zone to 44 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 carrier moved from 55 Sea Zone to 42 Sea Zone
                1 carrier moved from 54 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland

    triplea_40343.0_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 56 Sea Zone to 42 Sea Zone
                1 fighter moved from Northern Territory to 42 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 battleship moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 54 Sea Zone to 44 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 carrier moved from 55 Sea Zone to 42 Sea Zone
                1 carrier moved from 54 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 carrier owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 :  3/5 hits
                        Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 :  4/8 hits
                        1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 cruisers owned by the Americans and 2 carriers owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 4 :  2/5 hits
                        1 tactical_bomber owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 1 battleship in 42 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 cruiser, 2 fighters and 1 transport in 42 Sea Zone, round 5 :  2/3 hits
                        1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
                    Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -23
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers
                    2 fighters owned by the Japanese forced to land in Java

    Non Combat Move - Americans
                1 fighter could not land in 44 Sea Zone and was removed
                1 fighter moved from 43 Sea Zone to Philippines
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry and 1 mech_infantry moved from Central United States to Eastern United States
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 59 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.902
            Median : 4.000
            Variance : 0.975
            Standard Deviation : 0.987
            Total rolls : 41

    Americans Combat
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    triplea_40343.0_Ame4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan

    triplea_40343.0_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Chahar
                Battle in Suiyuyan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter in Chahar, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter in Chahar, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 3.837
            Median : 4.000
            Variance : 0.896
            Standard Deviation : 0.946
            Total rolls : 49

    Americans Combat
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Chinese Combat
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.931
            Median : 4.000
            Variance : 0.679
            Standard Deviation : 0.824
            Total rolls : 29

    triplea_40343.0_Chi4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Combat Move - British
                1 fighter moved from India to 41 Sea Zone
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 infantry moved from Siam to French Indo China
                5 infantry moved from Burma to Yunnan
                1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from British Somaliland to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                2 armour moved from Union of South Africa to Belgian Congo
                1 tactical_bomber moved from India to 41 Sea Zone

    triplea_40343.0_Bri4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from India to 41 Sea Zone
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                1 infantry moved from Siam to French Indo China
                5 infantry moved from Burma to Yunnan
                1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from British Somaliland to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                2 armour moved from Union of South Africa to Belgian Congo
                1 tactical_bomber moved from India to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 transport
                        British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Egypt
                    British attack with 2 armour, 1 fighter and 4 mech_infantrys
                    Italians defend with 1 harbour and 1 infantry
                        British roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Egypt, round 2 :  2/7 hits
                        Italians roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 2 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 37 Sea Zone
                    British attack with 1 battleship
                    Japanese defend with 1 battleship
                        British roll dice for 1 battleship in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Japanese lost in 37 Sea Zone
                    British win, taking 37 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship
                Battle in 42 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 fighter moved from 42 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
                1 armour and 1 infantry moved from India to West India
                3 infantry moved from India to Burma
                1 infantry moved from India to West India
                1 armour moved from West India to Eastern Persia
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 aaGun moved from Burma to Yunnan
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Place Units - British
                1 fighter placed in United Kingdom
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 mech_infantry placed in United Kingdom
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
                UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Some Units in India change ownership: 1 armour, 1 artillery and 6 infantry

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 12 times
                3 was rolled 18 times
                4 was rolled 17 times
                5 was rolled 21 times
                6 was rolled 20 times
            Average roll : 3.918
            Median : 4.000
            Variance : 1.156
            Standard Deviation : 1.075
            Total rolls : 97

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.781
            Standard Deviation : 0.884
            Total rolls : 33

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.700
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Chinese Combat
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.781
            Standard Deviation : 0.884
            Total rolls : 33

    triplea_40343.0_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 armour, 2 artilleries and 1 fighter moved from Alexandria to Egypt
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                1 armour and 1 mech_infantry moved from Eastern Poland to Romania

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 4 artilleries, 1 fighter and 2 infantry
                    British defend with 2 armour, 1 harbour and 4 mech_infantrys
                    Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Italians: 3 artilleries and 2 infantry
                    Casualties for British: 2 armour and 4 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Egypt to Alexandria

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_40343.0_Ita4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 cruiser moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    triplea_40343.0_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 cruiser moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                ANZAC collect 10 PUs (1 lost to blockades); end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_40343.0_ANZ4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Morocco to Algeria

    triplea_40343.0_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Morocco to Algeria

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_40343.0_Fre4.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Eastern Poland to Bessarabia
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                2 bombers moved from Eastern Poland to Bessarabia
                19 armour, 8 artilleries, 14 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
                6 armour and 4 mech_infantrys moved from Germany to Baltic States
                1 cruiser, 1 destroyer and 7 submarines moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 6 armour and 4 mech_infantrys
                    Russians defend with 1 artillery and 4 infantry
                    Germans win, taking Baltic States from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Belarus
                    Germans attack with 19 armour, 8 artilleries, 14 infantry and 9 mech_infantrys
                    Russians defend with 4 infantry
                    Germans win, taking Belarus from Russians with 19 armour, 8 artilleries, 11 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Bessarabia
                    Germans attack with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
                    Russians defend with 5 infantry
                    Germans win, taking Bessarabia from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 5 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer and 7 submarines
                    British defend with 2 destroyers; Americans defend with 1 cruiser, 4 destroyers, 3 submarines and 2 transports

    triplea_40343.0_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Eastern Poland to Bessarabia
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                2 bombers moved from Eastern Poland to Bessarabia
                19 armour, 8 artilleries, 14 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
                6 armour and 4 mech_infantrys moved from Germany to Baltic States
                1 cruiser, 1 destroyer and 7 submarines moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 6 armour and 4 mech_infantrys
                    Russians defend with 1 artillery and 4 infantry
                    Germans win, taking Baltic States from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Belarus
                    Germans attack with 19 armour, 8 artilleries, 14 infantry and 9 mech_infantrys
                    Russians defend with 4 infantry
                    Germans win, taking Belarus from Russians with 19 armour, 8 artilleries, 11 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Bessarabia
                    Germans attack with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
                    Russians defend with 5 infantry
                    Germans win, taking Bessarabia from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 5 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer and 7 submarines
                    British defend with 2 destroyers; Americans defend with 1 cruiser, 4 destroyers, 3 submarines and 2 transports
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans retreated to 104 Sea Zone
                    Americans win with 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is -8
                    Casualties for Germans: 7 submarines
                    Casualties for British: 2 destroyers
                    Casualties for Americans: 3 submarines

    Non Combat Move - Germans
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                2 artilleries moved from Yugoslavia to Slovakia Hungary
                2 bombers, 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
                2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
                1 artillery moved from France to Western Germany
                3 aaGuns moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany
                2 aaGuns moved from Germany to Slovakia Hungary

    Place Units - Germans
                2 destroyers and 1 submarine placed in 110 Sea Zone
                3 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_40343.0_Ger5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                1 artillery and 9 infantry moved from Finland to Karelia
                1 armour moved from Finland to Karelia
                2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Novgorod to Belarus
                5 fighters and 1 tactical_bomber moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Smolensk to Belarus
                1 armour and 1 mech_infantry moved from Smolensk to Belarus
                2 artilleries and 5 infantry moved from Bryansk to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 armour moved from Russia to Belarus

    triplea_40343.0_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                1 artillery and 9 infantry moved from Finland to Karelia
                1 armour moved from Finland to Karelia
                2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Novgorod to Belarus
                5 fighters and 1 tactical_bomber moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Smolensk to Belarus
                1 armour and 1 mech_infantry moved from Smolensk to Belarus
                2 artilleries and 5 infantry moved from Bryansk to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 armour moved from Russia to Belarus

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 :  0/5 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 :  1/4 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 :  1/4 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 4 armour, 4 artilleries, 5 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 19 armour, 8 artilleries, 11 infantry and 9 mech_infantrys
                        Russians roll dice for 4 armour, 4 artilleries, 5 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  6/26 hits
                        Germans roll dice for 19 armour, 8 artilleries, 11 infantry and 9 mech_infantrys in Belarus, round 2 :  20/47 hits
                        2 mech_infantrys owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Russians, 6 infantry owned by the Germans and 10 infantry owned by the Russians lost in Belarus
                    retreated to Belarus
                    Germans win with 19 armour, 8 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is -60
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 4 armour, 4 artilleries, 10 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                5 fighters and 1 tactical_bomber moved from Belarus to Russia
                1 armour moved from Karelia to Novgorod
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery and 1 infantry moved from Rostov to Tambov
                1 infantry moved from Volgograd to Tambov
                1 artillery and 1 infantry moved from Ukraine to Rostov

    Place Units - Russians
                1 infantry placed in Ukraine
                1 infantry placed in Volgograd
                1 infantry placed in Ukraine
                1 infantry placed in Novgorod
                1 armour, 2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 13 times
                3 was rolled 19 times
                4 was rolled 12 times
                5 was rolled 16 times
                6 was rolled 19 times
            Average roll : 3.703
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 91

    Germans Combat
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3.442
            Median : 3.000
            Variance : 0.510
            Standard Deviation : 0.714
            Total rolls : 52

    Russians Combat
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 4.051
            Median : 4.000
            Variance : 1.184
            Standard Deviation : 1.088
            Total rolls : 39

    triplea_40343.0_Rus5.tsvg


  • Some mean dice


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 9 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese
                2 fighters moved from Java to 37 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                2 bombers, 2 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                2 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Suiyuyan to Yunnan
                1 fighter moved from Chahar to Yunnan
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Kwangtung
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Kwangtung from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Yunnan
                    Japanese attack with 2 bombers, 3 fighters and 6 tactical_bombers
                    British defend with 1 aaGun and 5 infantry; Chinese defend with 1 infantry
                    Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for British: 1 aaGun and 5 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 tactical_bombers
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    British defend with 1 battleship
                    Units damaged: 1 battleship owned by the British
                    Japanese win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 battleship
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters and 3 infantry
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 fighter and 2 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Japanese
                2 fighters moved from Philippines to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to Kwangsi
                4 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Yunnan to Suiyuyan
                1 tactical_bomber moved from Yunnan to Chahar
                1 tactical_bomber moved from Yunnan to Hopei
                1 tactical_bomber moved from Yunnan to Anhwe
                2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi

    Place Units - Japanese
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total

    triplea_40343.0_Jap5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 2 infantry moved from Morocco to Algeria
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 90 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 90 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Queensland to 20 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                2 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone

    triplea_40343.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 2 infantry moved from Morocco to Algeria
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 90 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 90 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Queensland to 20 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                2 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 cruiser and 2 destroyers
                    Germans defend with 1 cruiser and 1 destroyer
                        Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 cruiser and 1 destroyer
                Battle in Borneo
                    Americans attack with 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 battleship in Borneo, round 2 :  0/1 hits
                        Americans roll dice for 2 infantry in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Borneo
                        Americans roll dice for 1 infantry in Borneo, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 :  1/2 hits
                        1 infantry owned by the Americans lost in Borneo
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 2 destroyers
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 20 Sea Zone to Formosa
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 fighter and 1 infantry placed in Western United States
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 armour placed in Western United States
                1 infantry placed in Central United States
                2 destroyers and 1 submarine placed in 101 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.136
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 22

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    triplea_40343.0_Ame5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Burma to Kweichow

    triplea_40343.0_Chi5.tsvg

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