I think I erred there, I’d normally have troops on Finland ready to counter a Norway landing.
Dawg Axis vs S.A. Allies
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
2 infantry moved from Amur to Korea
2 infantry moved from Soviet Far East to 5 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
2 submarines moved from 5 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 cruiser moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Kweichow
1 fighter moved from Formosa to Kweichow
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
2 infantry moved from Amur to Korea
2 infantry moved from Soviet Far East to 5 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
2 submarines moved from 5 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 cruiser moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Kweichow
1 fighter moved from Formosa to Kweichow
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Rostov
Americans attack with 2 mech_infantrys
Germans defend with 1 armour
Americans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Americans roll dice for 2 mech_infantrys in Rostov, round 3 : 1/2 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Rostov
Americans win, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Morocco to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to United Kingdom
2 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
2 armour and 2 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits
Germans roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
Chinese win, taking Suiyuyan from Germans, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 4 artilleries, 1 fighter and 4 infantry
Japanese defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Kwangtung, round 2 : 4/9 hits
Japanese roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits
2 infantry owned by the Japanese, 2 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 1 fighter in Kwangtung, round 3 : 2/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 1/2 hits
1 fighter owned by the Japanese, 1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 23
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 2 armour, 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - Chinese
1 fighter moved from Kwangtung to KweichowPlace Units - Chinese
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 2.969
Median : 2.000
Variance : 1.742
Standard Deviation : 1.320
Total rolls : 32Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.118
Median : 2.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - British
1 armour moved from Kiangsi to Kweichow
2 armour moved from Sikang to Kansu
1 armour moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Vologda
British take Vologda from Germans
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
1 armour moved from Caucasus to Ukraine
British take Ukraine from Germans
3 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
2 artilleries moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 artilleries and 3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 6 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 106 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kiangsi to Kweichow
2 armour moved from Sikang to Kansu
1 armour moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Vologda
British take Vologda from Germans
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
1 armour moved from Caucasus to Ukraine
British take Ukraine from Germans
3 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
2 artilleries moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 artilleries and 3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 6 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Kansu
British attack with 2 armour
Germans defend with 1 armour
British roll dice for 2 armour in Kansu, round 2 : 1/2 hits
Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Germans lost in Kansu
British win, taking Kansu from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrysDice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.057
Median : 2.000
Variance : 1.382
Standard Deviation : 1.176
Total rolls : 35Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.118
Median : 2.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 infantry and 3 mech_infantrys
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 infantry and 3 mech_infantrys in Ukraine, round 2 : 1/4 hits
British roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from British with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Italians undo move 2.
1 mech_infantry placed in Southern Italy
Italians undo move 2.
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,1,1,1,4,4
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs -
Im getting a bug error. Great, just what I need is problems with the game after almost 2 months without it
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
4 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Szechwan to Kazakhstan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Kazakhstan
1 transport moved from 80 Sea Zone to 39 Sea Zone
4 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
4 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Szechwan to Kazakhstan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Kazakhstan
1 transport moved from 80 Sea Zone to 39 Sea Zone
4 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
4 infantry moved from 39 Sea Zone to India
1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 mech_infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - French
4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - French
4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 1 mech_infantry moved from Finland to Norway
1 mech_infantry moved from Karelia to Norway
2 armour moved from Karelia to Norway
1 artillery and 2 infantry moved from Karelia to Finland
1 fighter moved from France to 112 Sea Zone
1 bomber moved from France to 119 Sea Zone
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Russia to Samara
2 armour moved from Russia to Vologda
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
8 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 119 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 2/2 hits
British roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Rostov
Germans win, taking Rostov from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Norway
Germans attack with 8 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 8 armour and 2 mech_infantrys in Norway, round 2 : 4/10 hits
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Norway, round 2 : 3/6 hits
2 mech_infantrys owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the British, 1 armour owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 7 armour in Norway, round 3 : 3/7 hits
Russians roll dice for 1 armour and 1 artillery in Norway, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the Americans lost in Norway
Germans win, taking Norway from Russians with 7 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 2 armour
British defend with 1 armour
Germans roll dice for 2 armour in Vologda, round 2 : 1/2 hits
British roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the British lost in Vologda
Germans win, taking Vologda from British with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from 119 Sea Zone to Normandy BordeauxPlace Units - Germans
2 armour and 1 fighter placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 bomber and 2 infantry placed in Normandy Bordeaux
7 infantry placed in Western Germany
Germans undo move 4.
5 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,3,4,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 61 PUs (6 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
it stinks to admit this but i think your getting close.
i’m down but i’m not out yet. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 5 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 5 Sea Zone
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
1 bomber moved from 5 Sea Zone to JapanPlace Units - Japanese
1 fighter placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,1,4,1,3,4,1,3
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
2 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Kweichow to Korea
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
2 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Kweichow to Korea
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in 6 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 fighter and 1 submarine
1 submarine owned by the Japanese Submerged
6 submarines owned by the Americans Submerged
Battle in Volgograd
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 12 armour, 1 factory_minor and 1 fighter
Americans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 12 armour and 1 fighter in Volgograd, round 2 : 4/13 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Volgograd
Germans winJapanese win with 1 fighter remaining with 12 armour and 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Southern France
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 1/2 hits
Italians roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
2 bombers moved from Western Germany to United KingdomPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Central United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Americans collect 69 PUs (1 lost to blockades); end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.703
Median : 4.000
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 37Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kweichow to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.703
Median : 4.000
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 37Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Combat Move - British
2 armour moved from Kansu to Vologda
1 armour, 3 infantry and 2 mech_infantrys moved from Kazakhstan to Volgograd
1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
4 infantry moved from Turkmenistan to Kazakhstan
3 artilleries and 5 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 armour moved from Kweichow to Sikang
1 artillery and 6 infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan