Dawg Axis vs S.A. Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter, 8 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from France to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
                1 armour and 4 infantry moved from Western Germany to Holland Belgium
                3 armour moved from Vyborg to Finland
                3 armour and 1 mech_infantry moved from Karelia to Finland
                1 armour moved from Suiyuyan to Kansu
                1 armour moved from Suiyuyan to Shensi
                1 armour moved from Suiyuyan to Hopei
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                8 armour, 1 artillery and 2 infantry moved from Tambov to Volgograd
                1 armour moved from Tambov to Kazakhstan
                1 armour moved from Samara to Kazakhstan
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Baltic States to Bryansk
                1 artillery moved from Normandy Bordeaux to Holland Belgium

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 tactical_bomber
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                    Americans win with 1 transport remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Americans: 1 destroyer
                Battle in Rostov
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 :  1/3 hits
                        Americans roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Rostov
                    Germans win, taking Rostov from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 8 armour, 1 artillery and 2 infantry
                    British defend with 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
                        Germans roll dice for 8 armour, 1 artillery and 2 infantry in Volgograd, round 2 :  3/11 hits
                        British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Volgograd, round 2 :  3/5 hits
                        1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the British lost in Volgograd
                        Germans roll dice for 8 armour in Volgograd, round 3 :  2/8 hits
                        British roll dice for 2 artilleries in Volgograd, round 3 :  0/2 hits
                        2 artilleries owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 8 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
                Battle in Shensi
                    Germans attack with 1 armour
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour in Shensi, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                        1 transport owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Bryansk
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 2 :  0/4 hits
                        British roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 3 :  1/4 hits
                        British roll dice for 1 mech_infantry in Bryansk, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Bryansk
                    Germans win, taking Bryansk from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kansu
                    Germans attack with 1 armour
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour in Kansu, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Germans attack with 1 armour
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 armour owned by the Germans lost in Hopei
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    Americans defend with 2 destroyers and 2 transports
                        Germans roll dice for 2 bombers in 91 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 2 :  2/2 hits
                        2 bombers owned by the Germans and 2 destroyers owned by the Americans lost in 91 Sea Zone
                    Americans win with 2 transports remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 2 destroyers
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 artillery and 4 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 4 infantry in Holland Belgium, round 2 :  0/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  2/2 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 3 :  1/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 4 :  0/3 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 4 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 5 :  0/2 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 5 :  0/1 hits
                        Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 6 :  1/2 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 6 :  0/1 hits
                        1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is -5
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Finland
                    Germans attack with 6 armour and 1 mech_infantry
                    British defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 6 armour and 1 mech_infantry in Finland, round 2 :  5/7 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Finland, round 2 :  0/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the British lost in Finland
                    Germans win, taking Finland from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Kazakhstan
                    Germans attack with 2 armour
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 2 armour in Kazakhstan, round 2 :  1/2 hits
                        British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan
                        Germans roll dice for 1 armour in Kazakhstan, round 3 :  0/1 hits
                        British roll dice for 1 armour in Kazakhstan, round 3 :  1/1 hits
                        1 armour owned by the Germans lost in Kazakhstan
                    British win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                2 armour and 1 mech_infantry moved from Baltic States to Karelia
                2 armour moved from Ukraine to Volgograd
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                8 infantry moved from Germany to Poland
                1 armour moved from Western Germany to Poland
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                3 armour placed in Russia
                1 bomber placed in France
                3 infantry, 1 marine and 1 mech_infantry placed in Western Germany
                5 infantry and 2 mech_infantrys placed in Germany
                1 fighter placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,3,2,1,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs

    triplea_40343.0_Ger11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Combat Move - Russians
                3 fighters moved from Caucasus to Rostov

    triplea_40343.0_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Combat Move - Russians
                3 fighters moved from Caucasus to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 fighters
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 3 fighters in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans and 2 fighters owned by the Russians lost in Rostov
                        Russians roll dice for 1 fighter in Rostov, round 3 :  0/1 hits
                        Germans roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                        1 fighter owned by the Russians lost in Rostov
                    Germans win with 1 armour remaining. Battle score for attacker is -26
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 fighters

    Non Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40343.0_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour and 4 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
                1 bomber moved from Japan to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 carrier and 1 destroyer; ANZAC defend with 1 transport
                        Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 1 transport in 20 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 20 Sea Zone
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Americans: 1 carrier and 1 destroyer
                    Casualties for ANZAC: 1 transport
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
                1 bomber moved from 20 Sea Zone to Japan

    Place Units - Japanese
                1 armour and 2 infantry placed in Kwangtung
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 16 PUs; end with 16 PUs

    triplea_40343.0_Jap11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 112 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
                      Americans take Buryatia from Japanese
                      Americans take Yakut S.S.R. from Japanese
                2 infantry moved from Amur to Korea
                2 infantry moved from Soviet Far East to 5 Sea Zone
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
                2 submarines moved from 5 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 cruiser moved from 5 Sea Zone to 4 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Korea to Kweichow
                1 fighter moved from Formosa to Kweichow
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone

    triplea_40343.0_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 112 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
                      Americans take Buryatia from Japanese
                      Americans take Yakut S.S.R. from Japanese
                2 infantry moved from Amur to Korea
                2 infantry moved from Soviet Far East to 5 Sea Zone
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
                2 submarines moved from 5 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 cruiser moved from 5 Sea Zone to 4 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Korea to Kweichow
                1 fighter moved from Formosa to Kweichow
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone

    Combat - Americans
                Battle in Rostov
                    Americans attack with 2 mech_infantrys
                    Germans defend with 1 armour
                        Americans roll dice for 2 mech_infantrys in Rostov, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        Americans roll dice for 2 mech_infantrys in Rostov, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Rostov
                    Americans win, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 artillery moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Tunisia to Tobruk
                1 armour moved from Morocco to Tunisia
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 bombers moved from Eastern United States to United Kingdom
                2 infantry moved from 5 Sea Zone to Amur
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone

    Place Units - Americans
                2 armour and 2 infantry placed in Eastern United States
                1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United States
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_40343.0_Ame11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                1 artillery and 2 infantry moved from Kwangsi to Kwangtung
                2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                1 fighter moved from Kiangsi to Kwangtung
                1 infantry moved from Hopei to Shensi
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Tsinghai to Shensi

    triplea_40343.0_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                1 artillery and 2 infantry moved from Kwangsi to Kwangtung
                2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                1 fighter moved from Kiangsi to Kwangtung
                1 infantry moved from Hopei to Shensi
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Battle in Shensi
                    Chinese attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  2/3 hits
                        Germans roll dice for 1 armour in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
                    Chinese win, taking Suiyuyan from Germans, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Chinese attack with 4 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
                        Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Kwangtung, round 2 :  4/9 hits
                        Japanese roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 :  4/6 hits
                        2 infantry owned by the Japanese, 2 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangtung
                        Chinese roll dice for 4 artilleries and 1 fighter in Kwangtung, round 3 :  2/5 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 3 :  1/2 hits
                        1 fighter owned by the Japanese, 1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 23
                    Casualties for Chinese: 1 artillery and 4 infantry
                    Casualties for Japanese: 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber

    Non Combat Move - Chinese
                1 fighter moved from Kwangtung to Kweichow

    Place Units - Chinese
                1 artillery and 1 infantry placed in Tsinghai
                1 artillery and 1 infantry placed in Suiyuyan
                1 infantry placed in Tsinghai
                1 artillery and 1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 11 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 2.969
            Median : 2.000
            Variance : 1.742
            Standard Deviation : 1.320
            Total rolls : 32

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.118
            Median : 2.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    triplea_40343.0_Chi11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Combat Move - British
                1 armour moved from Kiangsi to Kweichow
                2 armour moved from Sikang to Kansu
                1 armour moved from Kazakhstan to Novosibirsk
                      British take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Vologda
                      British take Vologda from Germans
                1 mech_infantry moved from Caucasus to Samara
                      British take Samara from Germans
                1 armour moved from Caucasus to Ukraine
                      British take Ukraine from Germans
                3 infantry moved from Turkmenistan to Kazakhstan
                3 infantry moved from Northwest Persia to Caucasus
                2 artilleries moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 artilleries and 3 infantry moved from Persia to Northwest Persia
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                4 infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from West India to Eastern Persia
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 6 infantry moved from Kwangsi to Yunnan
                1 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                2 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    triplea_40343.0_Bri11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Kiangsi to Kweichow
                2 armour moved from Sikang to Kansu
                1 armour moved from Kazakhstan to Novosibirsk
                      British take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Vologda
                      British take Vologda from Germans
                1 mech_infantry moved from Caucasus to Samara
                      British take Samara from Germans
                1 armour moved from Caucasus to Ukraine
                      British take Ukraine from Germans
                3 infantry moved from Turkmenistan to Kazakhstan
                3 infantry moved from Northwest Persia to Caucasus
                2 artilleries moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 artilleries and 3 infantry moved from Persia to Northwest Persia
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                4 infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from West India to Eastern Persia
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 6 infantry moved from Kwangsi to Yunnan
                1 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                2 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Kansu
                    British attack with 2 armour
                    Germans defend with 1 armour
                        British roll dice for 2 armour in Kansu, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Kansu, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Kansu
                    British win, taking Kansu from Germans with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 40 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
                Some Units in India change ownership: 2 armour and 3 mech_infantrys

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 11 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.057
            Median : 2.000
            Variance : 1.382
            Standard Deviation : 1.176
            Total rolls : 35

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.118
            Median : 2.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    triplea_40343.0_UK_11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Romania to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 infantry and 3 mech_infantrys
                    British defend with 1 armour and 1 factory_minor
                        Italians roll dice for 1 infantry and 3 mech_infantrys in Ukraine, round 2 :  1/4 hits
                        British roll dice for 1 armour in Ukraine, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Ukraine
                    Italians win, taking Ukraine from British with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy
                Italians undo move 2.
                1 mech_infantry placed in Southern Italy
                Italians undo move 2.
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,1,1,1,4,4
                Italians collect 8 PUs (5 lost to blockades); end with 8 PUs

    triplea_40343.0_Ita11.tsvg


  • Im getting a bug error. Great, just what I need is problems with the game after almost 2 months without it


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                4 infantry moved from Java to 42 Sea Zone
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 armour moved from Szechwan to Kazakhstan
                1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Kwangsi to Kazakhstan
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                4 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone

    triplea_40343.0_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                4 infantry moved from Java to 42 Sea Zone
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 armour moved from Szechwan to Kazakhstan
                1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Kwangsi to Kazakhstan
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                4 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                4 infantry moved from 39 Sea Zone to India
                1 infantry moved from 37 Sea Zone to Shan State
                1 armour moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 mech_infantry placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_40343.0_ANZ11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Combat Move - French
                4 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Trans-Jordan to Iraq

    triplea_40343.0_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 11

    Combat Move - French
                4 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    triplea_40343.0_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 armour and 1 mech_infantry moved from Finland to Norway
                1 mech_infantry moved from Karelia to Norway
                2 armour moved from Karelia to Norway
                1 artillery and 2 infantry moved from Karelia to Finland
                1 fighter moved from France to 112 Sea Zone
                1 bomber moved from France to 119 Sea Zone
                1 mech_infantry moved from Bryansk to Samara
                1 armour moved from Russia to Samara
                2 armour moved from Russia to Vologda
                1 artillery and 2 infantry moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Poland to Western Ukraine
                8 infantry moved from Poland to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                5 infantry moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                3 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in 119 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 119 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Samara
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 :  0/2 hits
                        British roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 :  0/2 hits
                        British roll dice for 1 mech_infantry in Samara, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 :  2/2 hits
                        British roll dice for 1 mech_infantry in Samara, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
                    Germans win, taking Samara from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                        Americans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Rostov
                    Germans win, taking Rostov from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Norway
                    Germans attack with 8 armour and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
                        Germans roll dice for 8 armour and 2 mech_infantrys in Norway, round 2 :  4/10 hits
                        Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Norway, round 2 :  3/6 hits
                        2 mech_infantrys owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the British, 1 armour owned by the Germans and 1 infantry owned by the British lost in Norway
                        Germans roll dice for 7 armour in Norway, round 3 :  3/7 hits
                        Russians roll dice for 1 armour and 1 artillery in Norway, round 3 :  0/2 hits
                        1 artillery owned by the Americans and 1 armour owned by the Americans lost in Norway
                    Germans win, taking Norway from Russians with 7 armour remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in Vologda
                    Germans attack with 2 armour
                    British defend with 1 armour
                        Germans roll dice for 2 armour in Vologda, round 2 :  1/2 hits
                        British roll dice for 1 armour in Vologda, round 2 :  0/1 hits
                        1 armour owned by the British lost in Vologda
                    Germans win, taking Vologda from British with 2 armour remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 bomber moved from 119 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                2 armour and 1 fighter placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia
                1 bomber and 2 infantry placed in Normandy Bordeaux
                7 infantry placed in Western Germany
                Germans undo move 4.
                5 infantry placed in Western Germany
                2 infantry and 1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,3,4,4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 61 PUs (6 lost to blockades); end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs

    triplea_40343.0_Ger12.tsvg


  • it stinks to admit this but i think your getting close.
    i’m down but i’m not out yet.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Combat Move - Russians
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40343.0_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 fighter and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Japan to 5 Sea Zone

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 bomber in 5 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in 5 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 5 Sea Zone
                        1 transport owned by the Americans lost in 5 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 5 Sea Zone to Japan

    Place Units - Japanese
                1 fighter placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,1,4,1,3,4,1,3
                Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs

    triplea_40343.0_Jap12.tsvg

Suggested Topics

  • 14
  • 20
  • 135
  • 86
  • 188
  • 212
  • 313
  • 211
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.7k

Users

40.4k

Topics

1.8m

Posts