@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Dawg Axis vs S.A. Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Combat Move - French
4 infantry moved from Persia to Northwest PersiaNon Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.385
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 8 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from France to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 armour and 4 infantry moved from Western Germany to Holland Belgium
3 armour moved from Vyborg to Finland
3 armour and 1 mech_infantry moved from Karelia to Finland
1 armour moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Hopei
1 artillery and 2 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
8 armour, 1 artillery and 2 infantry moved from Tambov to Volgograd
1 armour moved from Tambov to Kazakhstan
1 armour moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Baltic States to Bryansk
1 artillery moved from Normandy Bordeaux to Holland BelgiumCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Rostov
Germans win, taking Rostov from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Volgograd
Germans attack with 8 armour, 1 artillery and 2 infantry
British defend with 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Germans roll dice for 8 armour, 1 artillery and 2 infantry in Volgograd, round 2 : 3/11 hits
British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Volgograd, round 2 : 3/5 hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the British lost in Volgograd
Germans roll dice for 8 armour in Volgograd, round 3 : 2/8 hits
British roll dice for 2 artilleries in Volgograd, round 3 : 0/2 hits
2 artilleries owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 8 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Shensi
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Bryansk
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 0/4 hits
British roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 3 : 1/4 hits
British roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kansu
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Kansu, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Germans roll dice for 1 armour in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 armour owned by the Germans lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 2 destroyers and 2 transports
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 2/2 hits
2 bombers owned by the Germans and 2 destroyers owned by the Americans lost in 91 Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers
Casualties for Americans: 2 destroyers
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 4 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Holland Belgium, round 2 : 0/6 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 5 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 6 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 4 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 6 armour and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 6 armour and 1 mech_infantry in Finland, round 2 : 5/7 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Finland, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 armour
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan
Germans roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
British roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Germans lost in Kazakhstan
British win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Baltic States to Karelia
2 armour moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Poland to Eastern Poland
8 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
3 armour placed in Russia
1 bomber placed in France
3 infantry, 1 marine and 1 mech_infantry placed in Western Germany
5 infantry and 2 mech_infantrys placed in Germany
1 fighter placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,3,2,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - Russians
3 fighters moved from Caucasus to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - Russians
3 fighters moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 fighters
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 fighters in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 2 fighters owned by the Russians lost in Rostov
Russians roll dice for 1 fighter in Rostov, round 3 : 0/1 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 fighter owned by the Russians lost in Rostov
Germans win with 1 armour remaining. Battle score for attacker is -26
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 fightersNon Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour and 4 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier and 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 20 Sea Zone
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 16 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
2 infantry moved from Amur to Korea
2 infantry moved from Soviet Far East to 5 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
2 submarines moved from 5 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 cruiser moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Kweichow
1 fighter moved from Formosa to Kweichow
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
2 infantry moved from Amur to Korea
2 infantry moved from Soviet Far East to 5 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
2 submarines moved from 5 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 cruiser moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Kweichow
1 fighter moved from Formosa to Kweichow
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Rostov
Americans attack with 2 mech_infantrys
Germans defend with 1 armour
Americans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Americans roll dice for 2 mech_infantrys in Rostov, round 3 : 1/2 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Rostov
Americans win, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Morocco to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to United Kingdom
2 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
2 armour and 2 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits
Germans roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
Chinese win, taking Suiyuyan from Germans, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 4 artilleries, 1 fighter and 4 infantry
Japanese defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Kwangtung, round 2 : 4/9 hits
Japanese roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits
2 infantry owned by the Japanese, 2 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 4 artilleries and 1 fighter in Kwangtung, round 3 : 2/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 1/2 hits
1 fighter owned by the Japanese, 1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 23
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 2 armour, 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - Chinese
1 fighter moved from Kwangtung to KweichowPlace Units - Chinese
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 2.969
Median : 2.000
Variance : 1.742
Standard Deviation : 1.320
Total rolls : 32Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.118
Median : 2.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - British
1 armour moved from Kiangsi to Kweichow
2 armour moved from Sikang to Kansu
1 armour moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Vologda
British take Vologda from Germans
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
1 armour moved from Caucasus to Ukraine
British take Ukraine from Germans
3 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
2 artilleries moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 artilleries and 3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 6 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 106 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Kiangsi to Kweichow
2 armour moved from Sikang to Kansu
1 armour moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Vologda
British take Vologda from Germans
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
1 armour moved from Caucasus to Ukraine
British take Ukraine from Germans
3 infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
2 artilleries moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 artilleries and 3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 6 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Kansu
British attack with 2 armour
Germans defend with 1 armour
British roll dice for 2 armour in Kansu, round 2 : 1/2 hits
Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Germans lost in Kansu
British win, taking Kansu from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrysDice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.057
Median : 2.000
Variance : 1.382
Standard Deviation : 1.176
Total rolls : 35Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.118
Median : 2.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 infantry and 3 mech_infantrys
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 infantry and 3 mech_infantrys in Ukraine, round 2 : 1/4 hits
British roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from British with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Italians undo move 2.
1 mech_infantry placed in Southern Italy
Italians undo move 2.
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,1,1,1,4,4
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs -
Im getting a bug error. Great, just what I need is problems with the game after almost 2 months without it
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
4 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Szechwan to Kazakhstan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Kazakhstan
1 transport moved from 80 Sea Zone to 39 Sea Zone
4 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
4 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour moved from Szechwan to Kazakhstan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Kazakhstan
1 transport moved from 80 Sea Zone to 39 Sea Zone
4 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
4 infantry moved from 39 Sea Zone to India
1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 mech_infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - French
4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - French
4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 1 mech_infantry moved from Finland to Norway
1 mech_infantry moved from Karelia to Norway
2 armour moved from Karelia to Norway
1 artillery and 2 infantry moved from Karelia to Finland
1 fighter moved from France to 112 Sea Zone
1 bomber moved from France to 119 Sea Zone
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Russia to Samara
2 armour moved from Russia to Vologda
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
8 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 119 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 2/2 hits
British roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Rostov
Germans win, taking Rostov from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Norway
Germans attack with 8 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 8 armour and 2 mech_infantrys in Norway, round 2 : 4/10 hits
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Norway, round 2 : 3/6 hits
2 mech_infantrys owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the British, 1 armour owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 7 armour in Norway, round 3 : 3/7 hits
Russians roll dice for 1 armour and 1 artillery in Norway, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the Americans lost in Norway
Germans win, taking Norway from Russians with 7 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 2 armour
British defend with 1 armour
Germans roll dice for 2 armour in Vologda, round 2 : 1/2 hits
British roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the British lost in Vologda
Germans win, taking Vologda from British with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from 119 Sea Zone to Normandy BordeauxPlace Units - Germans
2 armour and 1 fighter placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 bomber and 2 infantry placed in Normandy Bordeaux
7 infantry placed in Western Germany
Germans undo move 4.
5 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,3,4,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 61 PUs (6 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
it stinks to admit this but i think your getting close.
i’m down but i’m not out yet. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians





