It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
Dawg Axis vs S.A. Allies
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Combat Move - Russians
2 fighters moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Combat Move - Russians
2 fighters moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to RostovCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters in Kazakhstan, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Kazakhstan
Russians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter
Battle in Rostov
Russians attack with 2 fighters
Germans defend with 1 infantry
Russians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Caucasus
2 fighters moved from Rostov to CaucasusTurn Complete - Russians
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.333
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 infantry moved from Buryatia to Amur
Japanese take Amur from Americans
1 artillery and 1 mech_infantry moved from Buryatia to Sakha
1 bomber moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in Sakha
Japanese attack with 1 artillery and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Sakha, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Sakha
Japanese win, taking Sakha from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
2 armour and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Caucasus to Rostov
Americans take Rostov from Germans
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from India to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Siberia to Sakha
1 infantry moved from Korea to Amur
1 mech_infantry moved from Soviet Far East to Sakha
1 armour moved from Siberia to Sakha
1 fighter moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to 3 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Caucasus to Rostov
Americans take Rostov from Germans
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from India to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Siberia to Sakha
1 infantry moved from Korea to Amur
1 mech_infantry moved from Soviet Far East to Sakha
1 armour moved from Siberia to Sakha
1 fighter moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to 3 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in Holland Belgium
Battle in Southern France
Battle in 20 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Southern France from Italians, taking 20 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Amur
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Amur, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sakha
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sakha, round 2 : 3/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Sakha, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Sakha
Americans win, taking Sakha from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Americans
1 fighter could not land in 20 Sea Zone and was removed
1 fighter moved from Amur to Korea
1 fighter moved from 20 Sea Zone to Formosa
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 infantry and 1 mech_infantry placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 70 PUs (1 lost to blockades); end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.606
Median : 4.000
Variance : 0.781
Standard Deviation : 0.884
Total rolls : 33Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.769
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 artillery and 4 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Kweichow to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 artillery and 4 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Kweichow to KwangtungCombat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 7 infantry
Japanese defend with 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Kwangtung, round 2 : 3/10 hits
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/9 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kwangtung, round 3 : 1/6 hits
Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 4/6 hits
1 artillery owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangtung
1 artillery owned by the Chinese retreated to Kiangsi
Japanese win, taking Kansu from Germans, taking Tsinghai from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Chinese: 1 artillery and 7 infantry
Casualties for Japanese: 2 artilleries and 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Kiangsi
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Shensi to KweichowPlace Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
2 infantry placed in Kiangsi
1 artillery placed in Kiangsi
1 artillery placed in KwangsiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 14 times
Average roll : 3.532
Median : 4.000
Variance : 0.705
Standard Deviation : 0.840
Total rolls : 79Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.480
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.769
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Japanese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.480
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Norway to Finland
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Germans
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Szechwan to Sikang
1 armour moved from Kazakhstan to Sikang
2 artilleries and 3 infantry moved from Caucasus to Volgograd
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Norway to Finland
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Germans
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Szechwan to Sikang
1 armour moved from Kazakhstan to Sikang
2 artilleries and 3 infantry moved from Caucasus to Volgograd
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea ZoneCombat - British
Battle in Volgograd
British attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 1/7 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Volgograd, round 3 : 3/6 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Samara
British attack with 1 armour
Germans defend with 1 armour
British roll dice for 1 armour in Samara, round 2 : 0/1 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 armour owned by the British lost in Samara
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Sikang
British attack with 2 armour
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 2 armour in Sikang, round 2 : 2/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Sikang
British win, taking Sikang from Germans with 2 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - British
1 artillery and 3 infantry moved from Yunnan to Kwangsi
3 infantry moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kiangsi
1 fighter moved from Volgograd to Caucasus
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 3 mech_infantrys moved from Egypt to Iraq
4 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from India to West India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Norway to FinlandPlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Some Units in French Indo China change ownership: 1 armour and 1 mech_infantryDice Statistics:
Total
1 was rolled 20 times
2 was rolled 18 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 21 times
6 was rolled 17 times
Average roll : 3.495
Median : 4.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 103Null / Other
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.480
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.769
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Japanese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.480
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Greece to Southern Italy
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 infantry moved from Bessarabia to Western UkraineCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,4,5,4,1
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from India to Kwangtung
1 fighter moved from Caucasus to Samara
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from India to Kwangtung
1 fighter moved from Caucasus to Samara
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/4 hits
Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
2 armour owned by the Japanese, 1 artillery owned by the ANZAC, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Kwangtung
Japanese win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 2 armour
1 fighter owned by the ANZAC retreated
Battle in Samara
ANZAC attack with 1 fighter
Germans defend with 1 armour
ANZAC roll dice for 1 fighter in Samara, round 2 : 0/1 hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in Samara, round 3 : 0/1 hits
Germans roll dice for 1 armour in Samara, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in Samara
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Kwangtung to Kwangsi
1 armour moved from Shan State to Szechwan
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
4 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.385
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Combat Move - French
4 infantry moved from Persia to Northwest PersiaNon Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.385
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 8 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from France to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 armour and 4 infantry moved from Western Germany to Holland Belgium
3 armour moved from Vyborg to Finland
3 armour and 1 mech_infantry moved from Karelia to Finland
1 armour moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Hopei
1 artillery and 2 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
8 armour, 1 artillery and 2 infantry moved from Tambov to Volgograd
1 armour moved from Tambov to Kazakhstan
1 armour moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Baltic States to Bryansk
1 artillery moved from Normandy Bordeaux to Holland BelgiumCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Rostov
Germans win, taking Rostov from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Volgograd
Germans attack with 8 armour, 1 artillery and 2 infantry
British defend with 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Germans roll dice for 8 armour, 1 artillery and 2 infantry in Volgograd, round 2 : 3/11 hits
British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Volgograd, round 2 : 3/5 hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the British lost in Volgograd
Germans roll dice for 8 armour in Volgograd, round 3 : 2/8 hits
British roll dice for 2 artilleries in Volgograd, round 3 : 0/2 hits
2 artilleries owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 8 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Shensi
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Bryansk
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 0/4 hits
British roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 3 : 1/4 hits
British roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kansu
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Kansu, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Germans roll dice for 1 armour in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 armour owned by the Germans lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 2 destroyers and 2 transports
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 2/2 hits
2 bombers owned by the Germans and 2 destroyers owned by the Americans lost in 91 Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers
Casualties for Americans: 2 destroyers
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 4 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Holland Belgium, round 2 : 0/6 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 5 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 6 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 4 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 6 armour and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 6 armour and 1 mech_infantry in Finland, round 2 : 5/7 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Finland, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 armour
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan
Germans roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
British roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Germans lost in Kazakhstan
British win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Baltic States to Karelia
2 armour moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Poland to Eastern Poland
8 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
3 armour placed in Russia
1 bomber placed in France
3 infantry, 1 marine and 1 mech_infantry placed in Western Germany
5 infantry and 2 mech_infantrys placed in Germany
1 fighter placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,3,2,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - Russians
3 fighters moved from Caucasus to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - Russians
3 fighters moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 fighters
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 fighters in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 2 fighters owned by the Russians lost in Rostov
Russians roll dice for 1 fighter in Rostov, round 3 : 0/1 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 fighter owned by the Russians lost in Rostov
Germans win with 1 armour remaining. Battle score for attacker is -26
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 fightersNon Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour and 4 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier and 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 destroyer owned by the Americans lost in 20 Sea Zone
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 16 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
2 infantry moved from Amur to Korea
2 infantry moved from Soviet Far East to 5 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
2 submarines moved from 5 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 cruiser moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Kweichow
1 fighter moved from Formosa to Kweichow
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
2 infantry moved from Amur to Korea
2 infantry moved from Soviet Far East to 5 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
2 submarines moved from 5 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 cruiser moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Kweichow
1 fighter moved from Formosa to Kweichow
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Rostov
Americans attack with 2 mech_infantrys
Germans defend with 1 armour
Americans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Americans roll dice for 2 mech_infantrys in Rostov, round 3 : 1/2 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Rostov
Americans win, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Morocco to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to United Kingdom
2 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
2 armour and 2 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi