scramble to normandy
Dawg Axis vs S.A. Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Burma to KweichowCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 18 times
4 was rolled 13 times
5 was rolled 18 times
6 was rolled 13 times
Average roll : 3.725
Median : 4.000
Variance : 1.266
Standard Deviation : 1.125
Total rolls : 80Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.524
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.038
Median : 5.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.524
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
2 armour moved from Belgian Congo to Egypt
1 armour moved from Eastern Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
2 armour moved from Belgian Congo to Egypt
1 armour moved from Eastern Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 36 Sea ZoneCombat - British
Battle in Egypt
British attack with 2 armour and 3 infantry
Italians defend with 1 armour, 1 artillery and 1 harbour
British roll dice for 2 armour and 3 infantry in Egypt, round 2 : 2/5 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 : 1/2 hits
1 armour owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Sumatra
British attack with 1 armour and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Sumatra, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 2/2 hits
Japanese roll dice for 1 armour in Sumatra, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Iraq
British attack with 2 armour and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 armour and 2 infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 armour and 1 infantry in Iraq, round 3 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 36 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 destroyers and 2 transports
British roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 destroyers and 2 transports in 36 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 36 Sea Zone
2 transports owned by the Japanese lost in 36 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 2 destroyers and 2 transportsNon Combat Move - British
1 fighter moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
3 infantry moved from Burma to Yunnan
1 artillery and 4 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to KareliaPlace Units - British
1 factory_minor placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 22 times
2 was rolled 10 times
3 was rolled 19 times
4 was rolled 21 times
5 was rolled 20 times
6 was rolled 21 times
Average roll : 3.619
Median : 4.000
Variance : 0.920
Standard Deviation : 0.959
Total rolls : 113Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.640
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 8 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.895
Median : 2.000
Variance : 2.389
Standard Deviation : 1.546
Total rolls : 19Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.038
Median : 5.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.640
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Alexandria to Southern Italy
1 armour and 1 mech_infantry moved from Romania to Northern ItalyNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 76 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 artilleries moved from Slovakia Hungary to Eastern Poland
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
6 armour and 2 mech_infantrys moved from Baltic States to Smolensk
1 infantry moved from Belarus to Baltic States
19 armour, 8 artilleries, 3 infantry and 9 mech_infantrys moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Slovakia Hungary to Western UkraineCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 3 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 25 armour, 8 artilleries, 3 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 25 armour, 8 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
2 aaGuns moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
2 aaGuns moved from Western Germany to France
1 bomber moved from Eastern Poland to RomaniaPlace Units - Germans
2 artilleries and 1 infantry placed in Western Germany
4 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total -
WAR GAME AT MY PLACE SAT AT 6
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
4 fighters moved from Russia to Novgorod
1 artillery and 8 infantry moved from Karelia to Novgorod
1 armour moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery and 1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Russia
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 aaGun moved from Novgorod to ArchangelPlace Units - Russians
7 infantry placed in Russia
1 artillery and 1 infantry placed in Volgograd
1 infantry placed in Ukraine
1 armour and 2 artilleries placed in Novgorod
1 armour placed in Ukraine
Russians undo move 5.
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
WAR GAME AT MY PLACE SAT AT 6
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber and 1 tactical_bomber moved from Kwangsi to French Indo China
4 infantry moved from Kwangsi to Yunnan
1 bomber and 3 fighters moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from Sakha to AmurCombat - Japanese
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Formosa
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry; Americans defend with 1 bomber
Japanese win, taking Formosa from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 bomber
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese win, taking French Indo China from French with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in 4 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 1 bomber, 3 fighters and 4 infantry
British defend with 3 infantry; Chinese defend with 3 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
Casualties for British: 3 infantry
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 fighter and 4 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 destroyer
Japanese win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 fighter
Americans defend with 1 battleship, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 35
Casualties for Americans: 1 battleship, 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 bomber and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber and 2 fighters moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to KwangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 cruiser moved from 10 Sea Zone to 7 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 cruiser moved from 10 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 carrier and 2 fighters
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 1 carrier and 2 fighters in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier and 2 fighters in 43 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 battleship and 1 destroyer
Battle in Philippines
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Philippines from Japanese with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 7 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Southern France
Battle in Normandy BordeauxNon Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 mech_infantry placed in Central United States
1 armour placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.741
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 27Null / Other
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory ChaharNon Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Shensi
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.741
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 27Null / Other
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Malaya to Borneo
1 artillery and 5 infantry moved from Burma to Shan State
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 armour and 2 infantry moved from India to Burma
2 armour moved from Iraq to Caucasus
2 armour moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to Northwest Persia
1 fighter moved from Karelia to Baltic States
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Malaya to Borneo
1 artillery and 5 infantry moved from Burma to Shan State
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 armour and 2 infantry moved from India to Burma
2 armour moved from Iraq to Caucasus
2 armour moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to Northwest Persia
1 fighter moved from Karelia to Baltic States
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Borneo
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Borneo
British win, taking Borneo from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Holland Belgium
Battle in Baltic States
British attack with 1 fighter
Germans defend with 1 infantry
British roll dice for 1 fighter in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 fighter owned by the British lost in Baltic States
Germans win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighterNon Combat Move - British
1 fighter moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South Africa
British undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 infantryDice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.444
Median : 3.000
Variance : 1.657
Standard Deviation : 1.287
Total rolls : 36Null / Other
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10