@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Dawg Axis vs S.A. Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 cruiser moved from 19 Sea Zone to 5 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
1 bomber moved from Kwangtung to 5 Sea Zone
1 armour moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Americans
1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Indo China
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 armour and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 5 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 cruiser, 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 cruiser and 1 destroyer in 5 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 5 Sea Zone
Japanese roll dice for 1 bomber and 1 cruiser in 5 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the Japanese lost in 5 Sea Zone
retreated to 5 Sea Zone
Americans win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -26
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
Battle in 3 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 2 destroyers in 3 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 2 destroyers in 3 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 bomber moved from 5 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from French Indo China to KwangtungPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 cruiser, 2 destroyers and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
1 fighter moved from 37 Sea Zone to India
1 fighter moved from Queensland to 37 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 cruiser and 4 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 cruiser, 2 destroyers and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
1 fighter moved from 37 Sea Zone to India
1 fighter moved from Queensland to 37 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 cruiser and 4 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 3 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 3 Sea Zone
Americans win with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Americans attack with 1 armour, 4 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 2 cruisers in Denmark, round 2 : 2/2 hits
Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Denmark, round 2 : 0/6 hits
Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Americans and 1 armour owned by the Germans lost in Denmark
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Denmark, round 3 : 2/4 hits
Germans roll dice for 1 armour in Denmark, round 3 : 0/1 hits
1 armour owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United States
2 destroyers and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.778
Median : 4.000
Variance : 1.486
Standard Deviation : 1.219
Total rolls : 36Null / Other
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.300
Median : 2.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to JeholPlace Units - Chinese
1 artillery and 3 infantry placed in Suiyuyan
1 artillery and 2 infantry placed in Sikang
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.509
Median : 3.000
Variance : 1.339
Standard Deviation : 1.157
Total rolls : 57Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.300
Median : 2.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - British
4 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bessarabia
3 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 armour moved from Northwest Persia to Volgograd
1 armour and 3 infantry moved from Shan State to French Indo China
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bessarabia
3 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 armour moved from Northwest Persia to Volgograd
1 armour and 3 infantry moved from Shan State to French Indo China
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Battle in Bessarabia
British attack with 1 armour
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bessarabia
British win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 3 armour, 2 artilleries and 1 factory_minor
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 2/6 hits
Germans roll dice for 3 armour and 2 artilleries in Volgograd, round 2 : 4/5 hits
1 mech_infantry owned by the British, 3 infantry owned by the British and 2 artilleries owned by the Germans lost in Volgograd
1 armour owned by the British retreated to Caucasus
Germans win with 3 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Rostov
British attack with 4 armour
Germans defend with 3 armour, 1 artillery and 1 mech_infantry
British roll dice for 4 armour in Rostov, round 2 : 1/4 hits
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 2/5 hits
1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Rostov
British roll dice for 2 armour in Rostov, round 3 : 1/2 hits
Germans roll dice for 3 armour and 1 artillery in Rostov, round 3 : 2/4 hits
2 armour owned by the British and 1 artillery owned by the Germans lost in Rostov
Germans win with 3 armour remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 4 armour
Battle in French Indo China
British attack with 1 armour and 3 infantry
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 1 armour and 3 infantry in French Indo China, round 2 : 1/4 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 armour moved from Shan State to Szechwan
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from Volgograd to Caucasus
3 infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Eastern PersiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Finland: 1 infantry
EDIT: Adding units owned by British to Vyborg: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrysDice Statistics:
Total
1 was rolled 16 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.517
Median : 3.000
Variance : 0.852
Standard Deviation : 0.923
Total rolls : 89Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.056
Median : 2.500
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.300
Median : 2.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
Glad your back bro
War game my place this weekend @ 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Romania to Bessarabia
1 fighter moved from Greece to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 fighter and 2 infantry
British defend with 1 armour
Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits
British roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Bessarabia to Greece
2 mech_infantrys moved from Southern France to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,5,5,4,1
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from India to Caucasus
1 fighter moved from 37 Sea Zone to India
1 armour moved from Malaya to Yunnan
2 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from India to Caucasus
1 fighter moved from 37 Sea Zone to India
1 armour moved from Malaya to Yunnan
2 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 armour and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - French
2 infantry moved from Iraq to Persia
1 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - French
2 infantry moved from Iraq to Persia
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 23 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 infantry moved from Western Germany to Denmark
2 bombers, 2 fighters and 2 tactical_bombers moved from France to 112 Sea Zone
1 mech_infantry moved from Novgorod to Karelia
2 armour moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
3 armour moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from British
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
2 armour and 2 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Bryansk to Rostov
3 armour moved from Rostov to Tambov
3 armour moved from Volgograd to Tambov
3 armour moved from Bryansk to Tambov
1 armour, 1 artillery and 1 mech_infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 artillery moved from Kansu to Suiyuyan
3 armour moved from Tsinghai to Suiyuyan
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Germany to PolandCombat - Germans
Battle in 112 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 2 transports; Americans defend with 2 cruisers, 4 destroyers, 2 submarines and 3 transports
2 submarines owned by the Americans Submerged
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 2 cruisers, 4 destroyers and 5 transports in 112 Sea Zone, round 2 : 1/6 hits
1 fighter owned by the Germans and 3 destroyers owned by the Americans lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 3 : 4/5 hits
Americans roll dice for 2 cruisers, 1 destroyer and 5 transports in 112 Sea Zone, round 3 : 0/3 hits
2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
2 transports owned by the British and 2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Germans: 1 fighter
Casualties for British: 2 transports
Casualties for Americans: 2 cruisers, 4 destroyers and 3 transports
Battle in Sikang
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Sikang
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sikang, round 3 : 1/3 hits
Chinese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 artillery owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Vyborg
Germans attack with 3 armour
British defend with 1 infantry
Germans roll dice for 3 armour in Vyborg, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 10 infantry
Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Germans roll dice for 10 infantry in Denmark, round 2 : 1/10 hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Denmark
Germans roll dice for 9 infantry in Denmark, round 3 : 2/9 hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Denmark, round 3 : 3/3 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Denmark
Germans roll dice for 6 infantry in Denmark, round 4 : 1/6 hits
Americans roll dice for 1 armour in Denmark, round 4 : 0/1 hits
1 armour owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 2 : 3/6 hits
British roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Suiyuyan
Germans attack with 4 armour and 1 artillery
Chinese defend with 1 artillery and 3 infantry
Germans roll dice for 4 armour and 1 artillery in Suiyuyan, round 2 : 3/5 hits
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 1/4 hits
3 infantry owned by the Chinese and 1 artillery owned by the Germans lost in Suiyuyan
Germans roll dice for 4 armour in Suiyuyan, round 3 : 2/4 hits
Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 armour owned by the Germans lost in Suiyuyan
Germans win, taking Suiyuyan from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 artillery
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Karelia
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry; British defend with 1 mech_infantry
Germans roll dice for 3 armour and 1 mech_infantry in Karelia, round 2 : 2/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Karelia, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Samara
1 artillery moved from Germany to Poland
2 armour moved from Normandy Bordeaux to Western Germany
2 bombers moved from 112 Sea Zone to France
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Normandy BordeauxPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Russia
2 infantry placed in Normandy Bordeaux
8 infantry placed in Western Germany
Germans undo move 5.
5 infantry placed in Western Germany
1 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,3,4,2,1
Germans collect 66 PUs (4 lost to blockades); end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Combat Move - Russians
2 fighters moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Combat Move - Russians
2 fighters moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to RostovCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters in Kazakhstan, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Kazakhstan
Russians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter
Battle in Rostov
Russians attack with 2 fighters
Germans defend with 1 infantry
Russians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Caucasus
2 fighters moved from Rostov to CaucasusTurn Complete - Russians
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.333
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 infantry moved from Buryatia to Amur
Japanese take Amur from Americans
1 artillery and 1 mech_infantry moved from Buryatia to Sakha
1 bomber moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in Sakha
Japanese attack with 1 artillery and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Sakha, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Sakha
Japanese win, taking Sakha from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
2 armour and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Caucasus to Rostov
Americans take Rostov from Germans
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from India to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Siberia to Sakha
1 infantry moved from Korea to Amur
1 mech_infantry moved from Soviet Far East to Sakha
1 armour moved from Siberia to Sakha
1 fighter moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to 3 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Caucasus to Rostov
Americans take Rostov from Germans
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from India to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Siberia to Sakha
1 infantry moved from Korea to Amur
1 mech_infantry moved from Soviet Far East to Sakha
1 armour moved from Siberia to Sakha
1 fighter moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to 3 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in Holland Belgium
Battle in Southern France
Battle in 20 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Southern France from Italians, taking 20 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Amur
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Amur, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sakha
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sakha, round 2 : 3/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Sakha, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Sakha
Americans win, taking Sakha from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Americans
1 fighter could not land in 20 Sea Zone and was removed
1 fighter moved from Amur to Korea
1 fighter moved from 20 Sea Zone to Formosa
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 infantry and 1 mech_infantry placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 70 PUs (1 lost to blockades); end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.606
Median : 4.000
Variance : 0.781
Standard Deviation : 0.884
Total rolls : 33Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.769
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 artillery and 4 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Kweichow to Kwangtung





