scramble to normandy
Dawg Axis vs S.A. Allies
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 55 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 55 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to QueenslandCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/8 hits
1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 cruisers owned by the Americans and 2 carriers owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 4 : 2/5 hits
1 tactical_bomber owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship in 42 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 cruiser, 2 fighters and 1 transport in 42 Sea Zone, round 5 : 2/3 hits
1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -23
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers
2 fighters owned by the Japanese forced to land in JavaNon Combat Move - Americans
1 fighter could not land in 44 Sea Zone and was removed
1 fighter moved from 43 Sea Zone to Philippines
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 mech_infantry moved from Central United States to Eastern United States
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.902
Median : 4.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 41Americans Combat
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.837
Median : 4.000
Variance : 0.896
Standard Deviation : 0.946
Total rolls : 49Americans Combat
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Chinese Combat
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.931
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Combat Move - British
1 fighter moved from India to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 infantry moved from Siam to French Indo China
5 infantry moved from Burma to Yunnan
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from British Somaliland to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from India to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 infantry moved from Siam to French Indo China
5 infantry moved from Burma to Yunnan
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from British Somaliland to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from India to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Egypt
British attack with 2 armour, 1 fighter and 4 mech_infantrys
Italians defend with 1 harbour and 1 infantry
British roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Egypt, round 2 : 2/7 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 37 Sea Zone
British attack with 1 battleship
Japanese defend with 1 battleship
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 armour and 1 infantry moved from India to West India
3 infantry moved from India to Burma
1 infantry moved from India to West India
1 armour moved from West India to Eastern Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 aaGun moved from Burma to Yunnan
1 fighter moved from Egypt to Anglo Egyptian SudanPlace Units - British
1 fighter placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 mech_infantry placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 6 infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 20 times
Average roll : 3.918
Median : 4.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 97Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 0.781
Standard Deviation : 0.884
Total rolls : 33British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.700
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Chinese Combat
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 0.781
Standard Deviation : 0.884
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 armour, 2 artilleries and 1 fighter moved from Alexandria to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 armour and 1 mech_infantry moved from Eastern Poland to RomaniaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 4 artilleries, 1 fighter and 2 infantry
British defend with 2 armour, 1 harbour and 4 mech_infantrys
Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 3 artilleries and 2 infantry
Casualties for British: 2 armour and 4 mech_infantrysNon Combat Move - Italians
1 fighter moved from Egypt to AlexandriaPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
ANZAC collect 10 PUs (1 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
2 bombers moved from Eastern Poland to Bessarabia
19 armour, 8 artilleries, 14 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
6 armour and 4 mech_infantrys moved from Germany to Baltic States
1 cruiser, 1 destroyer and 7 submarines moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 6 armour and 4 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans win, taking Baltic States from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantry
Battle in Belarus
Germans attack with 19 armour, 8 artilleries, 14 infantry and 9 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Belarus from Russians with 19 armour, 8 artilleries, 11 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Germans attack with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Germans win, taking Bessarabia from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in 91 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 7 submarines
British defend with 2 destroyers; Americans defend with 1 cruiser, 4 destroyers, 3 submarines and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
2 bombers moved from Eastern Poland to Bessarabia
19 armour, 8 artilleries, 14 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
6 armour and 4 mech_infantrys moved from Germany to Baltic States
1 cruiser, 1 destroyer and 7 submarines moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 6 armour and 4 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans win, taking Baltic States from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantry
Battle in Belarus
Germans attack with 19 armour, 8 artilleries, 14 infantry and 9 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Belarus from Russians with 19 armour, 8 artilleries, 11 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Germans attack with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Germans win, taking Bessarabia from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in 91 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 7 submarines
British defend with 2 destroyers; Americans defend with 1 cruiser, 4 destroyers, 3 submarines and 2 transports
1 destroyer owned by the Germans and 1 cruiser owned by the Germans retreated to 104 Sea Zone
Americans win with 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is -8
Casualties for Germans: 7 submarines
Casualties for British: 2 destroyers
Casualties for Americans: 3 submarinesNon Combat Move - Germans
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 artilleries moved from Yugoslavia to Slovakia Hungary
2 bombers, 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 artillery moved from France to Western Germany
3 aaGuns moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
2 aaGuns moved from Germany to Slovakia HungaryPlace Units - Germans
2 destroyers and 1 submarine placed in 110 Sea Zone
3 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery and 9 infantry moved from Finland to Karelia
1 armour moved from Finland to Karelia
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Novgorod to Belarus
5 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Smolensk to Belarus
2 artilleries and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Russia to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery and 9 infantry moved from Finland to Karelia
1 armour moved from Finland to Karelia
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Novgorod to Belarus
5 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Smolensk to Belarus
2 artilleries and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Russia to BelarusCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 armour, 4 artilleries, 5 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 19 armour, 8 artilleries, 11 infantry and 9 mech_infantrys
Russians roll dice for 4 armour, 4 artilleries, 5 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/26 hits
Germans roll dice for 19 armour, 8 artilleries, 11 infantry and 9 mech_infantrys in Belarus, round 2 : 20/47 hits
2 mech_infantrys owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Russians, 6 infantry owned by the Germans and 10 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 19 armour, 8 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is -60
Casualties for Germans: 6 infantry
Casualties for Russians: 4 armour, 4 artilleries, 10 infantry and 2 mech_infantrysNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
5 fighters and 1 tactical_bomber moved from Belarus to Russia
1 armour moved from Karelia to Novgorod
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Ukraine to RostovPlace Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Volgograd
1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 armour, 2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 19 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.703
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 91Germans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.442
Median : 3.000
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 52Russians Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 4.051
Median : 4.000
Variance : 1.184
Standard Deviation : 1.088
Total rolls : 39 -
Some mean dice
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 9 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 fighters moved from Java to 37 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 bombers, 2 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 battleship moved from 6 Sea Zone to 35 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 cruiser and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Suiyuyan to Yunnan
1 fighter moved from Chahar to Yunnan
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Kwangtung
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Kwangtung from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters and 6 tactical_bombers
British defend with 1 aaGun and 5 infantry; Chinese defend with 1 infantry
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 aaGun and 5 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 tactical_bombers
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports
ANZAC defend with 1 destroyer
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 battleship
Casualties for Japanese: 1 fighter and 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
4 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Yunnan to Suiyuyan
1 tactical_bomber moved from Yunnan to Chahar
1 tactical_bomber moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Anhwe
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to KwangsiPlace Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Queensland to 20 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
2 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Queensland to 20 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
2 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Borneo
Americans attack with 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Borneo, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Borneo
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 2 destroyers
Italians defend with 1 destroyer
Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 bomber moved from 20 Sea Zone to Formosa
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 fighter and 1 infantry placed in Western United States
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour placed in Western United States
1 infantry placed in Central United States
2 destroyers and 1 submarine placed in 101 Sea Zone
1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.136
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Burma to Kweichow