It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
Dawg Axis vs S.A. Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
3 artilleries moved from Holland Belgium to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
1 armour moved from Vologda to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Russia to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Samara
1 mech_infantry moved from Russia to Samara
1 armour moved from Vologda to Samara
1 armour, 1 artillery and 1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Bryansk
1 armour and 1 artillery moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Bryansk
2 artilleries and 1 mech_infantry moved from Russia to Tambov
3 armour and 3 mech_infantrys moved from Russia to Belarus
3 armour moved from Russia to Archangel
1 artillery moved from Russia to Tambov
2 armour moved from Russia to Tambov
2 armour moved from Russia to Tambov
2 armour moved from Russia to Samara
2 armour moved from Russia to Novosibirsk
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
2 armour moved from Vologda to Archangel
2 armour moved from Russia to Bryansk
1 armour moved from Russia to Samara
1 armour moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Denmark
1 armour moved from Western Germany to Normandy Bordeaux
2 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Samara
Germans attack with 4 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 artillery and 1 mech_infantry in Samara, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/9 hits
Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 4 infantry
Battle in Denmark
Germans attack with 2 armour, 1 bomber and 3 mech_infantrys
British defend with 2 infantry
Germans roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Denmark, round 2 : 1/6 hits
British roll dice for 2 infantry in Denmark, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Denmark, round 3 : 1/4 hits
British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 6 armour
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 6 armour in Archangel, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
1 artillery owned by the Russians, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Baltic States, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 5 armour, 3 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 3 artilleries and 1 mech_infantry in Tambov, round 2 : 6/9 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 5 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 4 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Novosibirsk
Germans attack with 3 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 3/5 hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Belarus, round 2 : 0/6 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits
1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 3 armour and 2 mech_infantrys in Belarus, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 3/5 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 armour in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 4 : 1/4 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Belarus
1 armour owned by the Germans retreated to Smolensk
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Timguska
Germans roll dice for 1 armour in Timguska, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Denmark to France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to FrancePlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Russia
Germans undo move 1.
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in France
1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
1 armour and 1 mech_infantry placed in Western Germany
2 armour, 1 bomber and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,3,3,2,3
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Bryansk
4 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 armour moved from Novgorod to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery moved from Rostov to Bryansk
1 armour moved from Volgograd to Bryansk
1 infantry moved from Finland to Karelia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Bryansk
4 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 armour moved from Novgorod to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery moved from Rostov to Bryansk
1 armour moved from Volgograd to Bryansk
1 infantry moved from Finland to KareliaCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/10 hits
Germans roll dice for 4 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 5/6 hits
1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the Russians, 2 artilleries owned by the Russians, 2 armour owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 1 armour and 4 fighters in Bryansk, round 3 : 2/5 hits
Germans roll dice for 2 armour in Bryansk, round 3 : 0/2 hits
2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 4 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 2 artilleries, 2 infantry and 1 tactical_bomberNon Combat Move - Russians
4 fighters moved from Bryansk to Caucasus
1 armour moved from Kazakhstan to Kansu
1 artillery moved from Volgograd to KazakhstanTurn Complete - Russians
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.652
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Germans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.933
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
I’ll stop over Wend. I’ll call first
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
2 artilleries, 2 fighters and 3 infantry moved from French Indo China to Yunnan
1 cruiser moved from 35 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 artillery and 5 infantry; ANZAC defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/12 hits
Chinese roll dice for 1 artillery and 7 infantry in Yunnan, round 2 : 3/8 hits
3 infantry owned by the Japanese, 1 infantry owned by the Chinese and 4 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/9 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
1 infantry owned by the ANZAC, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 artillery and 5 infantry
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber, 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
1 artillery, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Siberia to SakhaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
EDIT: Turning off Edit Mode
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 artillery moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 cruiser and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Soviet Far East to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 4 Sea Zone to 5 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 carrier and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 artillery moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 cruiser and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Soviet Far East to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 4 Sea Zone to 5 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 carrier and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Amur
Battle in Sakha
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 2 armour and 1 mech_infantry in Sakha, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Sakha, round 2 : 2/2 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Sakha
Americans roll dice for 1 armour in Sakha, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Sakha, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sakha
Japanese win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 3 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 1 armour and 3 artilleries in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the Americans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
1 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 artilleries
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Manchuria
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 3 artilleries and 1 infantry in Yunnan, round 2 : 2/4 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 artilleries and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Hopei to Anhwe
1 artillery moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Yunnan
2 infantry placed in Hunan
1 infantry placed in Yunnan
Chinese undo move 4.
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.263
Median : 3.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 38Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Combat Move - British
1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour moved from Kweichow to French Indo China
5 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Karelia
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour moved from Kweichow to French Indo China
5 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Karelia
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Ukraine
British attack with 5 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
British roll dice for 5 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 4/7 hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 5 armour and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in French Indo China
British attack with 1 armour and 5 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 infantry
British roll dice for 1 armour and 5 infantry in French Indo China, round 2 : 3/6 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in French Indo China, round 2 : 3/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 armour and 2 infantry in French Indo China, round 3 : 1/3 hits
Japanese roll dice for 2 fighters in French Indo China, round 3 : 2/2 hits
1 fighter owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 1 armour in French Indo China, round 4 : 1/1 hits
Japanese roll dice for 1 fighter in French Indo China, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is 18
Casualties for British: 5 infantry
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 1 infantryNon Combat Move - British
2 infantry moved from Burma to Shan State
2 armour moved from India to Shan State
1 artillery and 2 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from Ukraine to Caucasus
1 infantry moved from Caucasus to Volgograd
3 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Tunisia to Libya
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Malaya to Shan State
2 infantry moved from 80 Sea Zone to PersiaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.179
Median : 3.000
Variance : 0.924
Standard Deviation : 0.961
Total rolls : 67Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.765
Median : 3.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.722
Median : 2.000
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 artillery placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,5,1,5
Italians collect 6 PUs (5 lost to blockades); end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneNon Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Kweichow to 37 Sea Zone
1 fighter moved from Kweichow to India
1 armour moved from Kweichow to TsinghaiPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Combat Move - French
2 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Combat Move - French
2 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
-
i am sorry for the delay.
i will do my turn soon.
very busy, -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Evenkiyskiy to Kansu
1 artillery moved from Novosibirsk to Kansu
1 artillery moved from Samara to Kazakhstan
2 artilleries moved from Tambov to Volgograd
1 artillery moved from Tambov to Rostov
1 mech_infantry moved from Tambov to Rostov
1 artillery and 2 infantry moved from Russia to Bryansk
1 armour moved from Tambov to Bryansk
1 armour moved from Tambov to Rostov
1 armour moved from Tambov to Volgograd
1 armour moved from Smolensk to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Tambov to Rostov
1 armour moved from Tambov to Volgograd
1 armour moved from Samara to Volgograd
1 armour moved from Samara to Rostov
1 armour moved from Samara to Kazakhstan
1 armour moved from Samara to Tsinghai
3 armour moved from Novosibirsk to Tsinghai
1 armour moved from Timguska to Tsinghai
2 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
2 armour moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
2 armour moved from Archangel to Bryansk
2 armour moved from Western Germany to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy BordeauxCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 3 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 8/13 hits
Americans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 armour owned by the British, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 armour and 3 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 3 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 3 armour and 2 artilleries
Russians defend with 1 artillery and 1 factory_minor; British defend with 1 infantry
Germans roll dice for 3 armour and 2 artilleries in Volgograd, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 3 armour, 1 artillery and 2 infantry
Russians defend with 1 armour
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kansu
Germans attack with 1 armour and 1 artillery
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 artillery in Kansu, round 2 : 0/2 hits
Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Kansu, round 3 : 0/2 hits
Chinese roll dice for 1 armour in Kansu, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Kansu, round 4 : 0/2 hits
Chinese roll dice for 1 armour in Kansu, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Kansu, round 5 : 1/2 hits
Chinese roll dice for 1 armour in Kansu, round 5 : 0/1 hits
1 armour owned by the Russians lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tsinghai
Germans attack with 5 armour
ANZAC defend with 1 armour; Chinese defend with 2 infantry
Germans roll dice for 5 armour in Tsinghai, round 2 : 2/5 hits
Chinese roll dice for 1 armour and 2 infantry in Tsinghai, round 2 : 1/3 hits
2 infantry owned by the Chinese and 1 armour owned by the Germans lost in Tsinghai
Germans roll dice for 4 armour in Tsinghai, round 3 : 1/4 hits
Chinese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits
1 armour owned by the ANZAC and 1 armour owned by the Germans lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for ANZAC: 1 armour
Casualties for Chinese: 2 infantry
Battle in Novgorod
Germans attack with 6 armour and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 armour and 2 mech_infantrys in Novgorod, round 2 : 5/8 hits
Russians roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 : 1/1 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from France to Normandy Bordeaux
2 bombers, 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to FrancePlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Russia
1 artillery, 7 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,4,5,5
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
-
Hope all is well