Added in the Germany edit. Guess there’s a chance ussr might have done something different?
Wasn’t actually planning on the J2 DOW but USA didn’t put anything in the Atlantic so I went for it.
scramble in sz35?
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 artillery and 3 infantry moved from Formosa to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Amur to Siberia
1 destroyer moved from 4 Sea Zone to 7 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser in 7 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyers
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/8 hits
ANZAC roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC, 1 transport owned by the Americans and 1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber
British defend with 1 fighter and 1 transport; Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 carrier, 2 fighters and 1 transport in 43 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the Japanese and 1 carrier owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 0/3 hits
British roll dice for 2 fighters and 1 transport in 43 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 1 bomber and 1 tactical_bomber in 43 Sea Zone, round 4 : 1/2 hits
British roll dice for 2 fighters and 1 transport in 43 Sea Zone, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 bomber in 43 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in 43 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -9
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier and 1 fighter
Casualties for Japanese: 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to Kwangsi
3 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from 38 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 factory_minor placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
I’m having problems with the latest version of triple a I get a 301 error. . .GGRRRR
War game my place sat @ 6:00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 transport; Remaining resources: 92 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
not sure if you have things figured out yet.
if so,
america has to finish up
Still problems
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Tunisia to Libya
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 cruiser moved from 7 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Tunisia to Libya
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 cruiser moved from 7 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 4 destroyers and 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 destroyers in 97 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 4 destroyers and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser, 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 2 armour, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Soviet Far East: 2 armour and 2 infantry
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,2,1
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.205
Median : 3.000
Variance : 1.395
Standard Deviation : 1.181
Total rolls : 39
Null / Other
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Hopei
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Kweichow
Place Units - Chinese
1 artillery and 1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.314
Median : 3.000
Variance : 1.580
Standard Deviation : 1.257
Total rolls : 51
Null / Other
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.889
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.889
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Siam
1 artillery and 3 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from Burma to Kweichow
1 armour moved from India to Eastern Persia
1 infantry moved from Malaya to Shan State
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Siam
1 artillery and 3 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from Burma to Kweichow
1 armour moved from India to Eastern Persia
1 infantry moved from Malaya to Shan State
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
Combat - British
Battle in Denmark
Non Combat Move - British
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from India to Burma
2 infantry moved from India to West India
1 transport moved from 43 Sea Zone to 38 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour, 1 artillery and 2 infantry
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.314
Median : 3.000
Variance : 1.580
Standard Deviation : 1.257
Total rolls : 51
Null / Other
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.889
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.889
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Siam
1 artillery and 3 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from Burma to Kweichow
1 armour moved from India to Eastern Persia
1 infantry moved from Malaya to Shan State
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
Combat - British
Battle in Denmark
Non Combat Move - British
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from India to Burma
2 infantry moved from India to West India
1 transport moved from 43 Sea Zone to 38 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour, 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Romania to Yugoslavia
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Southern France, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,2,1,6
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Philippines to 36 Sea Zone
1 infantry moved from Burma to Yunnan
1 armour moved from Burma to Kweichow
1 infantry moved from Dutch New Guinea to New Guinea
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Philippines to 36 Sea Zone
1 infantry moved from Burma to Yunnan
1 armour moved from Burma to Kweichow
1 infantry moved from Dutch New Guinea to New Guinea
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 36 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 carrier, 1 fighter and 4 transports
ANZAC roll dice for 3 fighters in 36 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 carrier, 1 fighter and 4 transports in 36 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 36 Sea Zone
4 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 44
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter and 4 transports
Non Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to Kweichow
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 destroyer placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
5 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - French
1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - French
1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
5 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
3 artilleries moved from Holland Belgium to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
1 armour moved from Vologda to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Russia to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 artillery moved from Vologda to Samara
1 mech_infantry moved from Russia to Samara
1 armour moved from Vologda to Samara
1 armour, 1 artillery and 1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Bryansk
1 armour and 1 artillery moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Bryansk
2 artilleries and 1 mech_infantry moved from Russia to Tambov
3 armour and 3 mech_infantrys moved from Russia to Belarus
3 armour moved from Russia to Archangel
1 artillery moved from Russia to Tambov
2 armour moved from Russia to Tambov
2 armour moved from Russia to Tambov
2 armour moved from Russia to Samara
2 armour moved from Russia to Novosibirsk
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
2 armour moved from Vologda to Archangel
2 armour moved from Russia to Bryansk
1 armour moved from Russia to Samara
1 armour moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Denmark
1 armour moved from Western Germany to Normandy Bordeaux
2 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Samara
Germans attack with 4 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 artillery and 1 mech_infantry in Samara, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/9 hits
Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 4 infantry
Battle in Denmark
Germans attack with 2 armour, 1 bomber and 3 mech_infantrys
British defend with 2 infantry
Germans roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Denmark, round 2 : 1/6 hits
British roll dice for 2 infantry in Denmark, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Denmark, round 3 : 1/4 hits
British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 6 armour
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 6 armour in Archangel, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
1 artillery owned by the Russians, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Baltic States, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 5 armour, 3 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 3 artilleries and 1 mech_infantry in Tambov, round 2 : 6/9 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 5 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 4 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Novosibirsk
Germans attack with 3 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 3/5 hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Belarus, round 2 : 0/6 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits
1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 3 armour and 2 mech_infantrys in Belarus, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 3/5 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 armour in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 4 : 1/4 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Belarus
1 armour owned by the Germans retreated to Smolensk
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Timguska
Germans roll dice for 1 armour in Timguska, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Denmark to France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Russia
Germans undo move 1.
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in France
1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
1 armour and 1 mech_infantry placed in Western Germany
2 armour, 1 bomber and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,3,3,2,3
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs