Added in the Germany edit. Guess there’s a chance ussr might have done something different?
Wasn’t actually planning on the J2 DOW but USA didn’t put anything in the Atlantic so I went for it.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Non Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Kweichow to 37 Sea Zone
1 fighter moved from Kweichow to India
1 armour moved from Kweichow to Tsinghai
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Combat Move - French
2 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Combat Move - French
2 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
i am sorry for the delay.
i will do my turn soon.
very busy,
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Evenkiyskiy to Kansu
1 artillery moved from Novosibirsk to Kansu
1 artillery moved from Samara to Kazakhstan
2 artilleries moved from Tambov to Volgograd
1 artillery moved from Tambov to Rostov
1 mech_infantry moved from Tambov to Rostov
1 artillery and 2 infantry moved from Russia to Bryansk
1 armour moved from Tambov to Bryansk
1 armour moved from Tambov to Rostov
1 armour moved from Tambov to Volgograd
1 armour moved from Smolensk to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Tambov to Rostov
1 armour moved from Tambov to Volgograd
1 armour moved from Samara to Volgograd
1 armour moved from Samara to Rostov
1 armour moved from Samara to Kazakhstan
1 armour moved from Samara to Tsinghai
3 armour moved from Novosibirsk to Tsinghai
1 armour moved from Timguska to Tsinghai
2 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
2 armour moved from Archangel to Novgorod
1 armour moved from Archangel to Novgorod
2 armour moved from Archangel to Bryansk
2 armour moved from Western Germany to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 3 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 8/13 hits
Americans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 armour owned by the British, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 armour and 3 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 3 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 3 armour and 2 artilleries
Russians defend with 1 artillery and 1 factory_minor; British defend with 1 infantry
Germans roll dice for 3 armour and 2 artilleries in Volgograd, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 3 armour, 1 artillery and 2 infantry
Russians defend with 1 armour
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kansu
Germans attack with 1 armour and 1 artillery
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 artillery in Kansu, round 2 : 0/2 hits
Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Kansu, round 3 : 0/2 hits
Chinese roll dice for 1 armour in Kansu, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Kansu, round 4 : 0/2 hits
Chinese roll dice for 1 armour in Kansu, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Kansu, round 5 : 1/2 hits
Chinese roll dice for 1 armour in Kansu, round 5 : 0/1 hits
1 armour owned by the Russians lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tsinghai
Germans attack with 5 armour
ANZAC defend with 1 armour; Chinese defend with 2 infantry
Germans roll dice for 5 armour in Tsinghai, round 2 : 2/5 hits
Chinese roll dice for 1 armour and 2 infantry in Tsinghai, round 2 : 1/3 hits
2 infantry owned by the Chinese and 1 armour owned by the Germans lost in Tsinghai
Germans roll dice for 4 armour in Tsinghai, round 3 : 1/4 hits
Chinese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits
1 armour owned by the ANZAC and 1 armour owned by the Germans lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for ANZAC: 1 armour
Casualties for Chinese: 2 infantry
Battle in Novgorod
Germans attack with 6 armour and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 armour and 2 mech_infantrys in Novgorod, round 2 : 5/8 hits
Russians roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 : 1/1 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from France to Normandy Bordeaux
2 bombers, 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to France
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Russia
1 artillery, 7 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,4,5,5
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Hope all is well
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 cruiser moved from 19 Sea Zone to 5 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
1 bomber moved from Kwangtung to 5 Sea Zone
1 armour moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Americans
1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Indo China
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 armour and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 5 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 cruiser, 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 cruiser and 1 destroyer in 5 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 5 Sea Zone
Japanese roll dice for 1 bomber and 1 cruiser in 5 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 5 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the Japanese lost in 5 Sea Zone
retreated to 5 Sea Zone
Americans win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -26
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
Battle in 3 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 2 destroyers in 3 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 2 destroyers in 3 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 5 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kwangtung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 cruiser, 2 destroyers and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
1 fighter moved from 37 Sea Zone to India
1 fighter moved from Queensland to 37 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 cruiser and 4 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Amur to Sakha
Americans take Sakha from Japanese
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 cruiser, 2 destroyers and 1 transport moved from 5 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
1 fighter moved from 37 Sea Zone to India
1 fighter moved from Queensland to 37 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 cruiser and 4 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 3 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 3 Sea Zone
Americans win with 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Americans attack with 1 armour, 4 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 2 cruisers in Denmark, round 2 : 2/2 hits
Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Denmark, round 2 : 0/6 hits
Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Americans and 1 armour owned by the Germans lost in Denmark
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Denmark, round 3 : 2/4 hits
Germans roll dice for 1 armour in Denmark, round 3 : 0/1 hits
1 armour owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United States
2 destroyers and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.778
Median : 4.000
Variance : 1.486
Standard Deviation : 1.219
Total rolls : 36
Null / Other
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.300
Median : 2.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 artillery and 3 infantry placed in Suiyuyan
1 artillery and 2 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.509
Median : 3.000
Variance : 1.339
Standard Deviation : 1.157
Total rolls : 57
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.300
Median : 2.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - British
4 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bessarabia
3 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 armour moved from Northwest Persia to Volgograd
1 armour and 3 infantry moved from Shan State to French Indo China
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bessarabia
3 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 armour moved from Northwest Persia to Volgograd
1 armour and 3 infantry moved from Shan State to French Indo China
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
Combat - British
Battle in Bessarabia
British attack with 1 armour
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bessarabia
British win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 3 armour, 2 artilleries and 1 factory_minor
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 2/6 hits
Germans roll dice for 3 armour and 2 artilleries in Volgograd, round 2 : 4/5 hits
1 mech_infantry owned by the British, 3 infantry owned by the British and 2 artilleries owned by the Germans lost in Volgograd
1 armour owned by the British retreated to Caucasus
Germans win with 3 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Rostov
British attack with 4 armour
Germans defend with 3 armour, 1 artillery and 1 mech_infantry
British roll dice for 4 armour in Rostov, round 2 : 1/4 hits
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 2/5 hits
1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Rostov
British roll dice for 2 armour in Rostov, round 3 : 1/2 hits
Germans roll dice for 3 armour and 1 artillery in Rostov, round 3 : 2/4 hits
2 armour owned by the British and 1 artillery owned by the Germans lost in Rostov
Germans win with 3 armour remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 4 armour
Battle in French Indo China
British attack with 1 armour and 3 infantry
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 1 armour and 3 infantry in French Indo China, round 2 : 1/4 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 armour moved from Shan State to Szechwan
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from Volgograd to Caucasus
3 infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Eastern Persia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Finland: 1 infantry
EDIT: Adding units owned by British to Vyborg: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.517
Median : 3.000
Variance : 0.852
Standard Deviation : 0.923
Total rolls : 89
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Germans Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.056
Median : 2.500
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Americans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.300
Median : 2.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Glad your back bro
War game my place this weekend @ 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Romania to Bessarabia
1 fighter moved from Greece to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 fighter and 2 infantry
British defend with 1 armour
Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits
British roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Bessarabia to Greece
2 mech_infantrys moved from Southern France to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,5,5,4,1
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from India to Caucasus
1 fighter moved from 37 Sea Zone to India
1 armour moved from Malaya to Yunnan
2 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from India to Caucasus
1 fighter moved from 37 Sea Zone to India
1 armour moved from Malaya to Yunnan
2 infantry moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - French
2 infantry moved from Iraq to Persia
1 infantry moved from Alexandria to Egypt