Dawg Axis vs S.A. Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Tunisia to Tobruk
                1 artillery moved from Algeria to Tunisia
                2 mech_infantrys moved from Morocco to Tunisia
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to British Columbia
                1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 cruiser moved from 10 Sea Zone to 7 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 carrier and 2 fighters
                    Japanese defend with 1 battleship and 1 destroyer
                        Americans roll dice for 1 carrier and 2 fighters in 43 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier and 2 fighters in 43 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is 18
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 battleship and 1 destroyer
                Battle in Philippines
                Battle in 110 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Philippines from Japanese with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 7 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 7 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Southern France
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                1 mech_infantry placed in Central United States
                1 armour placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 11 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.741
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 27

    Null / Other
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    triplea_40343.0_Ame6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    triplea_40343.0_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Kansu
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Chahar

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Shensi to Sikang

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 infantry placed in Shensi
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 11 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.741
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 27

    Null / Other
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    triplea_40343.0_Chi6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Malaya to Borneo
                1 artillery and 5 infantry moved from Burma to Shan State
                1 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Eastern Persia to Persia
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from India to West India
                1 armour and 2 infantry moved from India to Burma
                2 armour moved from Iraq to Caucasus
                2 armour moved from Egypt to Iraq
                1 fighter moved from Anglo Egyptian Sudan to Northwest Persia
                1 fighter moved from Karelia to Baltic States
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    triplea_40343.0_Bri6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Malaya to Borneo
                1 artillery and 5 infantry moved from Burma to Shan State
                1 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Eastern Persia to Persia
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from India to West India
                1 armour and 2 infantry moved from India to Burma
                2 armour moved from Iraq to Caucasus
                2 armour moved from Egypt to Iraq
                1 fighter moved from Anglo Egyptian Sudan to Northwest Persia
                1 fighter moved from Karelia to Baltic States
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Borneo
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Borneo, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Borneo
                    British win, taking Borneo from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Holland Belgium
                Battle in Baltic States
                    British attack with 1 fighter
                    Germans defend with 1 infantry
                        British roll dice for 1 fighter in Baltic States, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 fighter owned by the British lost in Baltic States
                    Germans win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 fighter moved from Borneo to 43 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 mech_infantry placed in Union of South Africa
                British undo move 1.
                1 armour, 1 infantry and 1 mech_infantry placed in Persia
                1 infantry and 1 mech_infantry placed in Union of South Africa
                1 transport placed in 110 Sea Zone
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 armour and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 infantry

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 12 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.444
            Median : 3.000
            Variance : 1.657
            Standard Deviation : 1.287
            Total rolls : 36

    Null / Other
                1 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    triplea_40343.0_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
                Italians collect 11 PUs; end with 11 PUs total

    triplea_40343.0_Ita6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to 45 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    triplea_40343.0_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to 45 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 2 destroyers
                        ANZAC roll dice for 3 fighters in 45 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                        ANZAC roll dice for 3 fighters in 45 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 3 fighters in 45 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers

    Non Combat Move - ANZAC
                3 fighters moved from 45 Sea Zone to Philippines
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 infantry moved from 38 Sea Zone to Burma

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Dice Statistics:

    Total
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.231
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    ANZAC Combat
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40343.0_ANZ6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Tunisia to Libya

    triplea_40343.0_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.231
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    ANZAC Combat
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40343.0_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Romania to Bessarabia
                1 artillery moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 artillery and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 bomber moved from Romania to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
                1 infantry moved from Baltic States to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 artillery moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus
                1 artillery and 2 infantry moved from Smolensk to Bryansk
                1 mech_infantry moved from Smolensk to Bryansk
                1 infantry moved from Smolensk to Archangel
                2 artilleries moved from Smolensk to Vologda
                2 armour and 1 mech_infantry moved from Smolensk to Vologda
                1 armour moved from Smolensk to Vologda
                5 armour and 3 artilleries moved from Smolensk to Russia
                6 mech_infantrys moved from Smolensk to Russia
                4 armour moved from Smolensk to Vologda
                13 armour and 3 mech_infantrys moved from Smolensk to Russia
                1 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Germany to Baltic States
                2 armour and 2 mech_infantrys moved from Germany to Western Germany
                2 armour and 1 mech_infantry moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Russia
                    Germans attack with 18 armour, 3 artilleries and 9 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 15 infantry
                    Germans captures 46PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 18 armour, 3 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 43
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 15 infantry
                Battle in Archangel
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                    Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 3 artilleries and 1 infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from British with 3 artilleries remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Belarus
                    Germans attack with 1 armour, 2 artilleries and 1 infantry
                    Russians defend with 1 armour and 1 infantry
                    Germans win, taking Belarus from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in Vologda
                    Germans attack with 7 armour, 2 artilleries and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 7 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 bomber moved from Western Ukraine to Western Germany
                1 fighter and 1 tactical_bomber moved from Bessarabia to Germany

    Place Units - Germans
                3 infantry placed in France
                2 armour, 2 infantry and 2 mech_infantrys placed in Germany
                1 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
                Germans collect 48 PUs; end with 94 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs

    triplea_40343.0_Ger7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - Russians
                1 artillery and 3 infantry moved from Tambov to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Baltic States
                2 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Baltic States
                2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Belarus
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Yenisey to Timguska
                1 artillery moved from Novgorod to Archangel

    triplea_40343.0_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - Russians
                1 artillery and 3 infantry moved from Tambov to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Baltic States
                2 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Baltic States
                2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Belarus
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from Yenisey to Timguska
                1 artillery moved from Novgorod to Archangel

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 1 armour and 2 artilleries
                        Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Belarus, round 2 :  3/6 hits
                        Germans roll dice for 1 armour and 2 artilleries in Belarus, round 2 :  0/3 hits
                        1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour and 2 artilleries
                Battle in Bryansk
                    Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  3/8 hits
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 2 :  3/4 hits
                        1 mech_infantry owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Bryansk, round 3 :  2/5 hits
                        Germans roll dice for 1 artillery in Bryansk, round 3 :  1/1 hits
                        1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 fighter and 3 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Baltic States, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 fighter moved from Belarus to Novgorod
                2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
                1 artillery moved from Tambov to Rostov
                1 artillery moved from Ukraine to Rostov
                1 infantry moved from Volgograd to Samara
                1 artillery moved from Samara to Novosibirsk
                1 infantry moved from Norway to Finland
                1 artillery moved from Tambov to Volgograd
                1 armour moved from Tambov to Kazakhstan

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 2 times
            Average roll : 3.194
            Median : 3.000
            Variance : 0.914
            Standard Deviation : 0.956
            Total rolls : 36

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.100
            Median : 3.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Russians Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.231
            Median : 3.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    triplea_40343.0_Rus7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 bomber moved from Kwangsi to 43 Sea Zone
                1 bomber moved from Kwangsi to 35 Sea Zone
                1 artillery and 3 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 cruiser moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Amur to Siberia
                1 destroyer moved from 4 Sea Zone to 7 Sea Zone
                1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 fighter moved from 36 Sea Zone to 38 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese

    triplea_40343.0_Jap7.tsvg


  • scramble in sz35?


  • No scramble


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 bomber moved from Kwangsi to 43 Sea Zone
                1 bomber moved from Kwangsi to 35 Sea Zone
                1 artillery and 3 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 cruiser moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Amur to Siberia
                1 destroyer moved from 4 Sea Zone to 7 Sea Zone
                1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 fighter moved from 36 Sea Zone to 38 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 38 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 38 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 7 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 cruiser and 1 destroyer
                        Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 7 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 cruiser in 7 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win with 1 cruiser remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 2 destroyers
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 transport; ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  3/8 hits
                        ANZAC roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC, 1 transport owned by the Americans and 1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for ANZAC: 1 cruiser and 1 transport
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber
                    British defend with 1 fighter and 1 transport; Americans defend with 1 carrier and 1 fighter
                        Japanese roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 carrier, 2 fighters and 1 transport in 43 Sea Zone, round 2 :  1/3 hits
                        1 cruiser owned by the Japanese and 1 carrier owned by the Americans lost in 43 Sea Zone
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 :  0/3 hits
                        British roll dice for 2 fighters and 1 transport in 43 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Japanese lost in 43 Sea Zone
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in 43 Sea Zone, round 4 :  1/2 hits
                        British roll dice for 2 fighters and 1 transport in 43 Sea Zone, round 4 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
                        Japanese roll dice for 1 bomber in 43 Sea Zone, round 5 :  1/1 hits
                        British roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 5 :  1/1 hits
                        1 bomber owned by the Japanese and 1 fighter owned by the British lost in 43 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is -9
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 carrier and 1 fighter
                    Casualties for Japanese: 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber

    Non Combat Move - Japanese
                1 artillery moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to Kwangsi
                3 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                2 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 bomber moved from 35 Sea Zone to Kwangsi
                1 fighter moved from 38 Sea Zone to French Indo China
                1 fighter moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                2 destroyers and 2 submarines placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs

    triplea_40343.0_Jap7.tsvg


  • I’m having problems with the latest version of triple a I get a 301 error. . .GGRRRR
    War game my place sat @ 6:00


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 transport; Remaining resources: 92 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone

    triplea_40343.0_Ame7.tsvg


  • not sure if you have things figured out yet.
    if so,
    america has to finish up

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