Added in the Germany edit. Guess there’s a chance ussr might have done something different?
Wasn’t actually planning on the J2 DOW but USA didn’t put anything in the Atlantic so I went for it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Italians collect 11 PUs; end with 11 PUs total
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 2 destroyers
ANZAC roll dice for 3 fighters in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 3 fighters in 45 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 3 fighters in 45 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Non Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from 38 Sea Zone to Burma
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Dice Statistics:
Total
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.231
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13
ANZAC Combat
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.222
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Tunisia to Libya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.231
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13
ANZAC Combat
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.222
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 artillery and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Romania to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
1 infantry moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Archangel
2 artilleries moved from Smolensk to Vologda
2 armour and 1 mech_infantry moved from Smolensk to Vologda
1 armour moved from Smolensk to Vologda
5 armour and 3 artilleries moved from Smolensk to Russia
6 mech_infantrys moved from Smolensk to Russia
4 armour moved from Smolensk to Vologda
13 armour and 3 mech_infantrys moved from Smolensk to Russia
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Germany to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Western Germany
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
Combat - Germans
Battle in Russia
Germans attack with 18 armour, 3 artilleries and 9 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 15 infantry
Germans captures 46PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 3 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 43
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 15 infantry
Battle in Archangel
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries and 1 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 3 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 armour and 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Vologda
Germans attack with 7 armour, 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 7 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Western Germany
1 fighter and 1 tactical_bomber moved from Bessarabia to Germany
Place Units - Germans
3 infantry placed in France
2 armour, 2 infantry and 2 mech_infantrys placed in Germany
1 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Germans collect 48 PUs; end with 94 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - Russians
1 artillery and 3 infantry moved from Tambov to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Yenisey to Timguska
1 artillery moved from Novgorod to Archangel
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - Russians
1 artillery and 3 infantry moved from Tambov to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Yenisey to Timguska
1 artillery moved from Novgorod to Archangel
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 armour and 2 artilleries
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Belarus, round 2 : 3/6 hits
Germans roll dice for 1 armour and 2 artilleries in Belarus, round 2 : 0/3 hits
1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 artilleries
Battle in Bryansk
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/8 hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 3/4 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Bryansk, round 3 : 2/5 hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 fighter and 3 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Novgorod
1 infantry moved from Karelia to Novgorod
1 fighter moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 artillery moved from Tambov to Rostov
1 artillery moved from Ukraine to Rostov
1 infantry moved from Volgograd to Samara
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Norway to Finland
1 artillery moved from Tambov to Volgograd
1 armour moved from Tambov to Kazakhstan
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.194
Median : 3.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36
Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.100
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Russians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 artillery and 3 infantry moved from Formosa to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Amur to Siberia
1 destroyer moved from 4 Sea Zone to 7 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
Combat - Japanese
scramble in sz35?
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 artillery and 3 infantry moved from Formosa to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Amur to Siberia
1 destroyer moved from 4 Sea Zone to 7 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser in 7 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyers
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/8 hits
ANZAC roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC, 1 transport owned by the Americans and 1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber
British defend with 1 fighter and 1 transport; Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 carrier, 2 fighters and 1 transport in 43 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the Japanese and 1 carrier owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 0/3 hits
British roll dice for 2 fighters and 1 transport in 43 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 1 bomber and 1 tactical_bomber in 43 Sea Zone, round 4 : 1/2 hits
British roll dice for 2 fighters and 1 transport in 43 Sea Zone, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 bomber in 43 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in 43 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -9
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier and 1 fighter
Casualties for Japanese: 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to Kwangsi
3 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from 38 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 factory_minor placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
I’m having problems with the latest version of triple a I get a 301 error. . .GGRRRR
War game my place sat @ 6:00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 transport; Remaining resources: 92 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
not sure if you have things figured out yet.
if so,
america has to finish up
Still problems
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Tunisia to Libya
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 cruiser moved from 7 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Tunisia to Libya
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 cruiser moved from 7 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 4 destroyers and 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 destroyers in 97 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 4 destroyers and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser, 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 35 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 112 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 2 armour, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Soviet Far East: 2 armour and 2 infantry
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,2,1
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.205
Median : 3.000
Variance : 1.395
Standard Deviation : 1.181
Total rolls : 39
Null / Other
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.714
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Hopei
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Kweichow
Place Units - Chinese
1 artillery and 1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.314
Median : 3.000
Variance : 1.580
Standard Deviation : 1.257
Total rolls : 51
Null / Other
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.889
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.889
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9