@The_Good_Captain I attacked you sub in the med with the luckiest sub in the world, and I missed and you missed, but you have the option to retreat, and if you do, you can go to the central med or west Spanish sea?, basically west of Gibraltar or under italy. which do you want?
SA Axis vs DA Allies
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Ok here comes world domination
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Test summary from TripleA, engine version: 1.9, time: 21:23:38
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TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 artilleries and 4 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
2 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Southern France
1 tactical_bomber moved from Poland to France
2 bombers moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 submarine moved from 103 Sea Zone to 91 Sea Zone -
I loaded the wrong version, let me try that again
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Test summary from TripleA, engine version: 1.9, time: 21:31:48
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Southern France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia -
Scramble orders Mr. Churchill
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No scramble. I will crush you none the less!
I agree, this tournament is going to be awesome! Great that Gargantuan can come. My sister lives in Vancouver CA and I’ve been thinking about visiting her this Fall and seeing if I could grab a game or two with him.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Southern France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to YugoslaviaCombat - Germans
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 8 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 8 infantry in Yugoslavia, round 2 : 3/13 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 3 : 3/11 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 5/7 hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the British, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans and 1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for French: 1 cruiser
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA fire in France : 0/1 hits
Germans roll dice for 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/18 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits
1 aaGun owned by the French, 6 infantry owned by the French and 4 infantry owned by the Germans lost in France
Germans roll dice for 5 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 8/14 hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits
1 fighter owned by the French, 1 armour owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the French and 1 armour owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for Germans: 7 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the French lost in Southern France
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 3 : 0/4 hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern France, round 4 : 1/3 hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to FrenchNon Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Southern France to Northern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
2 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Denmark to Western Germany
1 aaGun moved from Western Germany to France
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Germans collect 42 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsDice Statistics:
Total
1 was rolled 27 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 39 times
5 was rolled 22 times
6 was rolled 28 times
Average roll : 3.553
Median : 4.000
Variance : 1.369
Standard Deviation : 1.170
Total rolls : 161Null / Other
1 was rolled 6 times
2 was rolled 1 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.739
Median : 4.000
Variance : 1.955
Standard Deviation : 1.398
Total rolls : 23French Combat
1 was rolled 6 times
2 was rolled 1 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.739
Median : 4.000
Variance : 1.955
Standard Deviation : 1.398
Total rolls : 23Germans Combat
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 23 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.542
Median : 4.000
Variance : 0.968
Standard Deviation : 0.984
Total rolls : 96British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.083
Median : 2.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
Vance aka “Variance” will be there to. I teamed up with Vance and Garg on year 2 of the FMG and we took on Grasshopper and Enigmatic decay. It was a great game and Garg said we pulled off the victory. 4 very good players there. . . we need to pay attention and work as a team
Kris -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
6 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to Buryatia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
6 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to BuryatiaNon Combat Move - Russians
2 aaGuns moved from Sakha to Buryatia
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Baltic States to Belarus
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Caucasus to RostovPlace Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/9 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to Kiangsu
1 artillery and 3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
3 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.478
Median : 3.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.353
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
3 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Combat Move - British
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone





