@SuperbattleshipYamato NA is fun to with it’s new mechanics.
SA Axis vs DA Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 5 tactical_bombers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 2 Sea Zone to 3 Sea Zone
4 fighters moved from 2 Sea Zone to 3 Sea Zone
1 bomber moved from Alaska to 3 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry moved from Alaska to 2 Sea Zone
1 artillery moved from Alaska to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 artillery moved from Alaska to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 artillery moved from Alaska to 2 Sea Zone
1 bomber moved from 3 Sea Zone to Amur
3 artilleries, 3 infantry and 3 transports moved from 2 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Amur
3 artilleries moved from 5 Sea Zone to Amur
5 carriers moved from 2 Sea Zone to 5 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 2 Sea Zone to 5 Sea Zone
4 fighters and 1 tactical_bomber moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to Brazil
1 carrier moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Western United States to Alaska
1 fighter moved from 101 Sea Zone to Western United States
1 mech_infantry moved from Western United States to AlaskaPlace Units - Americans
2 fighters placed in Alaska
1 bomber and 5 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Combat Move - British
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
4 infantry moved from India to Burma
1 infantry moved from India to BurmaPlace Units - British
1 carrier and 1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,4,3
British collect 21 PUs (5 lost to blockades); end with 26 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUsPlace Units - UK_Pacific
1 artillery and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,6,5
UK_Pacific collect 11 PUs; end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 artillery and 3 mech_infantrys