Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsSA Axis vs DA Allies
-
AIR RAID!!!
Pull down the blinds, close the curtains, shut off the lights and head for the bomb shelter!
Any intercept missions Mr. Churchill?
The first 2 dice will be my big bombers and then the Air strip, then the Harbor
I’m glad we meet ( not yet) and were able to play some games here and I think we’ll have a blast and do well in Toronto
Kris -
I agree. I’m glad we’re getting the chance to play with each other and look forward to teaming up with you. Less than a month away!!
Cylones inbound! Commander Adama orders scramble all available vipers!!
If you don’t recognize it, it’s Battlestar Galactica for scramble all fighters and watch it rain Germans!!!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from France to Normandy BordeauxCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 5 interceptors out of United Kingdom
Attackers Fire, : 1/4 hits
Defenders Fire, : 1/5 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
1 fighter owned by the French lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 21 damage total. Damaged units is as follows: factory_major = 15, airfield = 6
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/7 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Gibraltar
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
5 armour and 1 mech_infantry moved from France to Germany
2 artilleries moved from France to Western Germany
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
5 infantry moved from Bulgaria to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
5 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Poland
2 artilleries moved from Yugoslavia to Slovakia Hungary
3 armour moved from Yugoslavia to GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 bomber, 1 fighter and 4 infantry placed in Western Germany
5 infantry placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.289
Median : 3.000
Variance : 1.622
Standard Deviation : 1.273
Total rolls : 38Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.214
Median : 2.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14French Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.214
Median : 2.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14British Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Archangel to Novgorod
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 124 Sea Zone
3 infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Ukraine to Western UkrainePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in Russia
Russians undo move 1.
2 infantry placed in Novgorod
1 destroyer placed in 115 Sea Zone
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Archangel to Novgorod
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 124 Sea Zone
3 infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Ukraine to Western UkrainePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in Russia
Russians undo move 1.
2 infantry placed in Novgorod
1 destroyer placed in 115 Sea Zone
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 4 infantry
Bryansk : 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor and 5 infantry
Western Ukraine : 2 aaGuns, 5 artilleries and 9 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 56
Chinese : 9 / 12
British : 27 / 33
UK_Pacific : 21 / 21
Italians : 16 / 18
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Nice move taking Gibraltar and trapping my British navy in the Med with no British troops on the transport to take it back.
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
1 fighter moved from Kwangsi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 7 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese roll dice for 2 bombers, 7 fighters and 5 tactical_bombers in Szechwan, round 2 : 8/14 hits
Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 2 : 4/10 hits
8 infantry owned by the Chinese, 3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Szechwan, round 3 : 8/10 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 1 fighter and 9 infantry
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Jehol to Shantung
1 artillery moved from Korea to Manchuria
1 fighter moved from Kiangsu to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.277
Median : 3.000
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 47Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.152
Median : 3.000
Variance : 0.531
Standard Deviation : 0.729
Total rolls : 33 -
The CV “Glorious” will be sunk!
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 battleship moved from 10 Sea Zone to 2 Sea Zone
1 carrier moved from 10 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from 10 Sea Zone to 2 Sea Zone
2 cruisers moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
2 destroyers moved from 10 Sea Zone to 2 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
3 carriers moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 artillery moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
1 fighter moved from Western United States to 2 Sea Zone
1 bomber moved from Central United States to Alaska
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Philippines to Guam
2 fighters moved from Hawaiian Islands to 2 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 factory_minor placed in Alaska
1 infantry placed in Western United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in Kansu
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
2 infantry moved from Burma to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from India to Yunnan
2 fighters moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Research Technology - Italians
-
Forgot to post after UK turn. Sorry.
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 battleship and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery moved from Tunisia to Algeria -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 battleship and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery moved from Tunisia to AlgeriaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/15 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 6/9 hits
2 infantry owned by the ANZAC, 6 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 : 4/9 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 3 : 4/5 hits
1 mech_infantry owned by the British, 1 armour owned by the British, 3 artilleries owned by the Italians, 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 4 : 0/5 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Egypt, round 5 : 1/4 hits
British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits
1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 3 artilleries, 7 infantry and 1 mech_infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Algeria
Italians attack with 1 artillery
French defend with 1 infantry
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
French win with no units remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 destroyer
British defend with 1 carrier, 2 cruisers and 1 transport
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 carrier, 2 cruisers and 1 transport in 92 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the British lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 : 2/3 hits
British roll dice for 2 cruisers and 1 transport in 92 Sea Zone, round 3 : 1/2 hits
2 cruisers owned by the British and 1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the British lost in 92 Sea Zone
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 39
Casualties for British: 1 carrier, 2 cruisers and 1 transport
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 armour moved from Greece to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Greece
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUsDice Statistics:
Total
1 was rolled 19 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.349
Median : 4.000
Variance : 2.048
Standard Deviation : 1.431
Total rolls : 63French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 11 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.659
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 41British Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.857
Median : 2.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21 -
Dang did my dice suck at Egypt, but I was able to take it