dice…
Sovietschat (A) vs Ichabod (X) - Corrected Title
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I’ve just seen it, lots of money lost just for 5$ in damages…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 26 PUs;
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 26 PUs;
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - Russians
6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
3 mech_infantrys moved from Shantung to Hunan
2 tactical_bombers moved from Suiyuyan to Hunan
1 fighter moved from Suiyuyan to Hunan
1 submarine moved from 6 Sea Zone to 3 Sea Zone
3 artilleries, 11 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Malaya to Shan State
2 fighters moved from Malaya to Shan State
1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 bombers moved from Malaya to Kwangsi
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
3 mech_infantrys moved from Shantung to Hunan
2 tactical_bombers moved from Suiyuyan to Hunan
1 fighter moved from Suiyuyan to Hunan
1 submarine moved from 6 Sea Zone to 3 Sea Zone
3 artilleries, 11 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Malaya to Shan State
2 fighters moved from Malaya to Shan State
1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 bombers moved from Malaya to Kwangsi
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
Japanese win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hunan
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 3 : 0/4 hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 4 : 3/4 hits
Chinese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits
1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun and 1 infantry; Chinese defend with 2 artilleries and 3 infantry
AA fire in Kwangsi : 0/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/10 hits
Chinese roll dice for 1 aaGun, 2 artilleries and 4 infantry in Kwangsi, round 2 : 1/6 hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 artillery owned by the Chinese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 : 4/9 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 1 aaGun and 1 infantry
Casualties for Chinese: 2 artilleries and 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to Malaya
2 bombers moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Hunan to Anhwe
1 fighter moved from Hunan to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 44 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Shan State to Malaya
1 fighter moved from Shan State to Malaya
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Anhwe
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
1 fighter moved from Japan to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in Malaya
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
Japanese undo move 3.
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total -
You sure really know how to put the hurt on Japan. Wow!
Every round I cannot decide if I’m doing the right thing or not. So, I probably made the wrong call in giving up the islands…going to try to reconsolidate and maintain a foothold on Asia. ANZAC will start to gobble up the islands…darn. At least the US isn’t getting the money from them yet. I don’t want the option of that money being spent on the Europe side.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Queensland to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 48 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
2 bombers moved from Queensland to 54 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 submarine moved from 44 Sea Zone to 46 Sea Zone
Americans take 44 Sea Zone from Japanese
2 fighters moved from 33 Sea Zone to 46 Sea Zone -
Hi Icha,
You have a kamikaze attack on sz 22, I have a dd with 3 planes agains one of your dd. Do you use any kamikaze for the attack?
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Use 2 Kamikazes please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Queensland to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 48 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
2 bombers moved from Queensland to 54 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 submarine moved from 44 Sea Zone to 46 Sea Zone
Americans take 44 Sea Zone from Japanese
2 fighters moved from 33 Sea Zone to 46 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 2 submarines
Americans roll dice for 2 bombers and 1 destroyer in 54 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 22 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Morocco, round 2 : 2/5 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/4 hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 3 : 0/3 hits
Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery and 1 fighter in Morocco, round 4 : 2/2 hits
Italians roll dice for 1 armour in Morocco, round 4 : 1/1 hits
1 armour owned by the Italians and 1 fighter owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 fighter and 3 infantryNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from France to United Kingdom
2 fighters moved from 22 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
2 bombers moved from 54 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery moved from Western United States to Central United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Greece to Bulgaria
1 fighter moved from Egypt to Bulgaria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 armour moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Greece to Albania
British take Albania from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Queensland to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 48 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
2 bombers moved from Queensland to 54 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 submarine moved from 44 Sea Zone to 46 Sea Zone
Americans take 44 Sea Zone from Japanese
2 fighters moved from 33 Sea Zone to 46 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 2 submarines
Americans roll dice for 2 bombers and 1 destroyer in 54 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 22 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Morocco, round 2 : 2/5 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/4 hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 3 : 0/3 hits
Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery and 1 fighter in Morocco, round 4 : 2/2 hits
Italians roll dice for 1 armour in Morocco, round 4 : 1/1 hits
1 armour owned by the Italians and 1 fighter owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 fighter and 3 infantryNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from France to United Kingdom
2 fighters moved from 22 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
2 bombers moved from 54 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery moved from Western United States to Central United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsPurchase Units - British
British buy 3 fighters and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Greece to Bulgaria
1 fighter moved from Egypt to Bulgaria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 armour moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Greece to Albania
British take Albania from ItaliansCombat - British
Battle in Normandy Bordeaux
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Normandy Bordeaux from Germans, taking Alexandria from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Bulgaria
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Bulgaria, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Bulgaria, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Bulgaria, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from West India to Turkmenistan
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
5 fighters and 1 tactical_bomber moved from Persia to Russia
1 bomber moved from Alexandria to RussiaPlace Units - British
3 fighters placed in Persia
1 submarine placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,5,4,5,2,5
British collect 34 PUs (3 lost to blockades); end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,2,6,6,4,5,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
Hi David,
Just to let you know that the 2 UK inf are in the american transport in sz 110. About Japan, it is my goal to make you doubt and choose a route that might profit the allies. Like you said, I wish I could take those islands with USA but Anzac will do.
Cheers,
Dominic.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
2 fighters moved from 97 Sea Zone to Bulgaria
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 bomber moved from Libya to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
2 fighters moved from 97 Sea Zone to Bulgaria
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 bomber moved from Libya to AlexandriaCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bulgaria
Italians attack with 2 artilleries and 2 fighters
British defend with 1 mech_infantry
Italians roll dice for 2 artilleries and 2 fighters in Bulgaria, round 2 : 0/4 hits
British roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Bulgaria
Italians roll dice for 1 artillery and 2 fighters in Bulgaria, round 3 : 0/3 hits
British roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Bulgaria
Italians roll dice for 2 fighters in Bulgaria, round 4 : 0/2 hits
British roll dice for 1 mech_infantry in Bulgaria, round 4 : 1/1 hits
1 fighter owned by the Italians lost in Bulgaria
Italians roll dice for 1 fighter in Bulgaria, round 5 : 1/1 hits
British roll dice for 1 mech_infantry in Bulgaria, round 5 : 0/1 hits
1 mech_infantry owned by the British lost in Bulgaria
Italians win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Italians: 2 artilleries and 1 fighter
Casualties for British: 1 mech_infantry
Battle in Alexandria
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Alexandria, round 2 : 1/3 hits
British roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Bulgaria to 97 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 aaGun and 4 infantry moved from Bessarabia to Ukraine
1 bomber moved from Alexandria to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Gosh darn it…
G1 - 3 planes lost; Paris sucked.2 bombers AAA in Moscow….ugg…!
Now Italy got hurt pretty bad at Bulgaria…wow; 1 unit @2 took out 3 units! Demoralizing. I thought I was going to kill the UK fighter at Greece on Germany’s turn and get a nice break…nope!
I’d rather have this kind of dice than a 30 bid!! I’m going to make you earn this one!
-
I always have to fight to the end with you Icha!
I am glad that Greece might hold a few extra round.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Java
Battle in Borneo
Battle in PhilippinesNon Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Persia to RussiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs





