dice…
Sovietschat (A) vs Ichabod (X) - Corrected Title
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 unit repaired.
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Siam to Burma
2 bombers moved from Kiangsu to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Shensi
2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
2 fighters moved from Anhwe to Japan
2 tactical_bombers moved from Anhwe to Shensi
1 fighter moved from Kwangsi to Shensi
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 43 Sea Zone to 44 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 mech_infantry moved from 38 Sea Zone to Burma
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 unit repaired.
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Siam to Burma
2 bombers moved from Kiangsu to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Shensi
2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
2 fighters moved from Anhwe to Japan
2 tactical_bombers moved from Anhwe to Shensi
1 fighter moved from Kwangsi to Shensi
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from 43 Sea Zone to 44 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 mech_infantry moved from 38 Sea Zone to Burma
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 44 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from French with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese, 1 aaGun owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Battle in Burma
Japanese attack with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 2/4 hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Burma, round 3 : 1/5 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Sumatra from ANZAC with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 5/6 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Hunan to Kiangsu
1 tactical_bomber moved from Hunan to Kiangsu
1 fighter moved from Shensi to Suiyuyan
2 tactical_bombers moved from Shensi to Suiyuyan
2 bombers moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 fighter moved from 44 Sea Zone to Malaya
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Manchuria to Shantung
1 mech_infantry moved from Manchuria to ShantungPlace Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Manchuria
3 infantry placed in Kiangsu
1 factory_minor placed in Malaya
Japanese undo move 5.
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
I don’t like the way this game is going :)
Dice uggg!
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The Burma battle hurt me bad. All of my planes couldn’t roll 4 hits 1st round…and your ground came through. I shouldn’t have rolled the last round.
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Maybe I am getting a break on the ground, you are still making lots of $$ with Japan tho! :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Soviet Far East
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Caroline Islands, round 3 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Morocco from Italians, taking Soviet Far East from Japanese, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Central United States to United Kingdom
3 bombers moved from Hawaiian Islands to Queensland
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery placed in Eastern United States
1 artillery placed in Western United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Burma
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 artillery placed in Hunan
1 artillery placed in Kwangsi
1 infantry placed in Kwangsi
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Soviet Far East
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Caroline Islands, round 3 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Morocco from Italians, taking Soviet Far East from Japanese, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Central United States to United Kingdom
3 bombers moved from Hawaiian Islands to Queensland
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery placed in Eastern United States
1 artillery placed in Western United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Burma
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 artillery placed in Hunan
1 artillery placed in Kwangsi
1 infantry placed in Kwangsi
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Egypt to AlexandriaCombat - British
Battle in Greece
Battle in Alexandria
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/6 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Greece from Germans, taking Alexandria from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Eastern Persia to West India
2 infantry moved from Yunnan to Shan State
2 artilleries moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 armour moved from India to Burma
3 infantry moved from India to Burma
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Persia
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 armour moved from Burma to Yunnan
1 aaGun moved from Yunnan to Burma
1 battleship moved from 54 Sea Zone to 33 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
2 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,3,1
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Baltic States to Bryansk
4 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 artilleries moved from Yugoslavia to Romania
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Algeria to Morocco
1 armour moved from Tunisia to Morocco
1 bomber moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Baltic States to Bryansk
4 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 artilleries moved from Yugoslavia to Romania
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Algeria to Morocco
1 armour moved from Tunisia to Morocco
1 bomber moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to AlexandriaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 2/5 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 armour owned by the Italians lost in Bryansk
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
Italians roll dice for 1 armour in Bryansk, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 infantry moved from Eastern Poland to Belarus
2 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Romania to Bessarabia
1 bomber moved from Morocco to Libya
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 fighter moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from India to Persia
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 38 Sea Zone to India
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Belarus to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Belarus to Tambov
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Russia
3 bombers moved from Eastern Poland to Russia
1 fighter moved from Romania to Tambov
1 tactical_bomber moved from Eastern Poland to Tambov
1 bomber moved from Eastern Poland to Tambov
1 fighter moved from Romania to Ukraine
1 fighter moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Archangel
1 fighter moved from Baltic States to Archangel
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Germany to Western Ukraine
1 infantry moved from Romania to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Belarus to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Belarus to Tambov
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Russia
3 bombers moved from Eastern Poland to Russia
1 fighter moved from Romania to Tambov
1 tactical_bomber moved from Eastern Poland to Tambov
1 bomber moved from Eastern Poland to Tambov
1 fighter moved from Romania to Ukraine
1 fighter moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Archangel
1 fighter moved from Baltic States to Archangel
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Germany to Western Ukraine
1 infantry moved from Romania to BulgariaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/3 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 3/5 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to Novgorod
1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Tambov to Novgorod
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Tambov to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Russia to Bryansk
1 bomber moved from Russia to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun, 10 armour, 5 artilleries and 22 infantry moved from Belarus to Bryansk
1 bomber moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
2 mech_infantrys moved from Novgorod to Bryansk
5 infantry moved from Vyborg to Finland
1 aaGun moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Romania
3 armour and 4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 bomber, 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
Ugly dice this game…your AAA hit 2 out of 3 bombers.





