@simon33 I totally forgot to move my tank into Bulgaria from Romania. It was a NC so would you be okay with just moving it into Bulgaria and activating those troops. Thanks.
Kamikaze Pilot (Allies+18) vs simon33 (Axis) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Americans
1 bomber moved from New Guinea to 41 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline IslandsPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 41 Sea Zone to India
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsCombat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapanesePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Non Combat Move - Chinese
12 infantry moved from Chahar to Jehol
5 infantry moved from Chahar to JeholPlace Units - Chinese
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs totalCombat Move - British
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 submarines moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_AlliesPlace Units - British
3 armour placed in Persia
1 factory_minor placed in Iraq
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Italians
2 armour moved from Ukraine to Rostov
1 fighter moved from 97 Sea Zone to Rostov
1 bomber moved from Southern Italy to RostovPurchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 1 armour and 2 mech_infantrys
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Rostov, round 2 : 4/4 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Italians and 1 armour owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Italians
2 aaGuns, 1 artillery and 5 infantry moved from Bessarabia to Ukraine
1 bomber and 1 fighter moved from Rostov to UkrainePlace Units - Italians
1 fighter placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 aaGun moved from New Guinea to Dutch New Guinea
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to IndiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
7 armour and 1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Rostov
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
2 bombers and 2 fighters moved from Ukraine to Russia
1 infantry moved from France to Holland Belgium
2 submarines moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland BelgiumPurchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Holland Belgium to Southern Italy
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from 114 Sea Zone to Western Germany
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
10 artilleries moved from Eastern Poland to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun moved from Ukraine to Rostov
5 artilleries and 10 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 tactical_bomber moved from 114 Sea Zone to Novgorod
3 artilleries moved from Novgorod to Belarus
1 artillery and 4 infantry moved from Archangel to Belarus
3 infantry moved from Archangel to Belarus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 bombers and 2 fighters moved from Russia to Archangel
2 infantry moved from Archangel to Belarus
2 tactical_bombers moved from Ukraine to Novgorod
1 armour moved from Southern Italy to Western GermanyPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber, 2 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to RussiaPurchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 13 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - Russians
Non Combat Move - Russians
2 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Chahar
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
6 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Japanese
1 mech_infantry moved from Dzavhan to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
2 bombers moved from Burma to Chahar
2 fighters and 2 tactical_bombers moved from Burma to Anhwe
1 armour moved from Dzavhan to Chahar
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 9 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from RussiansPurchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Anhwe, round 2 : 3/7 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 armour and 2 bombers in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
1 fighter owned by the Chinese, 1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 armourNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Anhwe to Shantung
2 bombers moved from Chahar to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to 35 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour, 4 artilleries and 4 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour, 1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
1 aaGun moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
2 infantry moved from Manchuria to Korea
2 artilleries and 3 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
3 artilleries placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Shantung
3 fighters and 1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,2,3,4,4,4,4,4
Japanese collect 60 PUs (7 lost to blockades); end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
CV in SZ6 will need to move out or be exposed to Kamikazes.
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CV in SZ6 will need to move out or be exposed to Kamikazes.
Kamikaze Attacks Japan starts the game with 6 attack tokens, and may begin doing Kamikaze Attacks at the start of the game. These attacks can only be done in sea zones that contain the Kamikaze symbol [the sea zones surrounding: Japan, Okinawa, Iwo Jima, Formosa, and the Marianas]. At the end of Japan’s enemy’s combat-move phase, Japan may target any surface warship in a Kamikaze zone for one or more Kamikaze attacks, ONLY if the enemy is attacking Japanese units there or is conducting an Amphibious Assault from that sea zone. For each attack, a die is rolled, and a 2 or less is considered a hit. Casualties are removed immediately, and do not participate in any battles. Kamikaze attacks prevent bombardment as well.
Only if I attack?
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Didn’t see the destroyer :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Americans
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in JavaNon Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
7 submarines moved from 26 Sea Zone to 63 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
1 bomber moved from India to Egypt
2 fighters moved from Spain to 91 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 carrier and 3 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsCombat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapanesePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat - Chinese
Non Combat Move - Chinese
20 infantry moved from Jehol to ChaharPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalCombat Move - British
1 armour, 1 artillery and 3 infantry moved from Iraq to Turkey
1 infantry moved from Northwest Persia to Turkey
3 armour moved from Persia to Turkey
1 artillery and 1 infantry moved from Syria to Turkey
2 fighters moved from 98 Sea Zone to Turkey
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Turkey
1 destroyer and 2 submarines moved from 81 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 3 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Gibraltar to Southern France
British take Southern France from Germans
1 mech_infantry moved from Tobruk to EgyptPurchase Units - British
British buy 6 armour; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat - British
Battle in Turkey
British attack with 5 armour, 3 artilleries, 1 bomber, 4 fighters, 7 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 5 armour, 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
2 fighters moved from Turkey to 99 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Turkey to Iraq
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Gibraltar to Spain
2 artilleries moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 armour placed in Iraq
3 armour placed in PersiaTurn Complete - British
British collect 39 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,3,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 3 transports
EDIT: Adding units owned by British to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 97 Sea Zone to 99 Sea Zone
1 bomber and 1 fighter moved from Ukraine to 99 Sea Zone
1 armour moved from Rostov to Bryansk
Italians take Tambov from Russians
Italians take Bryansk from RussiansPurchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 2 fighters, 2 submarines and 2 transports
Italians roll dice for 2 submarines in 99 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 8/8 hits -
Unluckily for you, I seem to have hit 10 times in SZ99. OOL?
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subs > aircraft carriers > destroyers > cruisers > battleship > fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 97 Sea Zone to 99 Sea Zone
1 bomber and 1 fighter moved from Ukraine to 99 Sea Zone
1 armour moved from Rostov to Bryansk
Italians take Tambov from Russians
Italians take Bryansk from RussiansPurchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 2 fighters, 2 submarines and 2 transports
Italians roll dice for 2 submarines in 99 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 8/8 hits
British roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 6/11 hits
1 carrier owned by the Italians, 1 carrier owned by the British, 2 submarines owned by the Italians, 2 submarines owned by the British, 1 fighter owned by the Italians, 1 cruiser owned by the British, 1 destroyer owned by the Italians and 4 destroyers owned by the British lost in 99 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 99 Sea Zone, round 3 : 3/6 hits
British roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 99 Sea Zone, round 3 : 2/5 hits
1 battleship owned by the British, 1 fighter owned by the Italians, 1 cruiser owned by the Italians and 2 cruisers owned by the British lost in 99 Sea Zone
1 battleship owned by the Italians and 1 cruiser owned by the Italians retreated to 97 Sea Zone
British win with 2 fighters and 2 transports remaining. Battle score for attacker is 48
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Casualties for British: 1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 submarines
2 fighters owned by the British forced to land in TurkeyNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from 99 Sea Zone to Southern Italy
2 aaGuns, 1 artillery and 5 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Non Combat Move - ANZAC
2 destroyers and 2 submarines moved from 33 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from India to PersiaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Western Germany to Southern France
1 artillery moved from France to Southern France
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 armour moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Novgorod to Samara
1 fighter moved from Archangel to Samara
2 bombers and 1 fighter moved from Archangel to Russia
1 fighter moved from Southern Italy to 99 Sea Zone
4 fighters moved from Southern Italy to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 armour moved from Archangel to Samara
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Kazakhstan from Russians
1 artillery and 1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Western Germany to RussiaPurchase Units - Germans
Germans buy 8 armour, 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia -
Intercept in Moscow?
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No ty
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Western Germany to Southern France
1 artillery moved from France to Southern France
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 armour moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Novgorod to Samara
1 fighter moved from Archangel to Samara
2 bombers and 1 fighter moved from Archangel to Russia
1 fighter moved from Southern Italy to 99 Sea Zone
4 fighters moved from Southern Italy to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 armour moved from Archangel to Samara
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Kazakhstan from Russians
1 artillery and 1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Western Germany to RussiaPurchase Units - Germans
Germans buy 8 armour, 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 8,5,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Samara
Germans attack with 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers
Russians defend with 6 infantry
Germans roll dice for 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Samara, round 2 : 5/7 hits
Russians roll dice for 6 infantry in Samara, round 2 : 2/6 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 5 infantry owned by the Russians lost in Samara
Germans roll dice for 1 armour, 1 fighter and 3 tactical_bombers in Samara, round 3 : 4/5 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 6 infantry
Battle in Southern France
Germans attack with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 2/7 hits
British roll dice for 1 armour in Southern France, round 2 : 0/1 hits
1 armour owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
3 mech_infantrys moved from Novgorod to Bryansk
4 artilleries and 9 infantry moved from Belarus to Bryansk
1 aaGun and 10 artilleries moved from Western Ukraine to Bryansk
1 aaGun and 3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Caucasus
1 mech_infantry moved from Caucasus to Bryansk
6 armour moved from Volgograd to Bryansk
1 armour, 5 artilleries and 10 infantry moved from Rostov to Bryansk
1 armour and 3 mech_infantrys moved from Ukraine to Bryansk
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Southern France to Western Germany
3 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Western Germany
1 fighter and 3 tactical_bombers moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
3 bombers moved from Russia to Bryansk
1 fighter moved from 99 Sea Zone to Bryansk
9 mech_infantrys moved from Germany to YugoslaviaPlace Units - Germans
1 artillery placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Western Ukraine
1 destroyer placed in 112 Sea Zone
3 infantry placed in Western Germany
Germans undo move 6.
3 infantry placed in FranceTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
12 infantry moved from Novosibirsk to SamaraPurchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;Combat - Russians
Battle in Samara
Russians attack with 12 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Samara
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Jehol to ChaharTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total