Usual scramble options
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We have owned it since Christmas and play modt days. My wife and I used to play A&A, but cannot spare the time any more. We play games we can finish in an hour.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Yugoslavia
Place Units - Italians
3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,4
Italians collect 6 PUs (6 lost to blockades); end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour, 8 artilleries, 10 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
3 bombers and 2 fighters moved from Belarus to Russia
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
5 infantry moved from Novgorod to Belarus
3 armour, 2 infantry and 1 mech_infantry moved from Archangel to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Western Germany to Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour, 8 artilleries, 10 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
3 bombers and 2 fighters moved from Belarus to Russia
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
5 infantry moved from Novgorod to Belarus
3 armour, 2 infantry and 1 mech_infantry moved from Archangel to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 4,5,4 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Russia to Belarus
3 bombers moved from Russia to Novgorod
2 aaGuns moved from Eastern Poland to Belarus
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
2 armour and 6 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Nenetsia to Russia
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
2 infantry moved from Urals to Vologda
1 infantry moved from Vologda to Russia
4 infantry moved from Novosibirsk to Samara
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
1 infantry moved from Caucasus to Rostov
3 infantry moved from Volgograd to Tambov
10 infantry moved from Bryansk to Russia
2 aaGuns, 1 armour, 10 artilleries, 24 infantry and 1 mech_infantry moved from Bryansk to Tambov
Place Units - Russians
1 infantry placed in Ukraine
1 artillery and 4 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Territory Summary for Russians :
Sakha : 2 infantry
Bryansk : 2 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 20 infantry, 5 mech_infantrys and 1 tactical_bomber
Tambov : 2 aaGuns, 1 armour, 10 artilleries, 27 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 aaGuns and 10 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 infantry
Samara : 4 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 45 / 55
Russians : 31 / 38
Japanese : 54 / 61
Americans : 54 / 79
Chinese : 6 / 6
British : 36 / 45
UK_Pacific : 6 / 9
Italians : 12 / 7
ANZAC : 14 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Hunan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
2 armour and 1 mech_infantry moved from Shantung to Hunan
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 4 fighters and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 1 mech_infantry moved from 42 Sea Zone to Java
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Kwangsi to 19 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 4 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 4/12 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 7 armour, 4 artilleries, 4 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 4 artilleries, 4 infantry and 5 mech_infantrys in Burma, round 2 : 2/20 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 4 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Kweichow to Yunnan
6 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 bomber and 1 fighter moved from 19 Sea Zone to Kwangsi
2 fighters moved from 6 Sea Zone to Kwangsi
Place Units - Japanese
4 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
2 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
2/20 and 1/1. Interesting.
Heh. If I was gonna get terrible rolls on an attack, that’s the one I would pick!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Territory Summary for Americans :
Caroline Islands : 2 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 marine
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport
10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Egypt : 1 fighter
Morocco : 2 artilleries and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 mech_infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag, 1 armour and 1 mech_infantry
Libya : 1 flag
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 transport
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Production/PUs Summary :
Germans : 40 / 55
Russians : 31 / 38
Japanese : 59 / 67
Americans : 59 / 89
Chinese : 6 / 6
British : 36 / 45
UK_Pacific : 5 / 9
Italians : 12 / 7
ANZAC : 10 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Szechwan : 1 infantry
Sikang : 2 infantry
Production/PUs Summary :
Germans : 40 / 55
Russians : 31 / 38
Japanese : 58 / 67
Americans : 59 / 89
Chinese : 7 / 7
British : 36 / 45
UK_Pacific : 5 / 9
Italians : 12 / 7
ANZAC : 10 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
3 submarines moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in Alexandria
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
retreated to Alexandria
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Alexandria to Egypt
1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to Algeria
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Egypt to Trans-Jordan
1 fighter moved from Persia to India
1 fighter moved from Persia to India
1 submarine moved from 71 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 76 Sea Zone
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 17 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Normandy Bordeaux : 1 aaGun and 3 infantry
French Madagascar : 1 flag
Algeria : 1 flag, 1 artillery
Syria : 1 flag
Tobruk : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 3 submarines
Iraq : 1 flag, 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 submarine and 1 transport
Persia : 1 flag, 1 tactical_bomber
110 Sea Zone : 2 destroyers, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 40 / 55
Russians : 31 / 38
Japanese : 58 / 67
Americans : 59 / 89
Chinese : 7 / 7
British : 36 / 43
UK_Pacific : 5 / 8
Italians : 12 / 7
ANZAC : 10 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour moved from Belarus to Bessarabia
2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Southern Italy to Yugoslavia
Place Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,4,1,6,4,3,3,2
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
Bloody Hell: hoe did you finish so quickly?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
1 infantry moved from Tunisia to Libya
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Libya : 1 infantry
80 Sea Zone : 1 destroyer
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 40 / 55
Russians : 29 / 38
Japanese : 58 / 67
Americans : 59 / 89
Chinese : 7 / 7
British : 36 / 43
UK_Pacific : 5 / 8
Italians : 14 / 4
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Pleaee note that I took the Marshalls with the Marine and Anzac Cruiser.
Would you move the French DD to India, please, to prevent Bombardment? I meant to do.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from France to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Belarus to Russia
3 bombers moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Belarus to Russia
1 artillery moved from Novgorod to Archangel
7 armour, 13 artilleries, 29 infantry and 10 mech_infantrys moved from Belarus to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
5 infantry moved from Eastern Poland to Western Ukraine
Intercept in Moscow?
Oh, and the Italy move was quick because I had it planned out before you finished your UK move. Italy doesn’t do much… :-(
I do the same , but was not aware you were free.
Looks like you are outside Moscow amd about to take India. Nice!
No, thanks. Wish I had bought some Fts now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from France to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Belarus to Russia
3 bombers moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Belarus to Russia
1 artillery moved from Novgorod to Archangel
7 armour, 13 artilleries, 29 infantry and 10 mech_infantrys moved from Belarus to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
5 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 8,6,5 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 1/3 hits
1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/8 hits
Americans roll dice for 1 aaGun and 5 infantry in Normandy Bordeaux, round 2 : 2/5 hits
1 aaGun owned by the British, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/6 hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 3 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 7 armour, 13 artilleries, 29 infantry and 17 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 7 armour, 13 artilleries, 29 infantry and 17 mech_infantrys in Bryansk, round 2 : 13/66 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 7 armour, 13 artilleries, 28 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Belarus to Bryansk
1 artillery moved from Novgorod to Belarus
3 mech_infantrys moved from Poland to Belarus
1 armour and 5 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
3 bombers moved from Russia to Novgorod
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 fighter placed in 112 Sea Zone
2 bombers placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,1,4,5,4,4,4,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs