@donutgold no scram
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if you look in the top left corner there is the option to save to forum under the file tab
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 3 infantry, 4 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Morocco to Tunisia
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Philippines
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
4 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
1 carrier moved from 104 Sea Zone to 109 Sea Zone
1 carrier moved from 104 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
2 carriers and 2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 1 marine and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
4 submarines placed in 10 Sea Zone
4 tactical_bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 tactical_bomber
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in West India
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 fighter
EDIT: Removing units owned by Americans from Caroline Islands: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Territory Summary for Americans :
Caroline Islands : 1 artillery and 1 infantry
Marianas : 1 flag, 1 marine
Tsinghai : 1 mech_infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 3 tactical_bombers
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 marine
Midway : 1 airfield
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 transport
26 Sea Zone : 1 battleship, 9 carriers, 2 cruisers, 4 destroyers, 14 fighters, 4 submarines, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 3 submarines and 1 transport
19 Sea Zone : 1 flag, 1 destroyer
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
7 Sea Zone : 1 destroyer
4 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
West India : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 aaGun
United Kingdom : 1 aaGun, 2 artilleries, 2 fighters and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
French Central Africa : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 mech_infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
109 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
97 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 2 mech_infantrys
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 submarine
110 Sea Zone : 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 46 / 63
Russians : 22 / 27
Japanese : 61 / 58
Americans : 65 / 110
Chinese : 3 / 5
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 13 / 9
ANZAC : 17 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 46 / 63
Russians : 22 / 27
Japanese : 60 / 58
Americans : 65 / 110
Chinese : 4 / 6
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 13 / 9
ANZAC : 17 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
British buy 1 cruiser, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Kansu to Kweichow
Evening.
Would you like to scrambke your three Fts to 95?
And I knew , with all that Air , that IC in W India was too risky. Again, nice move.
Thanks! ANd yes, send up the fighters. Same rules as last time regarding causalities.
Give me a few minutes. I am in the garage with my near two year old. He likes playing with the washing machine and tumble dryer. (The kitchen is too small for those appliances.)
I am rueing that 50/50 attack to recapture India two trrms ago.
Well, sorry about that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
British buy 1 cruiser, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Kansu to Kweichow
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 3 fighters and 2 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
2 submarines owned by the British Submerged
British win with 3 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 1 fighter
Casualties for Italians: 1 destroyer and 2 fighters
Battle in Kweichow
British attack with 1 mech_infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 infantry moved from Persia to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
4 mech_infantrys moved from Iraq to Eastern Persia
7 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Turkmenistan
1 infantry moved from Kazakhstan to Tsinghai
1 artillery moved from Kazakhstan to Turkmenistan
1 infantry moved from Kazakhstan to Turkmenistan
3 fighters moved from 95 Sea Zone to Malta
1 infantry moved from Morocco to Algeria
1 aaGun moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
Place Units - British
1 cruiser placed in 109 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Egypt
2 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Tsinghai : 1 infantry
Yenisey : 1 mech_infantry
West India : 1 aaGun, 2 artilleries, 6 infantry and 10 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 3 fighters and 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Normandy Bordeaux : 1 aaGun and 3 infantry
French Madagascar : 1 flag
Algeria : 1 flag, 1 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 3 fighters and 2 mech_infantrys
Turkmenistan : 1 artillery, 1 infantry and 1 mech_infantry
95 Sea Zone : 2 submarines
109 Sea Zone : 1 cruiser
Iraq : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 aaGun, 1 infantry and 4 mech_infantrys
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag, 2 submarines
110 Sea Zone : 1 carrier, 1 destroyer, 4 fighters and 2 transports
Production/PUs Summary :
Germans : 46 / 63
Russians : 22 / 27
Japanese : 60 / 58
Americans : 65 / 110
Chinese : 4 / 6
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 13 / 9
ANZAC : 17 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 aaGuns, 5 infantry and 3 mech_infantrys moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Northern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4
Italians collect 8 PUs (5 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 marine moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag
Marshall Islands : 1 flag
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Hawaiian Islands : 2 fighters
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry and 1 marine
42 Sea Zone : 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 transport
45 Sea Zone : 1 transport
36 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
54 Sea Zone : 2 destroyers
62 Sea Zone : 1 destroyer and 2 submarines
West India : 1 fighter
Production/PUs Summary :
Germans : 46 / 63
Russians : 22 / 27
Japanese : 56 / 58
Americans : 65 / 110
Chinese : 4 / 6
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 13 / 17
ANZAC : 21 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 1 fighter
Iraq : 1 infantry
Production/PUs Summary :
Germans : 46 / 63
Russians : 22 / 27
Japanese : 56 / 58
Americans : 65 / 110
Chinese : 4 / 6
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 13 / 17
ANZAC : 21 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Poland to Belarus
1 infantry moved from Ukraine to Rostov
4 bombers and 2 fighters moved from Bryansk to Archangel
2 bombers and 1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Tambov
1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Germany to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 7 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 7 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/11 hits
Americans roll dice for 1 aaGun and 5 infantry in Normandy Bordeaux, round 2 : 2/5 hits
1 aaGun owned by the British, 2 infantry owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/9 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 3 mech_infantrys in Holland Belgium, round 3 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Holland Belgium, round 4 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Holland Belgium, round 5 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 4 bombers, 2 fighters and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 4 bombers, 2 fighters and 1 mech_infantry in Archangel, round 2 : 6/7 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Bryansk
1 bomber moved from Tambov to Novgorod
4 bombers moved from Archangel to Novgorod
1 bomber moved from Smolensk to Novgorod
2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Rostov to Novgorod
2 fighters moved from Archangel to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 fighter moved from Rostov to Bryansk
2 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
4 fighters moved from Normandy Bordeaux to Western Germany
3 carriers and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 destroyer and 1 fighter placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 3 carriers, 2 destroyers and 4 fighters
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 carriers, 2 destroyers and 5 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Novgorod
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 mech_infantrys
Germany : 1 factory_major and 9 infantry
Holland Belgium : 1 artillery and 3 mech_infantrys
Belarus : 1 flag, 2 mech_infantrys
Karelia : 1 flag
Bryansk : 1 flag, 2 aaGuns, 7 armour, 15 artilleries, 4 fighters, 21 infantry and 19 mech_infantrys
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 8 bombers, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 3 carriers, 2 destroyers, 5 fighters and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 64
Russians : 17 / 27
Japanese : 56 / 58
Americans : 60 / 110
Chinese : 4 / 6
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 13 / 17
ANZAC : 21 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Poland to Belarus
1 infantry moved from Ukraine to Rostov
4 bombers and 2 fighters moved from Bryansk to Archangel
2 bombers and 1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Tambov
1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Germany to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 7 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 7 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/11 hits
Americans roll dice for 1 aaGun and 5 infantry in Normandy Bordeaux, round 2 : 2/5 hits
1 aaGun owned by the British, 2 infantry owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/9 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 3 mech_infantrys in Holland Belgium, round 3 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Holland Belgium, round 4 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Holland Belgium, round 5 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 4 bombers, 2 fighters and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 4 bombers, 2 fighters and 1 mech_infantry in Archangel, round 2 : 6/7 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Bryansk
1 bomber moved from Tambov to Novgorod
4 bombers moved from Archangel to Novgorod
1 bomber moved from Smolensk to Novgorod
2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Rostov to Novgorod
2 fighters moved from Archangel to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 fighter moved from Rostov to Bryansk
2 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
4 fighters moved from Normandy Bordeaux to Western Germany
3 carriers and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 destroyer and 1 fighter placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 3 carriers, 2 destroyers and 4 fighters
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 carriers, 2 destroyers and 5 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Novgorod
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 76 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 79 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 mech_infantrys
Germany : 1 factory_major and 9 infantry
Holland Belgium : 1 artillery and 3 mech_infantrys
Belarus : 1 flag, 2 mech_infantrys
Karelia : 1 flag
Bryansk : 1 flag, 2 aaGuns, 7 armour, 15 artilleries, 4 fighters, 21 infantry and 19 mech_infantrys
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 8 bombers, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 3 carriers, 2 destroyers, 5 fighters and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 64
Russians : 17 / 27
Japanese : 56 / 58
Americans : 60 / 110
Chinese : 4 / 6
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 13 / 17
ANZAC : 21 / 28
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I moved a Japanese destroyer I had forgotten about last round. If you’d like to go ahead and take a shot at it with your ANZAC fighter (and/or sub?) go for it. You can roll it here on the forum.
Thanks. But you will
Have to roll it. I have tried countless times , to no avail. Am a bit of a twit,when it comes to following instructions.
Sure. Is it just the plane, or can the sub reach as well?
Which SZ? I think there were 2, maybe 3 Subs. One was newly made. (I think.) .
It’s off West India.
SZ 79