@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
But the IC buy did make me decide to try to attack Egypt, tho!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Neutral_Axis
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Japanese win with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in Philippines
Non Combat Move - Americans
            1 fighter moved from Western United States to 10 Sea Zone
            1 carrier and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from 96 Sea Zone to Egypt
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 90 Sea Zone
            1 fighter moved from Eastern United States to 90 Sea Zone
            1 fighter moved from 90 Sea Zone to 91 Sea Zone
            1 fighter moved from 90 Sea Zone to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
            1 destroyer placed in 10 Sea Zone
            Americans undo move 3.
            1 fighter placed in Western United States
Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs total
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Territory Summary for Americans :
Queensland : 1 fighter
    Philippines : 1 airfield, 1 harbour and 2 infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
    30 Sea Zone : 1 carrier and 1 fighter
    35 Sea Zone : 1 transport
    10 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
    19 Sea Zone : 1 flag, 1 submarine
    Central United States : 1 factory_major and 1 mech_infantry
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Gibraltar : 1 fighter
    Egypt : 1 fighter
    Morocco : 1 armour, 1 artillery and 3 infantry
    Tunisia : 1 flag, 1 mech_infantry
    92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
    101 Sea Zone : 1 transport
    Brazil : 1 flag
    91 Sea Zone : 1 carrier and 2 transports
Production/PUs Summary :
Germans : 40 / 55
    Russians : 37 / 47
    Japanese : 56 / 64
    Americans : 55 / 86
    Chinese : 5 / 12
    British : 32 / 38
    UK_Pacific : 7 / 10
    Italians : 12 / 18
    ANZAC : 10 / 16
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 9 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
            British buy 1 aaGun, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 cruiser and 1 submarine moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            2 fighters moved from 96 Sea Zone to 98 Sea Zone
            3 infantry moved from Persia to Iraq
            1 fighter moved from India to Iraq
            1 tactical_bomber moved from India to Iraq
            1 artillery moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
            Battle in French Madagascar
            Battle in 98 Sea Zone
                British attack with 1 cruiser, 2 fighters and 1 submarine
                Italians defend with 1 cruiser and 1 destroyer
                British win, taking French Madagascar from Neutral_Axis with 2 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 cruiser and 1 submarine
                Casualties for Italians: 1 cruiser and 1 destroyer
            Battle in Iraq
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                British win, taking Iraq from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from 98 Sea Zone to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from Iraq to Persia
            1 fighter moved from Iraq to Persia
            1 fighter moved from United Kingdom to 104 Sea Zone
            1 fighter moved from United Kingdom to 104 Sea Zone
            2 fighters moved from 104 Sea Zone to Gibraltar
Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 transport placed in 106 Sea Zone
            1 aaGun and 2 infantry placed in Egypt
Turn Complete - British
            British collect 35 PUs; end with 37 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,4,1,1,6,6,4,5,2,1,2,4,4,3,3,4,3
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 2 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 artillery, 1 factory_minor and 1 infantry
    Gibraltar : 1 airfield, 2 fighters, 1 harbour and 2 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 infantry
    French Madagascar : 1 flag, 1 infantry
    Algeria : 1 flag
    Tunisia : 1 infantry
    Italian Somaliland : 1 flag, 1 artillery
    Ethiopia : 1 flag
    106 Sea Zone : 1 transport
    Iraq : 1 flag, 1 infantry
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag
    72 Sea Zone : 1 transport
    Persia : 1 flag, 1 fighter and 1 tactical_bomber
    91 Sea Zone : 1 destroyer
    110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 40 / 55
    Russians : 37 / 47
    Japanese : 55 / 64
    Americans : 55 / 86
    Chinese : 6 / 6
    British : 35 / 43
    UK_Pacific : 7 / 9
    Italians : 12 / 18
    ANZAC : 10 / 16
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 6 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
I ddi not post China, although there was one combat. I am trying to save file space. You hit me on R!, I missed. Then hit on 2 and you, thankfully, missed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
            Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
            2 armour moved from Baltic States to Belarus
Combat - Italians
            Battle in Belarus
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Belarus, round 2 :  2/2 hits
                    Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                    1 armour owned by the Italians and 1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
Non Combat Move - Italians
            2 aaGuns, 2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
            1 fighter moved from Alexandria to Southern Italy
            1 artillery and 1 infantry moved from Alexandria to Tobruk
Place Units - Italians
            1 fighter and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 fighter and 1 marine
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                ANZAC win, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Celebes
Non Combat Move - ANZAC
            1 fighter moved from Queensland to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs total
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 marine
    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    South Australia : 1 infantry
    Celebes : 1 flag, 2 infantry
    44 Sea Zone : 1 transport
    33 Sea Zone : 1 cruiser, 1 fighter and 1 submarine
    55 Sea Zone : 1 destroyer
    62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 40 / 55
    Russians : 36 / 47
    Japanese : 52 / 64
    Americans : 55 / 86
    Chinese : 6 / 6
    British : 35 / 43
    UK_Pacific : 7 / 9
    Italians : 13 / 13
    ANZAC : 13 / 17
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 6 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
            1 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
    Tunisia : 1 infantry
    76 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 40 / 55
    Russians : 36 / 47
    Japanese : 52 / 64
    Americans : 55 / 86
    Chinese : 6 / 6
    British : 35 / 43
    UK_Pacific : 7 / 9
    Italians : 13 / 13
    ANZAC : 13 / 17
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 6 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
            4 infantry moved from Bulgaria to Romania
            1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry moved from Karelia to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            3 armour and 1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 bomber moved from Alexandria to Romania
            2 bombers moved from Alexandria to Bessarabia
            1 fighter moved from Alexandria to Southern Italy
            1 infantry moved from Vyborg to Novgorod
            5 infantry moved from Karelia to Novgorod
            1 tactical_bomber moved from 127 Sea Zone to Novgorod
            1 fighter moved from 127 Sea Zone to Novgorod
            1 artillery and 9 infantry moved from Baltic States to Belarus
            8 artilleries and 2 infantry moved from Poland to Eastern Poland
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            4 artilleries and 3 infantry moved from Eastern Poland to Belarus
            2 fighters moved from Western Germany to Novgorod
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            2 tactical_bombers moved from Western Germany to 114 Sea Zone
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
Combat - Germans
            Battle in Archangel
            Battle in Novgorod
                Germans attack with 3 fighters, 6 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 2 :  3/10 hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 :  1/3 hits
                    1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 submarine and 2 tactical_bombers
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 2 tactical_bombers in 114 Sea Zone, round 2 :  1/2 hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser
            Battle in Romania
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 4 infantry in Romania, round 2 :  1/5 hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 :  1/1 hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Bessarabia
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 :  3/4 hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            2 bombers moved from Bessarabia to Belarus
            1 bomber moved from Romania to Belarus
            1 fighter moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            1 fighter moved from Novgorod to 127 Sea Zone
            1 tactical_bomber moved from Novgorod to 127 Sea Zone
            2 tactical_bombers moved from 114 Sea Zone to Western Germany
            1 aaGun moved from Baltic States to Belarus
Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 44 PUs (3 lost to blockades); end with 45 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
            4 infantry moved from Bulgaria to Romania
            1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry moved from Karelia to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            3 armour and 1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 bomber moved from Alexandria to Romania
            2 bombers moved from Alexandria to Bessarabia
            1 fighter moved from Alexandria to Southern Italy
            1 infantry moved from Vyborg to Novgorod
            5 infantry moved from Karelia to Novgorod
            1 tactical_bomber moved from 127 Sea Zone to Novgorod
            1 fighter moved from 127 Sea Zone to Novgorod
            1 artillery and 9 infantry moved from Baltic States to Belarus
            8 artilleries and 2 infantry moved from Poland to Eastern Poland
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            4 artilleries and 3 infantry moved from Eastern Poland to Belarus
            2 fighters moved from Western Germany to Novgorod
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            2 tactical_bombers moved from Western Germany to 114 Sea Zone
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
Combat - Germans
            Battle in Archangel
            Battle in Novgorod
                Germans attack with 3 fighters, 6 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 2 :  3/10 hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 :  1/3 hits
                    1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 submarine and 2 tactical_bombers
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 2 tactical_bombers in 114 Sea Zone, round 2 :  1/2 hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser
            Battle in Romania
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 4 infantry in Romania, round 2 :  1/5 hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 :  1/1 hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Bessarabia
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 :  3/4 hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            2 bombers moved from Bessarabia to Belarus
            1 bomber moved from Romania to Belarus
            1 fighter moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            1 fighter moved from Novgorod to 127 Sea Zone
            1 tactical_bomber moved from Novgorod to 127 Sea Zone
            2 tactical_bombers moved from 114 Sea Zone to Western Germany
            1 aaGun moved from Baltic States to Belarus
Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 44 PUs (3 lost to blockades); end with 45 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
    Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
    Romania : 3 infantry
    Germany : 1 armour, 1 factory_major and 9 mech_infantrys
    Southern Italy : 1 fighter
    Belarus : 1 aaGun, 5 artilleries, 3 bombers, 2 fighters and 12 infantry
    Karelia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 3 armour, 2 infantry and 1 mech_infantry
    Eastern Poland : 1 flag, 2 aaGuns, 4 armour, 8 artilleries, 10 infantry and 9 mech_infantrys
    Bessarabia : 1 flag, 2 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
    Smolensk : 1 flag, 1 mech_infantry
    Bulgaria : 1 flag
    Greece : 1 flag
    127 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
    Finland : 1 flag
Production/PUs Summary :
Germans : 47 / 55
    Russians : 29 / 47
    Japanese : 52 / 64
    Americans : 55 / 86
    Chinese : 6 / 6
    British : 35 / 43
    UK_Pacific : 7 / 9
    Italians : 13 / 13
    ANZAC : 13 / 17
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 6 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 7 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.658
        Median : 4.000
        Variance : 0.216
        Standard Deviation : 0.465
        Total rolls : 38
Null / Other
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.625
        Median : 3.500
        Variance : 0.286
        Standard Deviation : 0.535
        Total rolls : 8
Germans Combat
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 6 times
        Average roll : 3.682
        Median : 4.000
        Variance : 0.857
        Standard Deviation : 0.926
        Total rolls : 22
Russians Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.625
        Median : 3.500
        Variance : 0.286
        Standard Deviation : 0.535
        Total rolls : 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Sorry, I pressed: Done, by mistake. My finger slipped.
income 36. One combat, zero TUV, in Smolensk. Failed to take it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
            Japanese buy 5 armour, 3 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 armour moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Shan State to Yunnan
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            3 armour moved from Hopei to Yunnan
            3 mech_infantrys moved from Shantung to Hunan
            1 mech_infantry moved from French Indo China to Yunnan
            1 armour, 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 37 Sea Zone to 44 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 44 Sea Zone
            1 carrier moved from 37 Sea Zone to 44 Sea Zone
            1 fighter moved from 37 Sea Zone to Celebes
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 cruiser moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to Philippines
            1 fighter moved from Kwangsi to Philippines
            1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Hopei to Chahar
            1 bomber moved from Kwangsi to Chahar
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Kweichow
            2 fighters moved from Kwangsi to Philippines
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Hunan to Yunnan
            2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
            1 fighter moved from 37 Sea Zone to Celebes
            2 tactical_bombers moved from 37 Sea Zone to Celebes
Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 destroyers and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 4 fighters and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in Philippines, round 2 :  4/7 hits
                    Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Celebes, round 2 :  1/6 hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 :  0/2 hits
                    1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Celebes, round 3 :  4/6 hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 :  1/3 hits
                    Chinese roll dice for 1 artillery in Chahar, round 2 :  0/1 hits
                    1 artillery owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
            1 bomber moved from Chahar to Kwangsi
            4 fighters moved from Philippines to 35 Sea Zone
            2 fighters moved from Celebes to 44 Sea Zone
            2 tactical_bombers moved from Celebes to 44 Sea Zone
Place Units - Japanese
            2 armour and 1 mech_infantry placed in Shantung
            3 armour placed in French Indo China
            3 fighters placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
            Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 64 to 61
            EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Iwo Jima : 1 infantry
    Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
    Kwangsi : 1 flag, 1 bomber, 5 fighters and 6 tactical_bombers
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 2 infantry
    Yunnan : 1 flag, 4 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
    Kweichow : 1 flag, 1 aaGun and 1 infantry
    Hunan : 1 flag, 3 mech_infantrys
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 2 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag
    Burma : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
    Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
    French Indo China : 1 flag, 3 armour and 1 factory_minor
    Celebes : 1 flag, 1 artillery and 1 mech_infantry
    Java : 1 flag
    Sumatra : 1 flag
    44 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
    37 Sea Zone : 1 flag
    35 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 transports
Production/PUs Summary :
Germans : 47 / 55
    Russians : 29 / 36
    Japanese : 60 / 61
    Americans : 53 / 86
    Chinese : 5 / 6
    British : 35 / 43
    UK_Pacific : 5 / 9
    Italians : 13 / 13
    ANZAC : 10 / 17
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 6 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
I am done for tonight. Playing a game of 7 Wonders with my 8 year old , then I’ll be sitting up with my wife. Looking forward to seeing what I can do with the Allies.
Have a good evening.
Will not be able to play as much tomorrow, as the restaurant opens Tues-Sat. Always lots to do on Tuesday.
I just looked up that game - looks like fun!
Enjoy your family time, and I look forward to your turn when you have a chance.
We have owned it since Christmas and play modt days. My wife and I used to play A&A, but cannot spare the time any more. We play games we can finish in an hour.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
            1 artillery and 1 infantry moved from Tobruk to Alexandria
Combat - Italians
            Battle in Alexandria
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  0/2 hits
                    British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 :  1/2 hits
                    British roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
Non Combat Move - Italians
            2 mech_infantrys moved from Southern Italy to Yugoslavia
Place Units - Italians
            3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,4
            Italians collect 6 PUs (6 lost to blockades); end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            4 armour, 8 artilleries, 10 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Romania to Eastern Poland
            2 infantry moved from Bessarabia to Eastern Poland
            3 bombers and 2 fighters moved from Belarus to Russia
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 tactical_bomber moved from 127 Sea Zone to 112 Sea Zone
            1 fighter moved from 127 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            5 infantry moved from Novgorod to Belarus
            3 armour, 2 infantry and 1 mech_infantry moved from Archangel to Belarus
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 carrier, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            3 mech_infantrys moved from Western Germany to Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            4 armour, 8 artilleries, 10 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Romania to Eastern Poland
            2 infantry moved from Bessarabia to Eastern Poland
            3 bombers and 2 fighters moved from Belarus to Russia
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 tactical_bomber moved from 127 Sea Zone to 112 Sea Zone
            1 fighter moved from 127 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            5 infantry moved from Novgorod to Belarus
            3 armour, 2 infantry and 1 mech_infantry moved from Archangel to Belarus
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 carrier, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            3 mech_infantrys moved from Western Germany to Poland
Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia :  0/3 hits
                Bombing raid in Russia rolls: 4,5,4 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total.
            Cleaning up after air battles
Non Combat Move - Germans
            2 fighters moved from Russia to Belarus
            3 bombers moved from Russia to Novgorod
            2 aaGuns moved from Eastern Poland to Belarus
Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            2 armour and 6 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3
            Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 28 PUs;
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Nenetsia to Russia
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
Combat - Russians
            Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
            2 infantry moved from Urals to Vologda
            1 infantry moved from Vologda to Russia
            4 infantry moved from Novosibirsk to Samara
            2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Caucasus to Rostov
            3 infantry moved from Volgograd to Tambov
            10 infantry moved from Bryansk to Russia
            2 aaGuns, 1 armour, 10 artilleries, 24 infantry and 1 mech_infantry moved from Bryansk to Tambov
Place Units - Russians
            1 infantry placed in Ukraine
            1 artillery and 4 infantry placed in Russia
            3 infantry placed in Volgograd
Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs total
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Territory Summary for Russians :
Sakha : 2 infantry
    Bryansk : 2 infantry
    Rostov : 1 infantry
    Archangel : 1 infantry
    Bessarabia : 1 infantry
    Russia : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 20 infantry, 5 mech_infantrys and 1 tactical_bomber
    Tambov : 2 aaGuns, 1 armour, 10 artilleries, 27 infantry and 1 mech_infantry
    Ukraine : 1 factory_minor and 1 infantry
    Western Ukraine : 1 infantry
    Novosibirsk : 2 aaGuns and 10 infantry
    Vologda : 2 infantry
    Volgograd : 1 factory_minor and 3 infantry
    Smolensk : 1 infantry
    Samara : 4 infantry
    125 Sea Zone : 1 submarine
    113 Sea Zone : 1 submarine
    Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 45 / 55
    Russians : 31 / 38
    Japanese : 54 / 61
    Americans : 54 / 79
    Chinese : 6 / 6
    British : 36 / 45
    UK_Pacific : 6 / 9
    Italians : 12 / 7
    ANZAC : 14 / 18
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
            Japanese buy 4 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            4 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
            3 armour moved from French Indo China to Burma
            3 mech_infantrys moved from Hunan to Burma
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Hopei
            2 armour and 1 mech_infantry moved from Shantung to Hunan
            1 armour and 1 artillery moved from Philippines to 35 Sea Zone
            1 mech_infantry moved from Celebes to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 4 fighters and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            1 armour, 2 artilleries and 1 mech_infantry moved from 42 Sea Zone to Java
            6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            1 bomber moved from Kwangsi to 19 Sea Zone
Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 4 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Java, round 2 :  4/12 hits
                    ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 :  1/3 hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 19 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 19 Sea Zone, round 2 :  1/3 hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 7 armour, 4 artilleries, 4 infantry and 5 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 7 armour, 4 artilleries, 4 infantry and 5 mech_infantrys in Burma, round 2 :  2/20 hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 7 armour, 4 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
            1 aaGun moved from Kweichow to Yunnan
            6 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            1 bomber and 1 fighter moved from 19 Sea Zone to Kwangsi
            2 fighters moved from 6 Sea Zone to Kwangsi
Place Units - Japanese
            4 fighters placed in Japan
            1 infantry and 2 mech_infantrys placed in Shantung
            2 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs