No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
Thank you fir the beratement.
I apologise.
No worries!
I seemed to have forgotten to buy 2Tts, so have edited out a SUB and a DD. Luckily, there was no combat, so have got away with it. Again, I did this to save my having to redo the whole go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 artillery, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from Wake Island to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Wake Island
1 marine moved from Eastern United States to 101 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Sumatra
Battle in French West Africa
Non Combat Move - Americans
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 106 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
Americans undo move 2.
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Territory Summary for Americans :
Caroline Islands : 1 artillery, 2 fighters and 1 infantry
Marianas : 1 flag, 1 infantry and 1 marine
Philippines : 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 airfield and 1 fighter
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 marine
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 mech_infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine and 1 transport
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 destroyer, 2 submarines and 1 transport
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Trans-Jordan : 1 armour and 1 mech_infantry
Gibraltar : 1 fighter
New Brunswick Nova Scotia : 2 infantry
Egypt : 1 mech_infantry
Morocco : 3 artilleries and 3 infantry
French West Africa : 1 flag, 1 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
87 Sea Zone : 1 transport
106 Sea Zone : 1 cruiser, 1 marine and 1 transport
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 fighter
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
101 Sea Zone : 1 carrier and 1 transport
Brazil : 1 flag
Production/PUs Summary :
Germans : 52 / 62
Russians : 26 / 33
Japanese : 56 / 64
Americans : 64 / 99
Chinese : 5 / 10
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 13 / 8
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter moved from Shensi to Szechwan
3 infantry moved from Shensi to Szechwan
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Hunan : 1 infantry
Szechwan : 5 infantry
Sikang : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 52 / 62
Russians : 26 / 33
Japanese : 54 / 64
Americans : 64 / 99
Chinese : 7 / 8
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 13 / 8
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 42 PUs;
British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 fighter moved from Trans-Jordan to Eastern Persia
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
5 infantry moved from Iraq to Persia
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
Combat - British
Battle in West India
Non Combat Move - British
1 aaGun moved from Iraq to Persia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from Morocco to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
Place Units - British
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Iraq
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
West India : 2 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 fighter
Gibraltar : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Rhodesia : 1 infantry
French Madagascar : 1 flag
Algeria : 1 flag, 1 artillery and 2 infantry
Syria : 1 flag
Tunisia : 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 3 submarines
Iraq : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys
92 Sea Zone : 3 destroyers and 2 transports
Eastern Persia : 1 flag, 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
79 Sea Zone : 1 submarine and 1 transport
Persia : 1 flag, 1 aaGun, 2 artilleries and 5 infantry
Production/PUs Summary :
Germans : 52 / 62
Russians : 26 / 33
Japanese : 52 / 64
Americans : 64 / 99
Chinese : 7 / 8
British : 36 / 45
UK_Pacific : 2 / 0
Italians : 13 / 8
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Bryansk
Combat - Italians
Battle in Rostov
Italians attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Italians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/3 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,2,4,1,5,4,2,1
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Paulau Island to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 marine
Japanese defend with 1 bomber
ANZAC win, taking Borneo from Japanese with 1 marine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 flag
Marshall Islands : 1 flag
Borneo : 1 flag, 1 marine
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
Java : 1 flag, 2 infantry
Sumatra : 1 fighter
42 Sea Zone : 1 destroyer and 1 transport
41 Sea Zone : 1 submarine
43 Sea Zone : 1 cruiser
33 Sea Zone : 1 fighter and 1 transport
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 52 / 62
Russians : 24 / 33
Japanese : 44 / 64
Americans : 64 / 99
Chinese : 7 / 8
British : 36 / 45
UK_Pacific : 2 / 0
Italians : 15 / 5
ANZAC : 18 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 1 fighter
Algeria : 2 infantry
Production/PUs Summary :
Germans : 52 / 62
Russians : 24 / 33
Japanese : 44 / 64
Americans : 64 / 99
Chinese : 7 / 8
British : 36 / 45
UK_Pacific : 2 / 0
Italians : 15 / 5
ANZAC : 18 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 5 mech_infantrys moved from Poland to Belarus
1 artillery moved from Archangel to Vologda
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Novgorod to Vologda
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Russia
3 bombers moved from Western Germany to Russia
1 bomber moved from Western Germany to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Southern France to France
Intercept in RUssia?
No, thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 5 mech_infantrys moved from Poland to Belarus
1 artillery moved from Archangel to Vologda
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Novgorod to Vologda
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Russia
3 bombers moved from Western Germany to Russia
1 bomber moved from Western Germany to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Southern France to France
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 bomber in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 5 mech_infantrys in Belarus, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Archangel to Bryansk
1 bomber moved from Vologda to Novgorod
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Tambov to Bryansk
2 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
2 fighters moved from 112 Sea Zone to Novgorod
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,3,5,4,3,1,3
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
Germany : 1 factory_major
Belarus : 1 flag, 1 armour, 1 infantry and 5 mech_infantrys
Karelia : 1 flag
Bryansk : 1 flag, 2 aaGuns, 5 armour, 13 artilleries, 3 bombers, 4 fighters, 31 infantry, 12 mech_infantrys and 1 tactical_bomber
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag
Unlucky. That is 3/14 lost to SBR, I believe.
Off to work, so goodnight.
Such is life!
Hope work goes well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
6 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser and 1 transport
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Rostov
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 infantry and 2 mech_infantrys
Russians win, taking Rostov from Italians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 1 infantry
Casualties for Italians: 2 artilleries, 1 infantry and 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Volgograd to Tambov
Place Units - Russians
4 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Territory Summary for Russians :
Sakha : 2 infantry
Rostov : 5 infantry
Archangel : 1 mech_infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 15 artilleries, 1 factory_major, 2 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 aaGun, 1 factory_minor and 8 infantry
Smolensk : 1 infantry
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 54 / 69
Russians : 24 / 31
Japanese : 44 / 64
Americans : 64 / 99
Chinese : 7 / 8
British : 36 / 45
UK_Pacific : 2 / 0
Italians : 13 / 5
ANZAC : 18 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 carriers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Sakha
Japanese take Amur from Russians
1 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
1 armour and 1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Shantung to Chahar
1 armour moved from Shantung to Hopei
1 armour moved from Shantung to Hunan
1 infantry moved from Shan State to Yunnan
2 fighters moved from Manchuria to Sakha
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 5 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from 36 Sea Zone to 37 Sea Zone
2 armour moved from French Indo China to Szechwan
1 armour moved from Yunnan to India
2 armour and 1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from French Indo China to Szechwan
3 fighters moved from French Indo China to Sikang
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 carriers, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Sakha
Japanese take Amur from Russians
1 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
1 armour and 1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Shantung to Chahar
1 armour moved from Shantung to Hopei
1 armour moved from Shantung to Hunan
1 infantry moved from Shan State to Yunnan
2 fighters moved from Manchuria to Sakha
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 5 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from 36 Sea Zone to 37 Sea Zone
2 armour moved from French Indo China to Szechwan
1 armour moved from Yunnan to India
2 armour and 1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from French Indo China to Szechwan
3 fighters moved from French Indo China to Sikang
Combat - Japanese
Battle in Philippines
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 7/8 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 cruiser owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in Sikang
Japanese attack with 3 fighters
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 3 fighters in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 3 fighters remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Szechwan
Japanese attack with 4 armour, 1 fighter and 1 mech_infantry
Chinese defend with 5 infantry
Japanese roll dice for 4 armour, 1 fighter and 1 mech_infantry in Szechwan, round 2 : 3/6 hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 4 armour and 1 fighter in Szechwan, round 3 : 4/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 armour and 1 fighter remaining. Battle score for attacker is 11
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Sakha, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Sakha, round 2 : 2/2 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese roll dice for 2 fighters in Sakha, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Sakha, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Sakha to Manchuria
1 fighter moved from 43 Sea Zone to 36 Sea Zone
3 fighters moved from 37 Sea Zone to India
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Manchuria to Amur
1 fighter moved from Szechwan to French Indo China
3 fighters moved from Sikang to Yunnan
1 fighter moved from Iwo Jima to Japan
2 fighters and 5 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 infantry placed in French Indo China
1 aaGun and 2 infantry placed in India
3 mech_infantrys placed in Shantung
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 62 to 59
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag, 3 fighters and 1 infantry
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 3 fighters and 1 infantry
Suiyuyan : 1 flag, 1 armour and 1 mech_infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 armour and 1 infantry
Hopei : 1 flag, 1 armour
Szechwan : 1 flag, 4 armour
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 infantry
Celebes : 1 flag, 1 armour and 1 infantry
44 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 2 battleships, 9 carriers, 1 cruiser, 8 fighters, 6 tactical_bombers and 1 transport
35 Sea Zone : 1 transport
39 Sea Zone : 1 flag, 1 destroyer and 1 transport
20 Sea Zone : 1 destroyer
5 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 54 / 69
Russians : 23 / 31
Japanese : 54 / 59
Americans : 59 / 99
Chinese : 3 / 8
British : 36 / 45
UK_Pacific : 2 / 0
Italians : 13 / 5
ANZAC : 18 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I am swapping Ft and Sub for a second CV.
ok