@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Variance (axis) vs Kamikazepilot - Bal mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to RussiaCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 10 infantry moved from Vologda to Russia
1 submarine moved from 91 Sea Zone to 88 Sea ZonePlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 6 destroyers and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 mech_infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour, 2 bombers and 2 mech_infantrys moved from Eastern Persia to Persia
2 submarines moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor and 1 infantry
Japanese win, taking Persia from British with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from India to Eastern Persia
2 bombers moved from Persia to Eastern Persia
1 aaGun moved from Sikang to Kazakhstan
2 mech_infantrys moved from Kweichow to Sikang
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Tsinghai to Shensi
2 artilleries and 5 infantry moved from Tsinghai to Kazakhstan
4 fighters moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
8 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
6 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 3 fighters
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Philippines: 3 fighters
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in West India
2 armour and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 74 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 marine moved from Queensland to 54 Sea Zone
3 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
4 fighters and 4 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Borneo
Battle in Caroline Islands
Americans attack with 4 fighters, 3 infantry, 1 marine, 3 mech_infantrys and 4 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Borneo from Japanese, taking Caroline Islands from Japanese with 4 fighters, 3 infantry, 1 marine, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
4 fighters and 4 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from 42 Sea Zone to Queensland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
4 destroyers and 3 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
13 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 battleship moved from 54 Sea Zone to 33 Sea ZoneCombat - British
Battle in Persia
British attack with 3 armour and 1 bomber
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British win, taking Persia from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 armour
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - British
1 bomber moved from Persia to Iraq
1 fighter moved from Alexandria to Iraq
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to IcelandPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 armour placed in Egypt
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
French defend with 2 infantry; ANZAC defend with 2 infantry
Italians win, taking Alexandria from British with 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Southern Italy
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to Tobruk
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour placed in Southern Italy
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 fighters moved from Novgorod to Russia
2 bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
4 bombers moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 4 bombers and 1 destroyer
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 4 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,3,5 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
2 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
4 bombers moved from 125 Sea Zone to Western Germany
1 battleship, 1 cruiser and 2 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 armour moved from Novgorod to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Northwest Persia to VolgogradPlace Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
3 tactical_bombers placed in NovgorodTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 armour, 25 artilleries, 2 fighters, 73 infantry and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 4 armour, 25 artilleries, 2 fighters, 73 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 4 armour, 25 artilleries, 2 fighters, 73 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Evenkiyskiy
6 aaGuns moved from Russia to VologdaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 31 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
2 bombers moved from Eastern Persia to Persia
3 mech_infantrys moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from West India to Persia
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Hopei to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Sikang to Turkmenistan
1 infantry moved from Kazakhstan to Sikang
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Urals to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Persia
Japanese attack with 3 armour, 2 bombers and 5 mech_infantrys
British defend with 2 armour and 1 factory_minor
Japanese win, taking Persia from British with 3 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 armour
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
2 bombers moved from Persia to Eastern Persia
1 aaGun moved from Kazakhstan to Turkmenistan
3 infantry moved from Kazakhstan to Turkmenistan
2 artilleries moved from Kazakhstan to Turkmenistan
3 carriers, 5 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Philippines to Japan
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
2 armour and 1 mech_infantry placed in West India
2 armour and 1 mech_infantry placed in India
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Japanese collect 57 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 96 PUs -
I surrender. No way I can recover from this! Thanks for playing :-)
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Ahh ok. Good game though! Care to switch sides and try a rematch?
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Sure. How do I setup a bal mod game?
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pretty easy. open triplea and click “select map” and then choose “World War II Global 1940 Balanced Mod3”. If its not in the list then do “Download maps” and get a copy. Enter the emails and thread ID as usual and off you go.
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On secont thought, I think I’ll pass for another bal mod game. Sorry
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On secont thought, I think I’ll pass for another bal mod game. Sorry
OK, if you change your mind, look me up.
gg





