@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Variance (axis) vs Kamikazepilot - Bal mod
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
15 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Egypt to 80 Sea Zone
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
1 battleship moved from 33 Sea Zone to 54 Sea ZoneCombat - British
Battle in Persia
British attack with 1 armour and 2 infantry
Japanese defend with 1 armour and 1 factory_minor
British win, taking Persia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 80 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 cruiserNon Combat Move - British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Morocco to Malta
2 submarines moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 82 Sea Zone to 87 Sea ZonePlace Units - British
2 destroyers and 1 transport placed in 106 Sea Zone
1 factory_minor placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 bomber moved from Eastern Poland to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bryansk to Novgorod
1 armour moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 artilleries moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
4 infantry moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 destroyers, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
3 infantry moved from Libya to Tobruk
1 fighter moved from Malta to TobrukCombat - French
Battle in Tobruk
French attack with 1 fighter and 3 infantry
Italians defend with 2 artilleries, 3 infantry and 1 mech_infantry
retreated to Tobruk
Italians win with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for French: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
3 infantry moved from Libya to Tobruk
1 fighter moved from Malta to TobrukCombat - French
Battle in Tobruk
French attack with 1 fighter and 3 infantry
Italians defend with 2 artilleries, 3 infantry and 1 mech_infantry
retreated to Tobruk
Italians win with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for French: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 1 fighter and 1 infantry
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by French to Alexandria: 1 fighter and 1 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 factory_minor, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Rostov
2 fighters and 4 tactical_bombers moved from Eastern Poland to Rostov
1 mech_infantry moved from Belarus to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 fighters, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 4 tactical_bombers moved from Rostov to Bryansk
1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Archangel to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
2 aaGuns, 13 armour, 6 artilleries, 27 infantry and 3 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 artillery moved from Southern France to France
5 bombers moved from Southern France to Western Germany
1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 105 Sea ZonePlace Units - Germans
3 submarines placed in 93 Sea Zone
2 bombers placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
1 factory_minor placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 93 Sea ZoneNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
6 infantry moved from Novosibirsk to VologdaPlace Units - Russians
1 armour, 4 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 mech_infantry moved from West India to 79 Sea Zone
1 mech_infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Kweichow to Kansu
2 bombers moved from India to Kansu
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 battleships moved from 41 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Iraq
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Iraq from British, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Battle in Kansu
Japanese attack with 2 bombers and 2 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Java from ANZAC with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
1 aaGun, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 tactical_bomber moved from Kansu to Kweichow
2 bombers moved from Kansu to Kweichow
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from 54 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
1 bomber moved from 42 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 11 Sea Zone to 10 Sea Zone
1 infantry and 3 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
1 infantry placed in Western United States
1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
15 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 carrier; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
1 armour and 2 infantry moved from Persia to Iraq
2 submarines moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea ZoneCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 80 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 4 submarines
Italians defend with 1 destroyer and 1 fighter
2 submarines owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 armour and 2 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
British win, taking Iraq from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 fighter moved from Malta to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
1 fighter moved from Eastern United States to MoroccoPlace Units - British
3 armour placed in Persia
1 carrier placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 aaGuns, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
4 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 bomber moved from Novgorod to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,4
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 destroyers and 2 submarines moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 2 submarines
Japanese defend with 2 battleships and 1 transport
Units damaged: 2 battleships owned by the Japanese
ANZAC win, taking Sumatra from Japanese, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 41
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 2 battleships and 1 transportNon Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 fighter moved from Alexandria to PersiaTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 bombers moved from Western Germany to Russia
2 fighters moved from Bryansk to RussiaCombat - Germans
Germans creates battle in territory 93 Sea Zone -
Intercept Moscow SBR?
-
Max intercept
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 bombers moved from Western Germany to Russia
2 fighters moved from Bryansk to RussiaCombat - Germans
Germans creates battle in territory 93 Sea Zone
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,5,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
5 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
7 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to BryanskPlace Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
2 bombers placed in Western Germany
1 infantry placed in Novgorod
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,1
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 mech_infantrys moved from Russia to Samara
2 mech_infantrys moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
5 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
1 submarine moved from 93 Sea Zone to 91 Sea ZonePlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs





