no scrambling
Variance (axis) vs Kamikazepilot - Bal mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 fighters moved from Novgorod to Russia
2 bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
4 bombers moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 4 bombers and 1 destroyer
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 4 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,3,5 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
2 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
4 bombers moved from 125 Sea Zone to Western Germany
1 battleship, 1 cruiser and 2 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 armour moved from Novgorod to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Northwest Persia to VolgogradPlace Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
3 tactical_bombers placed in NovgorodTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 armour, 25 artilleries, 2 fighters, 73 infantry and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 4 armour, 25 artilleries, 2 fighters, 73 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 4 armour, 25 artilleries, 2 fighters, 73 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Evenkiyskiy
6 aaGuns moved from Russia to VologdaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 31 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
2 bombers moved from Eastern Persia to Persia
3 mech_infantrys moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from West India to Persia
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Hopei to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Sikang to Turkmenistan
1 infantry moved from Kazakhstan to Sikang
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Urals to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Persia
Japanese attack with 3 armour, 2 bombers and 5 mech_infantrys
British defend with 2 armour and 1 factory_minor
Japanese win, taking Persia from British with 3 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 armour
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
2 bombers moved from Persia to Eastern Persia
1 aaGun moved from Kazakhstan to Turkmenistan
3 infantry moved from Kazakhstan to Turkmenistan
2 artilleries moved from Kazakhstan to Turkmenistan
3 carriers, 5 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Philippines to Japan
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
2 armour and 1 mech_infantry placed in West India
2 armour and 1 mech_infantry placed in India
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Japanese collect 57 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 96 PUs -
I surrender. No way I can recover from this! Thanks for playing :-)
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Ahh ok. Good game though! Care to switch sides and try a rematch?
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Sure. How do I setup a bal mod game?
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pretty easy. open triplea and click “select map” and then choose “World War II Global 1940 Balanced Mod3”. If its not in the list then do “Download maps” and get a copy. Enter the emails and thread ID as usual and off you go.
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On secont thought, I think I’ll pass for another bal mod game. Sorry
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On secont thought, I think I’ll pass for another bal mod game. Sorry
OK, if you change your mind, look me up.
gg





