@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Variance (axis) vs Kamikazepilot - Bal mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
French defend with 2 infantry; ANZAC defend with 2 infantry
Italians win, taking Alexandria from British with 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Southern Italy
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to Tobruk
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour placed in Southern Italy
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 fighters moved from Novgorod to Russia
2 bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
4 bombers moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 4 bombers and 1 destroyer
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 4 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,3,5 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
2 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
4 bombers moved from 125 Sea Zone to Western Germany
1 battleship, 1 cruiser and 2 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 armour moved from Novgorod to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Northwest Persia to VolgogradPlace Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
3 tactical_bombers placed in NovgorodTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 armour, 25 artilleries, 2 fighters, 73 infantry and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 4 armour, 25 artilleries, 2 fighters, 73 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 4 armour, 25 artilleries, 2 fighters, 73 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Evenkiyskiy
6 aaGuns moved from Russia to VologdaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 31 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
2 bombers moved from Eastern Persia to Persia
3 mech_infantrys moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from West India to Persia
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Hopei to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Sikang to Turkmenistan
1 infantry moved from Kazakhstan to Sikang
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Urals to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Persia
Japanese attack with 3 armour, 2 bombers and 5 mech_infantrys
British defend with 2 armour and 1 factory_minor
Japanese win, taking Persia from British with 3 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 armour
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
2 bombers moved from Persia to Eastern Persia
1 aaGun moved from Kazakhstan to Turkmenistan
3 infantry moved from Kazakhstan to Turkmenistan
2 artilleries moved from Kazakhstan to Turkmenistan
3 carriers, 5 fighters, 4 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Philippines to Japan
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
2 armour and 1 mech_infantry placed in West India
2 armour and 1 mech_infantry placed in India
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Japanese collect 57 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 96 PUs -
I surrender. No way I can recover from this! Thanks for playing :-)
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Ahh ok. Good game though! Care to switch sides and try a rematch?
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Sure. How do I setup a bal mod game?
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pretty easy. open triplea and click “select map” and then choose “World War II Global 1940 Balanced Mod3”. If its not in the list then do “Download maps” and get a copy. Enter the emails and thread ID as usual and off you go.
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On secont thought, I think I’ll pass for another bal mod game. Sorry
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On secont thought, I think I’ll pass for another bal mod game. Sorry
OK, if you change your mind, look me up.
gg





