The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
dat waren wel even puzzels met Frankrijk en Rusland… maar is me gelukt!
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from French Indo China to Shan State
1 submarine moved from 35 Sea Zone to 46 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
5 fighters moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour, 1 artillery and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
Japanese take Northwest Persia from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Nenetsia to Archangel
1 mech_infantry moved from Vologda to Archangel
1 armour and 3 mech_infantrys moved from Archangel to Novgorod
1 mech_infantry moved from Manchuria to Shantung
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Hunan to Szechwan
2 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 destroyer
Japanese win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
5 fighters moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
2 mech_infantrys placed in Shantung
1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,4,4,1,2,6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,1,1
Japanese collect 56 PUs (5 lost to blockades); end with 56 PUs total
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 mech_infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 bomber moved from Norway to Karelia
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Karelia
Americans attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Karelia from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 96 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 bomber moved from Karelia to Norway
2 infantry and 1 mech_infantry moved from Norway to Finland
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
2 transports moved from 112 Sea Zone to 109 Sea Zone
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Norway
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
5 carriers and 12 submarines moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
4 fighters moved from 46 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone
1 factory_minor placed in Finland
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 1x factory_minor, 6x factory_minor, 13x factory_major; Remaining resources: 63 PUs;
Germans buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 bomber moved from Bryansk to Vyborg
2 fighters moved from Bryansk to Karelia
1 bomber moved from Bryansk to Karelia
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Holland Belgium to France
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
Combat - Germans
Battle in Karelia
Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 armour and 1 mech_infantry
Germans win, taking Karelia from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Vyborg
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Germans win, taking Vyborg from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vyborg to Germany
1 bomber moved from Karelia to Novgorod
1 aaGun moved from Belarus to Novgorod
2 fighters moved from Karelia to Novgorod
2 mech_infantrys moved from Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
5 fighters moved from Bryansk to Germany
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Ben vergeten te bestellen voor Noorwegen… Had daar 3 tanks willen plaatsen.
Had dat iets veranderd aan je beurt? Zo ja dan laten we het mooi zo :-)
Is te ingewikkeld om te repareren denk ik. We laten het wel zo. :|
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Norway: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 bombers moved from Norway to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from India to Northwest Persia
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Burma to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from India to Yunnan
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 4 bombers and 1 destroyer
Italians defend with 2 destroyers, 2 fighters and 1 transport
British win with 2 bombers remaining. Battle score for attacker is 11
Casualties for British: 2 bombers and 1 destroyer
Casualties for Italians: 2 destroyers, 2 fighters and 1 transport
Battle in Western Germany
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 artillery
British win, taking Western Germany from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Northwest Persia
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Northwest Persia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Denmark
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking Denmark from Germans, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Malta
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Northwest Persia to Iraq
2 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
2 infantry moved from India to West India
5 infantry moved from India to Burma
1 armour moved from Burma to India
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
3 fighters moved from Norway to Finland
1 fighter moved from Western Germany to Finland
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from 95 Sea Zone to Egypt
1 bomber moved from 95 Sea Zone to Egypt
Place Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
5 infantry placed in United Kingdom
1 fighter and 2 infantry placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Place Units - UK_Pacific
2 artilleries, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 armour moved from Rostov to Caucasus
1 armour moved from Caucasus to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
1 fighter moved from Ukraine to 96 Sea Zone
1 bomber moved from Germany to 96 Sea Zone
Combat - Italians
Battle in Western Germany
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians win, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 transport; Americans defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Ukraine to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 96 Sea Zone to Malta
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 fighter moved from Burma to 37 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Burma to India
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Oei, ik heb deze thuis openstaan en de ronde al gespeeld, maar moet denk ik nog op post turn summary klikken ;)
De kansen op sz 6 stijgen procentje voor procentje, wordt een fascinerende bouwbattle daar :P
Ga je de vervelendste battles nu ff opnieuw rollen? :-P
Ga je de vervelendste battles nu ff opnieuw rollen? :-P
Haha nee, er was 1 battle die goed moest lopen en daar had ik mazzel dus opnieuw rollen is geen optie ;)|
Je transportje bij Iwo Jima heeft niks meer om te transporteren :P
Haha mooie actie. Ik wist dat Iwo Jima een harde noot was om te kraken maar dit hadden mijn mariniers niet verwacht
Haha ja, je vloot leverde me een gecaluleerde 10% op, de mariniers met 9 vliegtuigen op 2 poppen iets meer :P
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Mijn excuses voor het niet hebben van de turn summary, had 'm schijnbaar op done geklikt ipv post turn summary voordat ik naar werk ging.