@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 8 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
9 fighters and 1 tactical_bomber moved from 22 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from 19 Sea Zone to Manchuria
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
4 fighters moved from Sardinia to Egypt
2 bombers moved from Sardinia to Egypt
1 fighter moved from Hopei to Manchuria
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
Combat - Americans
Battle in Manchuria
Americans attack with 2 artilleries, 10 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor and 9 infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Soviet Far East
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
8 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from 25 Sea Zone to Midway
2 carriers, 1 cruiser and 3 destroyers moved from 25 Sea Zone to 19 Sea Zone
1 bomber moved from 20 Sea Zone to Chahar
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 carriers and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries and 2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 armour and 1 infantry placed in Norway
8 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
3 infantry moved from Chahar to Jehol
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Kansu
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 8 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
9 fighters and 1 tactical_bomber moved from 22 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from 19 Sea Zone to Manchuria
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
4 fighters moved from Sardinia to Egypt
2 bombers moved from Sardinia to Egypt
1 fighter moved from Hopei to Manchuria
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
Combat - Americans
Battle in Manchuria
Americans attack with 2 artilleries, 10 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor and 9 infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Soviet Far East
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
8 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from 25 Sea Zone to Midway
2 carriers, 1 cruiser and 3 destroyers moved from 25 Sea Zone to 19 Sea Zone
1 bomber moved from 20 Sea Zone to Chahar
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 carriers and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries and 2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 armour and 1 infantry placed in Norway
8 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
3 infantry moved from Chahar to Jehol
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Kansu
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Purchase Units - British
British buy 3 fighters; Remaining resources: 5 PUs;
Combat Move - British
3 fighters moved from Norway to United Kingdom
3 fighters moved from United Kingdom to 91 Sea Zone
3 fighters moved from Union of South Africa to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 battleship moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to Persia
1 mech_infantry moved from Norway to Karelia
British take Karelia from Germans
1 infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
Combat - British
Battle in Persia
British attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor and 1 fighter; Japanese defend with 2 artilleries
Germans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -11
Casualties for British: 1 bomber and 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
Place Units - British
3 fighters placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Italians creates battle in territory 91 Sea Zone
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 3 fighters; Americans defend with 2 carriers, 1 destroyer and 7 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 2 carriers, 1 destroyer, 3 fighters and 7 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 2 submarines
Italians win, taking 93 Sea Zone from Americans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
1 fighter owned by the British forced to land in Gibraltar
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
2 aaGuns moved from Iraq to Trans-Jordan
1 artillery moved from Holland Belgium to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Iraq
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
feel free to edit 91 if you like
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
5 submarines moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from Guam to Chahar
1 battleship moved from 22 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 aaGun and 3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
16 armour, 8 artilleries, 2 fighters, 3 infantry, 25 mech_infantrys and 7 tactical_bombers moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
4 fighters moved from Southern Italy to Egypt
1 fighter moved from Persia to Egypt
10 bombers moved from Western Germany to Egypt
Combat - Germans
Battle in Egypt
Germans attack with 16 armour, 8 artilleries, 10 bombers, 7 fighters, 3 infantry, 25 mech_infantrys and 8 tactical_bombers
British defend with 6 armour, 9 artilleries, 1 factory_minor, 9 fighters, 1 harbour, 15 infantry and 9 mech_infantrys; Americans defend with 2 bombers and 4 fighters
Germans win, taking Egypt from British with 15 armour, 10 bombers, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 160
Casualties for Germans: 1 armour, 8 artilleries, 3 infantry and 25 mech_infantrys
Casualties for British: 6 armour, 9 artilleries, 9 fighters, 15 infantry and 9 mech_infantrys
Casualties for Americans: 2 bombers and 4 fighters
Non Combat Move - Germans
10 bombers, 7 fighters and 8 tactical_bombers moved from Egypt to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
3 infantry moved from Archangel to Novgorod
2 carriers, 1 cruiser, 3 destroyers, 4 submarines and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 infantry moved from Normandy Bordeaux to France
4 infantry moved from Western Germany to France
4 infantry moved from Germany to Western Germany
1 armour moved from Novosibirsk to Russia
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
2 armour and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Germany
1 fighter placed in 113 Sea Zone
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
Germans collect 61 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
unless I mis somethingI hink that is the game……
You look for world domination with tech? I could be interested. My natural instincts want me to be allis in such a ame
That’s it indeed, well played ill post it! let me know if you want a domination game with tech ill play as axis