Hi TripleA XRay,
all that you said is true about the game and how Vann formula does not work in modern Second Edition compared to Classis Edition, when he first developed it and use it.
The pretenses of Vann about his formula and what can be done with it, are two different things.
I was mostly aware of all you said about G40 big map, even if I mainly played on 1942.2 or AA50.
However, I stick into this Vann table he provided because I wanted to know if the formula was something real or just pure crap day-dreaming.
I was waiting to someone cracking the code: Larrymarx get it right.
Then, I crunched numbers and AACalc to see if it was working. And it did.
During the meantime, Vann showed up again and revealed two formulas.
Now, he still want to be an active member on the forum, I cannot deny the basic accuracy of the formula.
I just adapted it to the second edition roster and included another part to take account of 2 hits units such BB and G40 Carriers. I cannot deny that he found really something back then in the '80.
So, out of respect for him (he discovered the core of it) and also for Larrymarx (he retro-engineered the formula based on Vann table), I would like to name this formula in a more general way.
What do you think people about the Enigma Formula of Axis and Allies?
Now, it has been revised we can talk about what this formula can do or not.
The second formula was first introduced in the thread quoted below. It was Kreuzfeld which bring it to my attention.
This one is much better to compare stack and their relative strength. For now, I named it Stack formula (until someone suggest something better) compared to the Punch Formula.
@Baron:
@Ozymandiac:
@Kreuzfeld:
Ususally, subs is the most costeffective unit to buy for defence.
I’m not following this. Suppose I have 48 IPCs and want to buy a defensive fleet.
-I buy 8 subs, receive metapower=881=64.
-I buy 6 destroyers, receive metapower=662=72.
Aren’t destroyers the units with a higher metapower and as such better as defensive units?
I see they also use this Metapower formula to get an optimized purchase.
And it is confirmed by AACalc.
If there is 24 IPCs to spend on Inf, Art, MI and Tank, it will be easier to decide since in case of combined arms, you can add it too.
8 Infs A8 D16 8 hits 8^21= 64 / 8^22= 128 tot.: 192
6 Artillery A12 D12 6 hits 6^22= 72 / 6^22= 72 tot.: 144
4 Tanks A12 D12 4 hits 4^23= 48 / 4^23= 48 tot.: 96
1 Tk & 6 Infs A9 D15 7 hits 7^21.29= 63.2 / 7^22.14= 104.9 tot.: 168.1
2 Tk & 4 Infs A10 D14 6 hits 6^21.67= 60.1 / 6^22.33= 83.9 tot.: 144
3 Tk & 2 Infs A11 D13 5 hits 5^22.2= 55 / 5^22.6= 65 tot.: 120
3 Art & 4 Infs A14 D14 7 hits 7^22= 98 / 7^22= 98 total: 196
1 Tk, 3 Art, 2 Infs A13 D13 6 hits 6^22.17= 78.1 / 6^22.17= 78.1 tot.: 156.2
1 Tk, 2 Art, 1 MIs, 2 Infs A12 D13 6 hits 6^22 = 72 / 6^22.17= 78.1 tot.: 150.1
1 Tk, 1 Art, 2 MIs, 2 Infs A10 D13 6 hits 6^21.67= 60.1 / 6^22.17= 78.1 tot.: 138.2
1 Tk, 3 MIs, 2 Infs A8 D13 6 hits 6^21.33 = 47.9 / 6^22.17= 78.1 tot.: 126
Even with such low 24 IPCs, it seems rather complex to sort out these numbers.
Unless having a few tables with various combinations, it only points out that it is cumbersome and also, Artillery with combined arms clearly gives better offensive.
It might help choose but the Punch formulas might be enough in this case.
Probably the things were different in Classic time with Tank A3 D2 C5.
So, this formula seems more useful when calculating odds between two stacks.