The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
no didn’t pay attention. But ill manage i hope
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
2 bombers moved from Novgorod to Tambov
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
3 armour and 2 infantry moved from Novgorod to Archangel
2 armour and 5 mech_infantrys moved from Bryansk to Archangel
2 fighters and 1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Greece to Iraq
Purchase Units - Germans
Germans buy 11 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Holland Belgium
Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 5 armour, 2 infantry and 5 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Archangel, round 2 : 4/12 hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 5 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 aaGuns and 1 mech_infantry moved from Ukraine to Bryansk
2 bombers moved from Tambov to Bryansk
1 armour and 10 mech_infantrys moved from Poland to Western Ukraine
1 fighter moved from Western Germany to Bryansk
1 bomber moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
5 artilleries, 1 fighter and 4 infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Urals
2 fighters moved from Russia to Urals
3 fighters moved from Russia to Volgograd
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Purchase Units - Russians
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 3 fighters
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Sikang to Russia
2 fighters moved from Urals to Russia
3 fighters moved from Volgograd to Russia
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Urals
2 fighters moved from Russia to Urals
3 fighters moved from Russia to Volgograd
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Purchase Units - Russians
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 3 fighters
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Sikang to Russia
2 fighters moved from Urals to Russia
3 fighters moved from Volgograd to Russia
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from French Indo China to Shan State
12 artilleries and 4 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 armour moved from French Indo China to Shan State
1 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
3 artilleries and 6 infantry moved from Timguska to Urals
2 mech_infantrys moved from Hunan to Shan State
3 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
2 bombers moved from Anhwe to India
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 bomber and 1 infantry moved from Anhwe to Hopei
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 battleships
ANZAC defend with 1 cruiser
Japanese roll dice for 2 battleships in 43 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 2 battleships remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Borneo
Japanese attack with 2 marines
ANZAC defend with 1 marine
Japanese roll dice for 2 marines in Borneo, round 2 : 1/2 hits
UK_Pacific roll dice for 1 marine in Borneo, round 2 : 0/1 hits
1 marine owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 marines remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Urals
Japanese attack with 3 artilleries and 6 infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 3 artilleries and 6 infantry in Urals, round 2 : 2/9 hits
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
4 carriers, 1 cruiser, 7 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 bombers moved from India to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Kweichow
1 aaGun and 1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Chahar to Hunan
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 bomber moved from Hopei to Yunnan
1 bomber moved from Yunnan to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 armour and 6 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Manchuria to Chahar
2 mech_infantrys moved from Manchuria to Anhwe
2 mech_infantrys moved from Soviet Far East to Amur
7 infantry and 1 mech_infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Evenkiyskiy
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 artillery moved from Sumatra to 41 Sea Zone
4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from France to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
scramble?
No scramble to SZ112. Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 artillery moved from Sumatra to 41 Sea Zone
4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from France to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 10 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in Western Germany
Americans attack with 4 armour, 2 artilleries, 3 fighters, 7 infantry and 4 mech_infantrys
Germans defend with 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 4 mech_infantrys
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 4 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 56
Casualties for Germans: 3 aaGuns, 6 artilleries, 3 fighters, 4 infantry and 4 mech_infantrys
Casualties for Americans: 1 artillery, 7 infantry and 4 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to France
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
4 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 cruiser moved from 41 Sea Zone to 78 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 112 Sea Zone to France
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 fighter and 1 infantry moved from Shensi to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Sikang from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Combat Move - British
1 mech_infantry moved from France to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from France to Germany
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
1 fighter moved from Gibraltar to France
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 102 Sea Zone
5 artilleries and 21 infantry moved from India to West India
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 mech_infantry
British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Norway
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Norway from Germans, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Germany
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 factory_major and 2 mech_infantrys
British captures 79PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 fighter
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
1 fighter moved from Germany to France
1 aaGun moved from Normandy Bordeaux to France
3 aaGuns moved from India to West India
5 infantry moved from France to Western Germany
Place Units - British
1 destroyer placed in 109 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 41 PUs; end with 120 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 123 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 126 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Wow! Wasn’t expecting an attack in W Germany at 32% but it seems to have worked for you. That’s it then.
gg