Should’ve used a battle calculator (I did-there was no way I could’ve defended London without it)!
Giallo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 bomber moved from Eastern Poland to Holland Belgium
1 infantry moved from France to Holland Belgium
2 bombers moved from Eastern Poland to Nenetsia
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
5 infantry moved from Norway to Finland
1 fighter moved from Norway to Holland Belgium
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from RussiansPurchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Finland
Germans attack with 5 infantry
Russians defend with 1 aaGun and 1 armour
Germans roll dice for 5 infantry in Finland, round 2 : 1/5 hits
Russians roll dice for 1 aaGun and 1 armour in Finland, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Finland
Germans roll dice for 5 infantry in Finland, round 3 : 1/5 hits
Russians roll dice for 1 armour in Finland, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 armour
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 marine
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits
1 marine owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Nenetsia
Germans attack with 2 bombers
Russians defend with 1 tactical_bomber
Germans roll dice for 2 bombers in Nenetsia, round 2 : 2/2 hits
Russians roll dice for 1 tactical_bomber in Nenetsia, round 2 : 0/1 hits
1 tactical_bomber owned by the Russians lost in Nenetsia
Germans win with 2 bombers remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomberNon Combat Move - Germans
2 bombers moved from Nenetsia to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Belarus to Bryansk
2 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Western Germany to France
1 fighter moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Southern Italy to France
2 tactical_bombers moved from Egypt to Southern Italy
2 mech_infantrys moved from Southern Italy to Western Germany
1 armour and 2 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in France
1 fighter and 1 mech_infantry placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Tambov from Germans
1 armour moved from Russia to Archangel
3 fighters moved from Russia to Archangel
3 fighters moved from Russia to VolgogradPurchase Units - Russians
Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour and 3 fighters
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Archangel to Russia
3 fighters moved from Volgograd to Russia
2 infantry moved from Suiyuyan to Kansu
4 infantry moved from Olgiy to Kansu
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 infantry moved from Russia to TambovPlace Units - Russians
2 armour, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
3 artilleries and 13 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Philippines to 17 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 35 Sea Zone to 17 Sea ZonePurchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
2 battleships, 3 carriers, 1 cruiser and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
1 bomber moved from India to French Indo China
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Hunan to Yunnan
1 aaGun, 1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Buyant-Uhaa to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hunan
1 artillery moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from French Indo China to Szechwan
3 artilleries moved from Yunnan to French Indo China
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Kweichow
2 artilleries moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Manchuria to Buryatia
1 infantry moved from Amur to Buryatia
2 bombers moved from Manchuria to French Indo China
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Japan
1 fighter moved from Anhwe to Japan
2 fighters moved from Anhwe to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to French Indo ChinaPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
2 artilleries and 1 infantry placed in French Indo China
1 marine placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 unit repaired.
2 fighters moved from Eastern United States to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland BelgiumPurchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Soviet Far EastNon Combat Move - Americans
3 fighters moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 16 Sea Zone to 25 Sea ZonePlace Units - Americans
2 armour and 1 fighter placed in Normandy Bordeaux
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsCombat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalCombat Move - British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Syria to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
British take Alexandria from Italians
1 infantry moved from Tunisia to LibyaPurchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;Combat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
1 armour retreated to Anglo Egyptian Sudan
Italians win with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Egypt to Iraq
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from India to Eastern Persia
2 aaGuns and 1 infantry moved from India to Burma
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 39 Sea Zone to 55 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 factory_minor placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by French from Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Removing units owned by British from 81 Sea Zone: 1 cruiser and 1 transport
EDIT: Removing units owned by Italians from Egypt: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from BritishPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 infantry moved from Western Ukraine to Ukraine
4 aaGuns, 1 artillery, 2 infantry and 1 marine moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer placed in 98 Sea Zone
1 artillery and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
Had a weird failure to post.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 cruisers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to 55 Sea ZonePurchase Units - ANZAC
ANZAC buy 2 marines and 1 transport; Remaining resources: 2 PUs;Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 marines placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 destroyer moved from 80 Sea Zone to 75 Sea ZoneNon Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Caucasus to Volgograd
Germans take Kazakhstan from Russians
1 mech_infantry moved from Bryansk to Volgograd
1 bomber and 1 infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Archangel
4 mech_infantrys moved from Eastern Poland to Archangel
3 mech_infantrys moved from Novgorod to Archangel
3 armour and 5 mech_infantrys moved from Bryansk to Archangel
1 artillery and 1 infantry moved from France to Holland Belgium
1 bomber moved from Bryansk to Volgograd
1 armour and 3 mech_infantrys moved from Bryansk to Archangel
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Holland BelgiumPurchase Units - Germans
Germans buy 6 artilleries, 2 fighters and 8 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Archangel
Germans attack with 5 armour and 15 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 5 armour and 15 mech_infantrys in Archangel, round 2 : 4/20 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 armour and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/5 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 3/5 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun, 5 artilleries and 3 mech_infantrys moved from France to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Western Germany to Trans-Jordan
2 tactical_bombers moved from Southern Italy to Trans-Jordan
1 bomber moved from Volgograd to Novgorod
1 bomber moved from Tambov to Novgorod
3 artilleries moved from Ukraine to Rostov
4 mech_infantrys moved from Bryansk to Archangel
2 aaGuns, 1 armour, 5 artilleries, 13 infantry and 3 mech_infantrys moved from Bryansk to RostovPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 artilleries, 2 fighters and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
6 fighters moved from Russia to VolgogradPurchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
Russians attack with 6 fighters and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
6 fighters moved from Volgograd to Russia
2 aaGuns and 18 infantry moved from Timguska to KansuPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to India
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Buryatia to Dzavhan
Japanese take Dzavhan from Russians
1 bomber moved from French Indo China to 44 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 marine and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 marine moved from 17 Sea Zone to Iwo JimaPurchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Iwo Jima from Americans with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 17 Sea Zone
2 battleships, 4 carriers and 1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 mech_infantrys moved from Manchuria to Siberia
2 fighters and 1 tactical_bomber moved from Japan to Siberia
3 artilleries and 12 infantry moved from Yenisey to Evenkiyskiy
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Chahar to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Sikang
1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Suiyuyan to Hopei
2 artilleries moved from Central Mongolia to Chahar
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Szechwan to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Hunan to Kwangsi
2 mech_infantrys moved from Kweichow to French Indo China
1 bomber moved from India to French Indo China
1 artillery and 1 infantry moved from Shantung to Anhwe
1 transport moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 19 Sea Zone
1 mech_infantry placed in Manchuria
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 3.
1 infantry and 2 mech_infantrys placed in Shantung
1 armour and 2 artilleries placed in French Indo China
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 transports moved from 110 Sea Zone to 102 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 cruisers, 2 fighters, 5 infantry and 2 marines; Remaining resources: 0 PUs;Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 aaGun and 2 mech_infantrys moved from Western United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
3 fighters moved from Holland Belgium to United KingdomPlace Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
3 infantry placed in Central United States
1 carrier and 2 cruisers placed in 10 Sea Zone
2 fighters and 2 marines placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsCombat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Tsinghai
4 infantry moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalCombat Move - British
1 artillery moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from Libya to Tobruk
1 armour moved from Eastern Persia to Iraq
1 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Iraq
1 armour moved from Alexandria to Tobruk
1 armour moved from Anglo Egyptian Sudan to Rhodesia
1 infantry moved from Italian Somaliland to Ethiopia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
1 mech_infantry moved from Union of South Africa to RhodesiaPurchase Units - British
British buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 19 PUs;Combat - British
Battle in Rhodesia
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Rhodesia from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3Non Combat Move - British
2 aaGuns, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 artilleries and 1 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 26 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to France
1 bomber moved from Egypt to Persia
1 marine moved from Northern Italy to FrancePurchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 4 PUs;Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in France
Italians attack with 1 artillery, 1 fighter, 4 infantry and 1 marine
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 marine in France, round 2 : 0/7 hits
French roll dice for 5 infantry in France, round 2 : 2/5 hits
2 infantry owned by the Italians lost in France
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 marine in France, round 3 : 1/5 hits
French roll dice for 5 infantry in France, round 3 : 1/5 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in France
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in France, round 4 : 2/4 hits
French roll dice for 4 infantry in France, round 4 : 0/4 hits
2 infantry owned by the French lost in France
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in France, round 5 : 0/4 hits
French roll dice for 2 infantry in France, round 5 : 1/2 hits
1 infantry owned by the Italians lost in France
1 artillery owned by the Italians and 1 marine owned by the Italians retreated to Northern Italy
French win with 2 infantry remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Italians: 4 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from France to Southern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Politics - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Politics - Germans
Combat Move - Germans
Germans destroys 17PUs while taking French capital
1 artillery moved from Western Germany to France
Germans take France from French
1 artillery and 1 mech_infantry moved from Western Germany to Holland Belgium
2 infantry moved from Rostov to Caucasus
1 bomber moved from Novgorod to Caucasus
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
1 bomber moved from Novgorod to Tambov
5 armour and 19 mech_infantrys moved from Archangel to Bryansk
7 artilleries and 8 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 mech_infantrys moved from Novgorod to BryanskPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/6 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Bryansk
Germans attack with 5 armour, 10 artilleries, 9 infantry and 21 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 10 artilleries, 9 infantry and 21 mech_infantrys in Bryansk, round 2 : 15/45 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 5 armour, 10 artilleries, 9 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Volgograd
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Volgograd
Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Tambov to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 aaGuns moved from Rostov to Ukraine
1 armour and 2 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Ukraine
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 mech_infantry moved from Western Germany to Northern Italy
1 bomber moved from Caucasus to Greece
1 fighter moved from Western Germany to 113 Sea Zone
3 artilleries moved from Western Germany to Northern Italy
2 artilleries and 1 mech_infantry moved from Western Germany to Northern Italy
1 armour and 6 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 carrier placed in 113 Sea Zone
3 armour placed in Novgorod
3 artilleries placed in Ukraine
1 fighter and 7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
2 fighters moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
3 fighters moved from Russia to Smolensk
1 armour moved from Russia to Archangel
Russians take Archangel from GermansPurchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
3 fighters moved from Smolensk to Russia
1 fighter moved from Suiyuyan to Shensi
2 aaGuns and 20 infantry moved from Kansu to ShensiPlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
2 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Dzavhan to Timguska
1 bomber moved from French Indo China to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
2 bombers moved from French Indo China to Suiyuyan
1 armour moved from French Indo China to Yunnan
Japanese take Shan State from UK_Pacific
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Siberia to Soviet Far EastPurchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 3 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat - Japanese
Battle in Soviet Far East
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Soviet Far East, round 2 : 4/5 hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in 44 Sea Zone
retreated to 44 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in Suiyuyan
Japanese attack with 1 artillery and 3 bombers
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 3 bombers in Suiyuyan, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
Japanese win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
3 bombers moved from Suiyuyan to Anhwe
1 aaGun moved from Hopei to Anhwe
1 artillery moved from Chahar to Anhwe
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Shantung to Anhwe
2 fighters and 1 tactical_bomber moved from Soviet Far East to Japan
1 infantry moved from Yakut S.S.R. to Yenisey
3 artilleries and 12 infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from Kweichow to Yunnan
1 armour moved from Hopei to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Hopei to Anhwe
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 33 Sea Zone
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 44 Sea Zone to 33 Sea Zone
2 fighters moved from French Indo China to 33 Sea Zone
11 artilleries, 2 infantry, 3 mech_infantrys and 2 tactical_bombers moved from French Indo China to Yunnan
1 marine moved from Iwo Jima to 17 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 marine and 3 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 armour and 1 artillery placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Japanese collect 70 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 marines moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to FrancePurchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 1 fighter, 3 infantry and 5 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 1 artillery and 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in France
Americans attack with 4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
Americans win, taking France from Germans with 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Southern France to France
1 aaGun, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier, 2 cruisers and 2 marines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 3 Sea Zone to 15 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Queensland to Hawaiian IslandsPlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
4 destroyers and 5 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsCombat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
2 infantry moved from Shensi to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalCombat Move - British
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 21 infantry moved from Burma to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian SudanPurchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 13x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 4 artilleries; Remaining resources: 0 PUs;Combat - British
Battle in Trans-Jordan
British attack with 3 armour, 3 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 airfield, 2 artilleries, 1 fighter and 4 infantry
British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 10
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 2 armour, 3 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys
Casualties for Italians: 2 artilleries, 1 fighter and 4 infantryNon Combat Move - British
1 armour moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 aaGuns moved from Burma to India
1 aaGun and 4 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to Gibraltar
4 aaGuns, 1 fighter, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 aaGun and 2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 1 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
4 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 4 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 75 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Egypt to Alexandria
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanPurchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in Union of South Africa
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield and 1 armour
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Union of South Africa from British, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 75 Sea Zone
Italians attack with 1 destroyer
French defend with 1 destroyer
Italians roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 75 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 75 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 75 Sea Zone, round 4 : 1/1 hits
French roll dice for 1 destroyer in 75 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 75 Sea Zone
French win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 1/3 hits
British roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
Italians roll dice for 1 artillery and 1 fighter in Alexandria, round 3 : 0/2 hits
British roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 fighter in Alexandria, round 4 : 2/2 hits
British roll dice for 1 armour in Alexandria, round 4 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Alexandria
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Rostov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 fighter in Rostov, round 3 : 1/1 hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 fighter and 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Alexandria to EgyptPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
Did you mean to leave South Africa open?