@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Albania to Greece
Italians take Greece from British
1 artillery moved from Romania to Bulgaria
Italians take Bulgaria from British
3 fighters moved from Southern Italy to 93 Sea Zone
1 tactical_bomber moved from Northern Italy to 93 Sea Zone
1 bomber moved from Ukraine to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from France to Holland Belgium
Combat - Italians
Battle in Libya
Italians attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Italians attack with 3 fighters and 1 tactical_bomber
Americans defend with 3 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 2 fighters
Casualties for Americans: 3 destroyers and 1 transport
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 aaGun and 1 artillery moved from Romania to Bessarabia
1 bomber moved from Libya to Tunisia
1 mech_infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from Tobruk to Alexandria
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 destroyers and 1 submarine
Japanese defend with 2 battleships, 1 carrier and 1 fighter
Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is -28
Casualties for ANZAC: 4 destroyers and 1 submarine
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 bombers moved from Ukraine to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Caucasus
1 artillery moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Rostov to Tambov
2 infantry moved from Rostov to Tambov
1 armour moved from Volgograd to Tambov
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 armour and 2 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 1 armour and 2 infantry
Battle in Archangel
Germans attack with 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 armour and 2 mech_infantrys
Germans win, taking Archangel from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 3 armour and 2 mech_infantrys
Battle in Tambov
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
1 fighter moved from Caucasus to Volgograd
1 artillery moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Rostov to Volgograd
4 mech_infantrys moved from Rostov to Volgograd
1 fighter moved from Western Germany to Denmark
4 infantry moved from Western Germany to Denmark
1 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Western Germany
2 aaGuns moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
6 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
3 bombers moved from Archangel to Novgorod
Place Units - Germans
1 bomber, 1 fighter and 3 infantry placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Western Germany
2 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 bombers moved from Ukraine to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Caucasus
1 artillery moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Rostov to Tambov
2 infantry moved from Rostov to Tambov
1 armour moved from Volgograd to Tambov
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 armour and 2 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 1 armour and 2 infantry
Battle in Archangel
Germans attack with 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 armour and 2 mech_infantrys
Germans win, taking Archangel from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 3 armour and 2 mech_infantrys
Battle in Tambov
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
1 fighter moved from Caucasus to Volgograd
1 artillery moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Rostov to Volgograd
4 mech_infantrys moved from Rostov to Volgograd
1 fighter moved from Western Germany to Denmark
4 infantry moved from Western Germany to Denmark
1 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Western Germany
2 aaGuns moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
6 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
3 bombers moved from Archangel to Novgorod
Place Units - Germans
1 bomber, 1 fighter and 3 infantry placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Western Germany
2 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Denmark: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Denmark: 1 infantry
EDIT: Turning off Edit Mode
Had to make a small edit, no reason to make it too exciting :-D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
2 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Tambov
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Archangel to Russia
2 aaGuns and 18 infantry moved from Vologda to Russia
5 artilleries and 5 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
4 armour moved from Russia to Smolensk
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 1 marine and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Siam to Suiyuyan
1 bomber moved from Yunnan to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
4 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Siam to Szechwan
1 armour moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Siam to Shan State
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 battleships moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Borneo
1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 4 infantry
Chinese defend with 3 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry
EDIT: Removing units owned by Japanese from Buryatia: 1 aaGun and 1 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 aaGun and 1 infantry
EDIT: Adding units owned by Japanese to Yenisey: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Borneo to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 bomber moved from Suiyuyan to Yunnan
1 bomber moved from Suiyuyan to Hopei
1 infantry moved from Siberia to Amur
Place Units - Japanese
1 cruiser and 1 destroyer placed in 6 Sea Zone
1 marine placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
3 armour moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from British
French take Normandy Bordeaux from Americans
French take Southern France from Americans
French take Syria from British
3 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Southern France to France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated French West Africa 3 Infantry Place: French has 1 infantry placed in French West Africa
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French West Africa 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Infantry Remove
Trigger Americans Liberation France Liberated French West Africa 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 battleship, 3 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 2 destroyers, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
6 fighters moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Burma to Shan State
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 4 infantry
Germans defend with 1 artillery
British win, taking Caucasus from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Holland Belgium
British attack with 6 fighters, 4 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
6 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
6 fighters moved from Holland Belgium to France
2 tactical_bombers moved from Holland Belgium to France
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
3 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 2 destroyers, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
6 fighters moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Burma to Shan State
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 4 infantry
Germans defend with 1 artillery
British win, taking Caucasus from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Holland Belgium
British attack with 6 fighters, 4 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
6 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
6 fighters moved from Holland Belgium to France
2 tactical_bombers moved from Holland Belgium to France
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
3 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 aaGuns, 3 artilleries and 22 infantry
EDIT: Adding units owned by UK_Pacific to India: 3 aaGuns, 3 artilleries and 24 infantry
EDIT: Turning off Edit Mode
sorry for the edit i for got a non com.
but what i did do is put 2 to many on india with my non com.
would you please take them off for me on your turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 99 Sea Zone from French
Italians take 97 Sea Zone from British
1 bomber moved from Tunisia to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Tunisia to Libya
Italians take Libya from ANZAC
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Greece to Romania
1 artillery moved from Bulgaria to Yugoslavia
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser and 3 destroyers
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for British: 1 cruiser and 3 destroyers
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 98 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
No worries and I have made the edit!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
2 infantry moved from Normandy Bordeaux to France
1 fighter moved from Russia to 127 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Combat - French
Germans scrambles 2 units out of Novgorod to defend against the attack in 127 Sea Zone
Battle in 127 Sea Zone
French attack with 1 fighter
Germans defend with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
i have 1 hit in sz127.
ool please
Hmm… take out the cruiser please 8-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
2 infantry moved from Normandy Bordeaux to France
1 fighter moved from Russia to 127 Sea Zone
1 infantry moved from French West Africa to French Central Africa
Combat - French
Germans scrambles 2 units out of Novgorod to defend against the attack in 127 Sea Zone
Battle in 127 Sea Zone
French attack with 1 fighter
Germans defend with 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Germans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for French: 1 fighter
Casualties for Germans: 1 cruiser
Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
Non Combat Move - French
Turn Complete - French
French collect 15 PUs; end with 15 PUs total