@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Tobruk to Alexandria
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - French
French buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - French
French converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
French take Northern Italy from Italians
1 artillery and 2 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Combat - French
Battle in Western Germany
French attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 infantry
French win, taking Western Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - French
4 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Trans-Jordan to Iraq
Place Units - French
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
Turn Complete - French
French collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Rostov
Germans take Rostov from Russians
1 artillery and 2 infantry moved from Volgograd to Caucasus
5 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Baltic States
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber and 1 tactical_bomber moved from Germany to Baltic States
1 infantry moved from Germany to Western Germany
1 infantry moved from Ukraine to Western Ukraine
Combat - Germans
Battle in Western Germany
Germans attack with 1 bomber and 6 infantry
French defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Western Germany from French with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 4 infantry
Casualties for Germans: 3 infantry
Battle in Eastern Poland
Germans attack with 5 armour and 7 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Eastern Poland from Russians with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Baltic States
Germans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Germany
1 tactical_bomber moved from Baltic States to Germany
1 bomber moved from Western Germany to Germany
Place Units - Germans
1 fighter placed in Germany
1 artillery and 7 infantry placed in Germany
1 infantry placed in Germany
2 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Finland
2 fighters moved from Karelia to Baltic States
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 infantry moved from Tambov to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
2 infantry moved from Novosibirsk to Tsinghai
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Tsinghai
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
2 fighters moved from Baltic States to Belarus
2 artilleries and 5 infantry moved from Smolensk to Belarus
1 fighter moved from Rostov to Belarus
3 artilleries moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 5 destroyers and 2 marines moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 marines moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to India
2 armour and 5 mech_infantrys moved from Kazakhstan to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 1 artillery moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buryatia
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers and 1 transport
ANZAC defend with 1 transport
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 2 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 2 marines
ANZAC defend with 1 airfield and 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Buryatia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 bombers moved from India to French Indo China
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone
1 bomber and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Norway to 112 Sea Zone
3 armour, 5 artilleries and 8 infantry moved from 112 Sea Zone to Western Germany
2 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 3 armour, 5 artilleries and 8 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Western Germany from Germans with 3 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Americans undo move 1.
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 armour placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
17 infantry moved from Northwest Persia to Caucasus
9 mech_infantrys moved from Northwest Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 3 infantry moved from India to Burma
1 armour moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Burma from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Caucasus
British attack with 17 infantry
Germans defend with 1 artillery and 2 infantry
British win, taking Caucasus from Germans with 14 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Non Combat Move - British
4 transports moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
4 artilleries moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
3 fighters and 1 tactical_bomber moved from Southern France to Northern Italy
1 fighter and 1 tactical_bomber moved from France to Northern Italy
1 fighter moved from France to Northern Italy
1 fighter moved from France to 112 Sea Zone
Place Units - British
2 artilleries and 7 infantry placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Ukraine to Western Germany
Combat - Italians
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Western Germany causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Western Germany to Germany
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - French
French buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from Northern Italy to Yugoslavia
French take Yugoslavia from Germans
1 infantry moved from Northern Italy to Greater Southern Germany
French take Greater Southern Germany from Germans
3 infantry moved from Southern France to Northern Italy
1 artillery and 4 infantry moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
Combat - French
Non Combat Move - French
Place Units - French
2 artilleries and 1 infantry placed in Northern Italy
3 infantry placed in France
2 infantry placed in Southern France
Turn Complete - French
French collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to Greater Southern Germany
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 fighter moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Germany to Yugoslavia
1 artillery and 2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
2 bombers moved from Germany to Baltic States
8 mech_infantrys moved from Volgograd to Caucasus
12 armour moved from Volgograd to Caucasus
Combat - Germans
Battle in Yugoslavia
Germans attack with 2 mech_infantrys and 1 tactical_bomber
French defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for French: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Greater Southern Germany
Germans attack with 1 fighter and 2 infantry
French defend with 1 infantry
Germans win, taking Greater Southern Germany from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 12 armour and 8 mech_infantrys
British defend with 14 infantry
Germans win, taking Caucasus from Russians with 12 armour and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 6 mech_infantrys
Casualties for British: 14 infantry
Non Combat Move - Germans
1 fighter moved from Greater Southern Germany to Germany
1 tactical_bomber moved from Yugoslavia to Germany
2 bombers moved from Baltic States to Germany
5 armour and 2 mech_infantrys moved from Eastern Poland to Germany
1 aaGun moved from Ukraine to Rostov
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
4 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 33 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
3 artilleries and 9 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 artilleries and 17 infantry moved from Russia to Tambov
2 artilleries and 18 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Samara
2 infantry moved from Russia to Tambov
3 artilleries and 4 infantry moved from Smolensk to Bryansk
2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Finland to Karelia
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from Belarus to Bryansk
2 fighters moved from Belarus to Tambov
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Yakut S.S.R. to Timguska
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Russia to Tambov
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Tambov
Place Units - Russians
2 armour and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Novgorod
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from French Indo China to India
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Kweichow
2 armour moved from Tsinghai to Shensi
2 mech_infantrys moved from Tsinghai to Shensi
1 bomber moved from French Indo China to Kazakhstan
1 bomber moved from French Indo China to Burma
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 2 marines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 artillery
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 2 armour, 2 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 2 marines moved from 35 Sea Zone to Philippines
1 bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from India to French Indo China
1 bomber moved from Kazakhstan to Szechwan
1 armour moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 infantry and 1 mech_infantry moved from Amur to Buryatia
1 aaGun moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Amur to Buryatia
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 fighter and 1 tactical_bomber placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 78 PUs;
Americans buy 3 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 112 Sea Zone to Germany
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
3 armour, 4 artilleries and 7 infantry moved from Western Germany to Germany
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Germany
Americans attack with 3 armour, 5 artilleries, 2 fighters and 8 infantry
Germans defend with 5 armour, 5 artilleries, 2 bombers, 1 factory_major, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber; Italians defend with 1 bomber
Germans win with 5 armour, 5 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -31
Casualties for Germans: 2 bombers and 5 infantry
Casualties for Italians: 1 bomber
Casualties for Americans: 3 armour, 5 artilleries, 2 fighters and 8 infantry
Non Combat Move - Americans
2 armour, 1 artillery, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
7 transports moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 armour and 1 fighter placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Germany
2 artilleries and 8 infantry moved from 113 Sea Zone to Germany
4 artilleries and 6 infantry moved from Western Germany to Germany
5 fighters and 2 tactical_bombers moved from Northern Italy to Germany
1 artillery and 2 infantry moved from India to Burma
9 mech_infantrys moved from Eastern Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Germany
British attack with 6 artilleries, 6 fighters, 14 infantry and 2 tactical_bombers
Germans defend with 5 armour, 5 artilleries, 1 factory_major, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
British captures 38PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 6 artilleries, 6 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Germans: 5 armour, 5 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 11 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
6 fighters and 2 tactical_bombers moved from Germany to Northern Italy
1 carrier and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Place Units - British
2 armour, 3 artilleries and 5 infantry placed in United Kingdom
British undo move 1.
3 artilleries placed in Iraq
3 armour placed in Egypt
3 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 79 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 82 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 85 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 88 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - French
French buy 2 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
2 infantry moved from Northern Italy to Greater Southern Germany
1 artillery moved from Northern Italy to Greater Southern Germany
1 infantry moved from Iraq to Northwest Persia
Combat - French
Battle in Greater Southern Germany
French attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
French win, taking Greater Southern Germany from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - French
2 infantry moved from Southern France to Northern Italy
4 infantry moved from France to Northern Italy
Place Units - French
3 artilleries placed in Northern Italy
2 armour and 1 infantry placed in France
Turn Complete - French
French collect 27 PUs; end with 27 PUs total