Dawgoneit(allies) vs Svend-Sved mod


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                10 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 50 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                2 destroyers, 2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                6 transports moved from 11 Sea Zone to 10 Sea Zone
                3 armour, 2 artilleries and 6 infantry moved from Central United States to Western United States
                1 cruiser and 1 transport moved from 90 Sea Zone to 64 Sea Zone
                3 armour moved from Persia to West India
                1 fighter moved from Eastern Persia to West India
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 41 Sea Zone to 56 Sea Zone
                1 destroyer moved from 54 Sea Zone to 56 Sea Zone

    Combat - Americans
                Battle in West India
                    Americans attack with 3 armour and 1 fighter
                    Japanese defend with 1 infantry
                    Americans win, taking West India from Japanese with 3 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from West India to Eastern Persia
                1 fighter moved from Eastern Persia to Persia
                2 armour, 1 artillery and 5 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from 63 Sea Zone to New Zealand

    Place Units - Americans
                1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
                Americans collect 67 PUs (2 lost to blockades); end with 67 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_40275_Ame18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    triplea_40275_Chi18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - British
                British buy 3 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                8 armour, 3 artilleries, 10 fighters, 6 infantry and 2 tactical_bombers moved from Eastern Persia to West India
                1 infantry moved from Persia to Eastern Persia
                2 infantry moved from Iraq to Persia
                6 armour moved from Iraq to Eastern Persia
                5 armour and 1 infantry moved from Egypt to Trans-Jordan
                5 armour moved from Trans-Jordan to Iraq
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 5 transports moved from 96 Sea Zone to 81 Sea Zone

    Combat - British

    Non Combat Move - British
                1 aaGun, 2 artilleries and 4 infantry moved from 81 Sea Zone to Trans-Jordan

    Place Units - British
                3 mech_infantrys placed in Iraq
                3 armour placed in Egypt
                1 factory_minor placed in Persia
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs

    Turn Complete - UK_Pacific

    triplea_40275_UK_18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Combat Move - Italians

    Turn Complete - Italians

    triplea_40275_Ita18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Persia to Eastern Persia

    Place Units - ANZAC
                1 submarine and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_40275_ANZ18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 18

    Purchase Units - French
                French buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - French
                1 armour moved from Romania to Northern Italy
                3 armour moved from Northern Italy to Southern France
                2 armour moved from Southern Italy to Southern France
                2 infantry and 2 mech_infantrys moved from France to Southern France
                1 infantry moved from Greece to Albania

    Non Combat Move - French

    Place Units - French
                3 armour placed in Southern France
                1 armour and 2 mech_infantrys placed in Normandy Bordeaux
                2 mech_infantrys placed in Northern Italy

    Turn Complete - French
                French collect 34 PUs; end with 34 PUs total

    triplea_40275_Fre18.tsvg

  • '16

    I surrender! My window of opportunity if there ever was one is certainly gone  :-D


  • play another?

  • '16

    Sure, same version? Its hard to be axis, but im up for another try  :-)


  • sounds good to me.

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