@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
Non Combat Move - Germans
            2 aaGuns, 1 artillery and 3 infantry moved from Sikang to Shensi
Turn Complete - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Russians
            Russians buy 5 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            5 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            5 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Olgiy to Tsagaan Olom
            15 infantry moved from Novosibirsk to Kansu
            3 artilleries moved from Novosibirsk to Kansu
            1 artillery and 3 infantry moved from Kazakhstan to Sikang
            2 armour, 2 artilleries and 13 infantry moved from Kazakhstan to Tsinghai
            2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
            3 mech_infantrys moved from Novosibirsk to Kansu
            3 armour moved from Novosibirsk to Kansu
            3 mech_infantrys moved from Novosibirsk to Tsinghai
Combat - Russians
            Battle in Sikang
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                Russians win, taking Sikang from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kansu
                Russians attack with 3 armour, 3 artilleries, 15 infantry and 3 mech_infantrys
                Japanese defend with 1 armour
                Russians win, taking Kansu from Japanese with 3 armour, 3 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Tsinghai
                Russians attack with 4 armour, 2 artilleries, 13 infantry and 4 mech_infantrys
                Japanese defend with 1 infantry
                Russians win, taking Tsinghai from Japanese with 4 armour, 2 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Buryatia
                Russians attack with 5 armour and 1 mech_infantry
                Japanese defend with 1 aaGun
                Russians win, taking Buryatia from Japanese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Kansu
            3 aaGuns moved from Novosibirsk to Tsinghai
            1 infantry moved from Samara to Novosibirsk
            4 armour and 5 mech_infantrys moved from Russia to Novosibirsk
            1 aaGun, 2 artilleries and 7 infantry moved from Volgograd to Kazakhstan
            3 artilleries and 6 infantry moved from Tambov to Samara
            1 infantry moved from Rostov to Volgograd
            1 artillery and 2 infantry moved from Vologda to Novosibirsk
            2 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Rostov
Place Units - Russians
            2 armour, 1 infantry and 7 mech_infantrys placed in Russia
            3 armour placed in Volgograd
Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 13 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            2 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
            1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
            1 bomber moved from Yunnan to Sikang
            2 infantry moved from India to West India
            2 bombers moved from Yunnan to West India
            1 marine moved from Celebes to 44 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 marine moved from 42 Sea Zone to Java
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 battleship moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 battleship, 7 carriers, 6 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Japan to Philippines
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 7 destroyers and 5 submarines
                ANZAC defend with 1 transport
                Japanese win with 2 battleships, 7 carriers, 1 cruiser, 7 destroyers and 5 submarines remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sikang
                Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 3 infantry
                Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Japanese: 2 infantry
            Battle in Java
                Japanese attack with 5 fighters, 2 marines and 3 tactical_bombers
                ANZAC defend with 1 airfield, 1 armour and 1 infantry
                Japanese win, taking Java from ANZAC with 5 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in West India
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 armour and 1 infantry
                Japanese win, taking West India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 armour and 1 infantry
                Americans win with 1 armour remaining. Battle score for attacker is -4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
            3 tactical_bombers moved from Java to 42 Sea Zone
            5 fighters moved from Java to 42 Sea Zone
            5 infantry moved from Shensi to Kweichow
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Burma to India
            2 bombers moved from West India to India
            2 bombers moved from India to Yunnan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Burma
            3 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            2 infantry moved from Kwangsi to Yunnan
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from French Indo China to Yunnan
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Amur to Manchuria
Place Units - Japanese
            2 artilleries and 1 infantry placed in Manchuria
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
            3 infantry placed in French Indo China
            3 infantry placed in India
            1 destroyer and 2 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
            10 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 50 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            2 destroyers, 2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
            6 transports moved from 11 Sea Zone to 10 Sea Zone
            3 armour, 2 artilleries and 6 infantry moved from Central United States to Western United States
            1 cruiser and 1 transport moved from 90 Sea Zone to 64 Sea Zone
            3 armour moved from Persia to West India
            1 fighter moved from Eastern Persia to West India
            1 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 41 Sea Zone to 56 Sea Zone
            1 destroyer moved from 54 Sea Zone to 56 Sea Zone
Combat - Americans
            Battle in West India
                Americans attack with 3 armour and 1 fighter
                Japanese defend with 1 infantry
                Americans win, taking West India from Japanese with 3 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Americans
            1 fighter moved from West India to Eastern Persia
            1 fighter moved from Eastern Persia to Persia
            2 armour, 1 artillery and 5 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
            1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
            Americans collect 67 PUs (2 lost to blockades); end with 67 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
            1 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
            British buy 3 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            8 armour, 3 artilleries, 10 fighters, 6 infantry and 2 tactical_bombers moved from Eastern Persia to West India
            1 infantry moved from Persia to Eastern Persia
            2 infantry moved from Iraq to Persia
            6 armour moved from Iraq to Eastern Persia
            5 armour and 1 infantry moved from Egypt to Trans-Jordan
            5 armour moved from Trans-Jordan to Iraq
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 5 transports moved from 96 Sea Zone to 81 Sea Zone
Combat - British
Non Combat Move - British
            1 aaGun, 2 artilleries and 4 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
            3 mech_infantrys placed in Iraq
            3 armour placed in Egypt
            1 factory_minor placed in Persia
            2 mech_infantrys placed in Union of South Africa
Turn Complete - British
            British collect 41 PUs; end with 41 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
            1 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
            1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - French
            French buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
            1 armour moved from Romania to Northern Italy
            3 armour moved from Northern Italy to Southern France
            2 armour moved from Southern Italy to Southern France
            2 infantry and 2 mech_infantrys moved from France to Southern France
            1 infantry moved from Greece to Albania
Non Combat Move - French
Place Units - French
            3 armour placed in Southern France
            1 armour and 2 mech_infantrys placed in Normandy Bordeaux
            2 mech_infantrys placed in Northern Italy
Turn Complete - French
            French collect 34 PUs; end with 34 PUs total
I surrender! My window of opportunity if there ever was one is certainly gone :-D
play another?
Sure, same version? Its hard to be axis, but im up for another try :-)
sounds good to me.