1 hit in sz111, OOL?
Dawgoneit(allies) vs Svend-Sved mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 8 armour and 4 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
6 artilleries and 3 infantry moved from Germany to Slovakia Hungary
6 fighters and 2 tactical_bombers moved from Northern Italy to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
3 armour moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 carrier and 1 destroyer moved from 104 Sea Zone to 90 Sea Zone
5 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 5 transports moved from 110 Sea Zone to 104 Sea ZoneNon Combat Move - British
Place Units - British
3 armour placed in Iraq
3 fighters placed in Egypt
2 armour and 1 fighter placed in Union of South Africa
3 armour placed in GermanyTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - French
French buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
1 artillery moved from Greater Southern Germany to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 armour and 1 infantry moved from France to Northern ItalyCombat - French
Non Combat Move - French
Place Units - French
3 artilleries placed in Northern Italy
1 armour and 2 infantry placed in France
French undo move 2.
1 armour placed in Southern France
3 infantry placed in FranceTurn Complete - French
French collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 artillery and 4 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
10 armour moved from Northwest Persia to KazakhstanCombat - Germans
Non Combat Move - Germans
2 aaGuns moved from Caucasus to KazakhstanTurn Complete - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from GermansCombat - Russians
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Urals to Yenisey
1 infantry moved from Novosibirsk to Timguska
5 aaGuns, 3 artilleries and 12 infantry moved from Samara to Novosibirsk
5 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 aaGun, 3 artilleries and 9 infantry moved from Rostov to Volgograd
1 infantry moved from Volgograd to Samara
2 artilleries and 7 infantry moved from Ukraine to Rostov
3 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 cruiser and 1 submarine moved from 91 Sea Zone to 89 Sea ZonePlace Units - Russians
3 armour placed in Volgograd
3 armour, 1 infantry and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 battleship, 9 infantry, 1 marine and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 armour, 9 artilleries, 7 infantry and 15 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
2 bombers moved from Szechwan to India
1 bomber moved from French Indo China to India
3 infantry moved from Yunnan to Burma
2 armour moved from Kansu to Yenisey
Japanese take Olgiy from Russians
1 fighter and 1 tactical_bomber moved from Buryatia to Yenisey
1 artillery moved from Philippines to 35 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 2 battleships, 6 carriers, 1 cruiser, 5 destroyers, 2 marines and 1 transport moved from 35 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 artillery and 2 marines moved from 42 Sea Zone to Java
1 armour moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Japan to French Indo ChinaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
retreated to 43 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Java
Japanese attack with 1 artillery and 2 marines
ANZAC defend with 1 airfield and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yenisey
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Russians defend with 2 armour and 1 mech_infantry
Japanese win, taking Yenisey from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in India
Japanese attack with 5 armour, 9 artilleries, 3 bombers, 7 infantry and 17 mech_infantrys
British defend with 3 aaGuns, 2 artilleries and 28 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 9 artilleries, 3 bombers and 8 mech_infantrys remaining. Battle score for attacker is 50
Casualties for British: 3 aaGuns, 2 artilleries and 28 infantry
Casualties for Japanese: 7 infantry and 9 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
3 bombers moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 marine placed in Japan
1 battleship and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Japanese collect 73 PUs (2 lost to blockades); end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 10 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 armour, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 91 Sea Zone to 64 Sea Zone
2 armour moved from Slovakia Hungary to Bessarabia
3 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Tobruk to AlexandriaCombat - Americans
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in PhilippinesNon Combat Move - Americans
1 armour and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
10 destroyers placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Germany to Romania
6 artilleries and 3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
6 armour, 3 artilleries, 6 fighters, 6 infantry and 2 tactical_bombers moved from Iraq to Persia
3 fighters moved from Egypt to Eastern Persia
6 armour, 6 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
2 infantry and 5 transports moved from 104 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 90 Sea Zone to 92 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South WalesNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - French
French buy 2 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - French
1 infantry moved from Yugoslavia to Bulgaria
French take Bulgaria from Italians
1 armour moved from Northern Italy to Albania
French take Albania from Italians
1 armour moved from Southern France to Northern Italy
3 infantry moved from France to Northern ItalyCombat - French
Non Combat Move - French
Place Units - French
3 artilleries placed in Northern Italy
2 armour placed in Southern France
1 infantry placed in FranceTurn Complete - French
French collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
2 aaGuns, 10 armour, 1 artillery and 4 infantry moved from Kazakhstan to Sikang
10 armour moved from Sikang to ShensiTurn Complete - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 6 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Novosibirsk to Kansu
2 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Volgograd to Tsinghai
1 artillery moved from Novosibirsk to Kansu
1 infantry moved from Timguska to Yenisey
5 armour moved from Novosibirsk to Yenisey
1 mech_infantry moved from Novosibirsk to Olgiy
Russians take Olgiy from Japanese
1 mech_infantry moved from Novosibirsk to Yenisey
1 artillery and 2 infantry moved from Vologda to Novosibirsk
4 infantry moved from Samara to Novosibirsk
6 infantry moved from Samara to Kazakhstan
7 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
3 artilleries moved from Volgograd to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
2 artilleries and 7 infantry moved from Rostov to Volgograd
3 artilleries and 6 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
3 armour and 6 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Russia to Samara
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Archangel to VologdaCombat - Russians
Battle in Yenisey
Russians attack with 5 armour, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour
Russians win, taking Yenisey from Japanese with 5 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Battle in Kansu
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Place Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
4 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 85 PUs;
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
3 infantry moved from Burma to India
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
1 bomber moved from Yunnan to Kansu
1 bomber moved from Yunnan to Tsinghai
1 bomber moved from Yunnan to Kansu
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 artillery, 2 battleships, 6 carriers, 5 destroyers, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 2 marines moved from 35 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Buryatia to Amur
4 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 3 battleships, 7 carriers, 6 destroyers, 4 submarines and 1 transport
Americans defend with 1 transport
Japanese win with 3 battleships, 7 carriers, 6 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 1 armour, 2 bombers and 1 infantry
Russians defend with 1 artillery and 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 2 marines and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is -11
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 artillery, 1 marine and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 aaGun moved from Yakut S.S.R. to Buryatia
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
1 bomber moved from Tsinghai to Yunnan
2 bombers moved from Kansu to YunnanPlace Units - Japanese
1 factory_minor placed in Manchuria
3 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Hawaiian Islands to Queensland
10 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 64 Sea Zone to 50 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 89 Sea Zone to 64 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 64 Sea Zone to 51 Sea Zone
6 transports moved from 89 Sea Zone to 11 Sea Zone
1 cruiser and 1 transport moved from 104 Sea Zone to 90 Sea Zone
1 infantry moved from Alexandria to Egypt
3 armour moved from Trans-Jordan to Persia
2 armour moved from Bessarabia to Rostov
1 fighter moved from Rostov to Eastern PersiaCombat - Americans
Battle in SumatraNon Combat Move - Americans
Place Units - Americans
3 armour, 2 artilleries and 5 infantry placed in Central United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
3 artilleries and 6 infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
9 fighters and 2 tactical_bombers moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to PersiaCombat - British
Battle in West India
British attack with 1 armour, 9 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 artillery
British win, taking West India from Japanese with 1 armour, 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
9 fighters and 2 tactical_bombers moved from West India to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Eastern Persia
3 armour moved from Egypt to Iraq
3 armour, 6 artilleries and 3 infantry moved from Romania to Bessarabia
3 armour moved from Bessarabia to Ukraine
1 carrier, 1 destroyer, 2 infantry and 5 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 artilleries and 1 infantry moved from Libya to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Iraq
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 5 PUs; end with 6 PUs total