@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 61 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - French
            French buy 2 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
            2 infantry moved from Northern Italy to Greater Southern Germany
            1 artillery moved from Northern Italy to Greater Southern Germany
            1 infantry moved from Iraq to Northwest Persia
Combat - French
            Battle in Greater Southern Germany
                French attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                French win, taking Greater Southern Germany from Germans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for French: 2 infantry
                Casualties for Germans: 1 infantry
Non Combat Move - French
            2 infantry moved from Southern France to Northern Italy
            4 infantry moved from France to Northern Italy
Place Units - French
            3 artilleries placed in Northern Italy
            2 armour and 1 infantry placed in France
Turn Complete - French
            French collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
            12 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 artillery and 1 infantry moved from Volgograd to Samara
Combat - Germans
            Battle in Northwest Persia
                Germans attack with 12 armour and 4 mech_infantrys
                French defend with 1 infantry; British defend with 4 infantry and 9 mech_infantrys
                Germans win, taking Northwest Persia from British with 10 armour remaining. Battle score for attacker is 23
                Casualties for French: 1 infantry
                Casualties for Germans: 2 armour and 4 mech_infantrys
                Casualties for British: 4 infantry and 9 mech_infantrys
            Battle in Samara
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 aaGun moved from Volgograd to Caucasus
            3 infantry moved from Volgograd to Caucasus
            1 artillery moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            2 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            1 aaGun, 1 artillery and 3 infantry moved from Ukraine to Rostov
Turn Complete - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
            Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 infantry moved from Eastern Poland to Romania
                  Russians take Romania from Germans
            1 infantry moved from Eastern Poland to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Eastern Poland to Western Ukraine
                  Russians take Western Ukraine from Germans
            2 artilleries and 7 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            3 artilleries and 13 infantry moved from Bryansk to Rostov
            1 artillery and 3 infantry moved from Russia to Samara
            2 infantry moved from Tambov to Samara
Combat - Russians
            Battle in Samara
                Russians attack with 1 artillery and 5 infantry
                Germans defend with 1 artillery
                Russians win, taking Samara from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Rostov
                Russians attack with 3 artilleries and 13 infantry
                Germans defend with 1 aaGun, 1 artillery and 3 infantry
                Russians win, taking Rostov from Germans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Ukraine
                Russians attack with 2 artilleries and 9 infantry
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry; Italians defend with 1 aaGun
                Russians win, taking Ukraine from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 aaGun
Non Combat Move - Russians
            1 fighter moved from Bryansk to Kansu
            2 fighters moved from Tambov to Kansu
            1 tactical_bomber moved from Timguska to Kansu
            5 aaGuns, 2 artilleries and 17 infantry moved from Tambov to Samara
            1 aaGun moved from Bryansk to Rostov
            2 armour and 1 mech_infantry moved from Russia to Urals
            3 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Baltic States to Belarus
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Karelia to Novgorod
            1 cruiser and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
Place Units - Russians
            5 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
            1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 armour moved from Szechwan to Kansu
            2 armour and 2 mech_infantrys moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            1 mech_infantry moved from Tsinghai to Kansu
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Szechwan to Kansu
            1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
            2 bombers moved from French Indo China to Kansu
            4 armour, 9 artilleries, 7 infantry and 14 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Hunan
            3 infantry moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 fighter
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 45 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Yakut S.S.R.
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 armour and 1 infantry
                Japanese win, taking Yakut S.S.R. from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 2 armour and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Burma
                Japanese attack with 4 armour, 9 artilleries, 7 infantry and 15 mech_infantrys
                British defend with 1 artillery and 1 infantry
                Japanese win, taking Burma from UK_Pacific with 4 armour, 9 artilleries, 7 infantry and 15 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kansu
                Japanese attack with 3 armour, 3 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 3 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 1 fighter and 3 infantry
                Japanese win, taking Kansu from Chinese with 3 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 51
                Casualties for Russians: 3 fighters, 2 infantry and 1 tactical_bomber
                Casualties for Chinese: 1 fighter and 3 infantry
                Casualties for Japanese: 1 infantry and 3 mech_infantrys
Non Combat Move - Japanese
            1 bomber moved from Kansu to French Indo China
            2 bombers moved from Kansu to Szechwan
            1 fighter and 1 tactical_bomber moved from Kansu to Shensi
            1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Buryatia
            1 aaGun moved from Buryatia to Yakut S.S.R.
            1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            2 fighters moved from 45 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,5,6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1,2,6
            Japanese collect 65 PUs (6 lost to blockades); end with 65 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers and 7 transports moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 destroyers, 2 infantry and 7 transports moved from 88 Sea Zone to 89 Sea Zone
            3 armour and 1 infantry moved from Libya to Tobruk
            3 armour moved from Tobruk to Alexandria
            2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone
            1 cruiser and 1 transport moved from 113 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to Rostov
            2 armour moved from Western Germany to Slovakia Hungary
Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
Place Units - Americans
            2 carriers placed in 10 Sea Zone
            3 fighters and 1 tactical_bomber placed in 10 Sea Zone
            1 fighter placed in Western United States
Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
            British buy 8 armour and 4 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
            6 artilleries and 3 infantry moved from Germany to Slovakia Hungary
            6 fighters and 2 tactical_bombers moved from Northern Italy to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Persia to Iraq
            3 armour moved from Egypt to Iraq
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            1 carrier and 1 destroyer moved from 104 Sea Zone to 90 Sea Zone
            5 transports moved from 113 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 5 transports moved from 110 Sea Zone to 104 Sea Zone
Non Combat Move - British
Place Units - British
            3 armour placed in Iraq
            3 fighters placed in Egypt
            2 armour and 1 fighter placed in Union of South Africa
            3 armour placed in Germany
Turn Complete - British
            British collect 41 PUs; end with 41 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
            2 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 7 PUs; end with 7 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
            Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - French
            French buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
            1 artillery moved from Greater Southern Germany to Northern Italy
            1 infantry moved from Northern Italy to Yugoslavia
            2 armour and 1 infantry moved from France to Northern Italy
Combat - French
Non Combat Move - French
Place Units - French
            3 artilleries placed in Northern Italy
            1 armour and 2 infantry placed in France
            French undo move 2.
            1 armour placed in Southern France
            3 infantry placed in France
Turn Complete - French
            French collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
            1 artillery and 4 infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            10 armour moved from Northwest Persia to Kazakhstan
Combat - Germans
Non Combat Move - Germans
            2 aaGuns moved from Caucasus to Kazakhstan
Turn Complete - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
            Russians buy 6 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Germans
Combat - Russians
Non Combat Move - Russians
            2 armour and 1 mech_infantry moved from Urals to Yenisey
            1 infantry moved from Novosibirsk to Timguska
            5 aaGuns, 3 artilleries and 12 infantry moved from Samara to Novosibirsk
            5 armour and 2 mech_infantrys moved from Russia to Novosibirsk
            1 artillery and 2 infantry moved from Archangel to Vologda
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            1 aaGun, 3 artilleries and 9 infantry moved from Rostov to Volgograd
            1 infantry moved from Volgograd to Samara
            2 artilleries and 7 infantry moved from Ukraine to Rostov
            3 artilleries and 6 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            1 cruiser and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
Place Units - Russians
            3 armour placed in Volgograd
            3 armour, 1 infantry and 6 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
            Japanese buy 1 battleship, 9 infantry, 1 marine and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            4 armour, 9 artilleries, 7 infantry and 15 mech_infantrys moved from Burma to India
            1 armour and 2 mech_infantrys moved from Yunnan to India
            2 bombers moved from Szechwan to India
            1 bomber moved from French Indo China to India
            3 infantry moved from Yunnan to Burma
            2 armour moved from Kansu to Yenisey
                  Japanese take Olgiy from Russians
            1 fighter and 1 tactical_bomber moved from Buryatia to Yenisey
            1 artillery moved from Philippines to 35 Sea Zone
            2 marines moved from Philippines to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 artillery, 2 battleships, 6 carriers, 1 cruiser, 5 destroyers, 2 marines and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                  Japanese take 44 Sea Zone from ANZAC
            1 artillery and 2 marines moved from 42 Sea Zone to Java
            1 armour moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Yunnan to Kweichow
            2 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to Szechwan
            3 infantry moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Japan to French Indo China
Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                retreated to 43 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 tactical_bomber
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine
                Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 tactical_bomber
            Battle in Java
                Japanese attack with 1 artillery and 2 marines
                ANZAC defend with 1 airfield and 1 infantry
                Japanese win, taking Java from ANZAC with 1 artillery and 2 marines remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yenisey
                Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
                Russians defend with 2 armour and 1 mech_infantry
                Japanese win, taking Yenisey from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in India
                Japanese attack with 5 armour, 9 artilleries, 3 bombers, 7 infantry and 17 mech_infantrys
                British defend with 3 aaGuns, 2 artilleries and 28 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 5 armour, 9 artilleries, 3 bombers and 8 mech_infantrys remaining. Battle score for attacker is 50
                Casualties for British: 3 aaGuns, 2 artilleries and 28 infantry
                Casualties for Japanese: 7 infantry and 9 mech_infantrys
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
            3 bombers moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R.
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from 46 Sea Zone to 42 Sea Zone
            1 fighter moved from 34 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 marine placed in Japan
            1 battleship and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
            Japanese collect 73 PUs (2 lost to blockades); end with 81 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
            Americans buy 10 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 armour, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 carriers, 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 91 Sea Zone to 64 Sea Zone
            2 armour moved from Slovakia Hungary to Bessarabia
            3 armour moved from Alexandria to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
Combat - Americans
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Philippines
Non Combat Move - Americans
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
            10 destroyers placed in 10 Sea Zone
            1 infantry placed in Central United States
Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
            British buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            3 armour moved from Germany to Romania
            6 artilleries and 3 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Germans
            6 armour, 3 artilleries, 6 fighters, 6 infantry and 2 tactical_bombers moved from Iraq to Persia
            3 fighters moved from Egypt to Eastern Persia
            6 armour, 6 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Rhodesia to Belgian Congo
            2 armour moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Egypt
            2 infantry and 5 transports moved from 104 Sea Zone to 92 Sea Zone
            1 carrier and 1 destroyer moved from 90 Sea Zone to 92 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
            3 armour placed in Iraq
            3 armour placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
            British collect 41 PUs; end with 41 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - French
            French buy 2 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
            1 infantry moved from Yugoslavia to Bulgaria
                  French take Bulgaria from Italians
            1 armour moved from Northern Italy to Albania
                  French take Albania from Italians
            1 armour moved from Southern France to Northern Italy
            3 infantry moved from France to Northern Italy
Combat - French
Non Combat Move - French
Place Units - French
            3 artilleries placed in Northern Italy
            2 armour placed in Southern France
            1 infantry placed in France
Turn Complete - French
            French collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
            2 aaGuns, 10 armour, 1 artillery and 4 infantry moved from Kazakhstan to Sikang
            10 armour moved from Sikang to Shensi
Turn Complete - Germans