@ArtofWar1947 That works for me. Scramble 99?
Dawgoneit(allies) vs Svend-Sved mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
3 artilleries and 9 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 artilleries and 17 infantry moved from Russia to Tambov
2 artilleries and 18 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Samara
2 infantry moved from Russia to Tambov
3 artilleries and 4 infantry moved from Smolensk to Bryansk
2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Finland to Karelia
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from Belarus to Bryansk
2 fighters moved from Belarus to Tambov
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Yakut S.S.R. to TimguskaCombat - Russians
Non Combat Move - Russians
4 aaGuns moved from Russia to Tambov
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to TambovPlace Units - Russians
2 armour and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Novgorod
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from French Indo China to India
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Kweichow
2 armour moved from Tsinghai to Shensi
2 mech_infantrys moved from Tsinghai to Shensi
1 bomber moved from French Indo China to Kazakhstan
1 bomber moved from French Indo China to Burma
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 2 marines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 artillery
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 2 armour, 2 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 2 marines moved from 35 Sea Zone to Philippines
1 bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from India to French Indo China
1 bomber moved from Kazakhstan to Szechwan
1 armour moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 infantry and 1 mech_infantry moved from Amur to Buryatia
1 aaGun moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Amur to BuryatiaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 fighter and 1 tactical_bomber placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 78 PUs;
Americans buy 3 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 112 Sea Zone to Germany
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
3 armour, 4 artilleries and 7 infantry moved from Western Germany to Germany
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in Germany
Americans attack with 3 armour, 5 artilleries, 2 fighters and 8 infantry
Germans defend with 5 armour, 5 artilleries, 2 bombers, 1 factory_major, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber; Italians defend with 1 bomber
Germans win with 5 armour, 5 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -31
Casualties for Germans: 2 bombers and 5 infantry
Casualties for Italians: 1 bomber
Casualties for Americans: 3 armour, 5 artilleries, 2 fighters and 8 infantryNon Combat Move - Americans
2 armour, 1 artillery, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
7 transports moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 armour and 1 fighter placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to KansuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
5 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Germany
2 artilleries and 8 infantry moved from 113 Sea Zone to Germany
4 artilleries and 6 infantry moved from Western Germany to Germany
5 fighters and 2 tactical_bombers moved from Northern Italy to Germany
1 artillery and 2 infantry moved from India to Burma
9 mech_infantrys moved from Eastern Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Germany
British attack with 6 artilleries, 6 fighters, 14 infantry and 2 tactical_bombers
Germans defend with 5 armour, 5 artilleries, 1 factory_major, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
British captures 38PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 6 artilleries, 6 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Germans: 5 armour, 5 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 11 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
6 fighters and 2 tactical_bombers moved from Germany to Northern Italy
1 carrier and 1 destroyer moved from 112 Sea Zone to 104 Sea ZonePlace Units - British
2 armour, 3 artilleries and 5 infantry placed in United Kingdom
British undo move 1.
3 artilleries placed in Iraq
3 armour placed in Egypt
3 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 79 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 82 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 85 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 88 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 61 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - French
French buy 2 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - French
2 infantry moved from Northern Italy to Greater Southern Germany
1 artillery moved from Northern Italy to Greater Southern Germany
1 infantry moved from Iraq to Northwest PersiaCombat - French
Battle in Greater Southern Germany
French attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
French win, taking Greater Southern Germany from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Germans: 1 infantryNon Combat Move - French
2 infantry moved from Southern France to Northern Italy
4 infantry moved from France to Northern ItalyPlace Units - French
3 artilleries placed in Northern Italy
2 armour and 1 infantry placed in FranceTurn Complete - French
French collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
12 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to SamaraCombat - Germans
Battle in Northwest Persia
Germans attack with 12 armour and 4 mech_infantrys
French defend with 1 infantry; British defend with 4 infantry and 9 mech_infantrys
Germans win, taking Northwest Persia from British with 10 armour remaining. Battle score for attacker is 23
Casualties for French: 1 infantry
Casualties for Germans: 2 armour and 4 mech_infantrys
Casualties for British: 4 infantry and 9 mech_infantrys
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 aaGun, 1 artillery and 3 infantry moved from Ukraine to RostovTurn Complete - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 infantry moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Eastern Poland to Western Ukraine
Russians take Western Ukraine from Germans
2 artilleries and 7 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
3 artilleries and 13 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Russia to Samara
2 infantry moved from Tambov to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 artillery
Russians win, taking Samara from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 3 artilleries and 13 infantry
Germans defend with 1 aaGun, 1 artillery and 3 infantry
Russians win, taking Rostov from Germans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 9 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry; Italians defend with 1 aaGun
Russians win, taking Ukraine from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
1 fighter moved from Bryansk to Kansu
2 fighters moved from Tambov to Kansu
1 tactical_bomber moved from Timguska to Kansu
5 aaGuns, 2 artilleries and 17 infantry moved from Tambov to Samara
1 aaGun moved from Bryansk to Rostov
2 armour and 1 mech_infantry moved from Russia to Urals
3 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Karelia to Novgorod
1 cruiser and 1 submarine moved from 112 Sea Zone to 91 Sea ZonePlace Units - Russians
5 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Szechwan to Kansu
2 armour and 2 mech_infantrys moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Tsinghai to Kansu
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Shensi
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Szechwan to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
2 bombers moved from French Indo China to Kansu
4 armour, 9 artilleries, 7 infantry and 14 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
3 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 armour and 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 2 armour and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 4 armour, 9 artilleries, 7 infantry and 15 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 9 artilleries, 7 infantry and 15 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 3 armour, 3 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 1 fighter and 3 infantry
Japanese win, taking Kansu from Chinese with 3 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Russians: 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 bomber moved from Kansu to French Indo China
2 bombers moved from Kansu to Szechwan
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,5,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1,2,6
Japanese collect 65 PUs (6 lost to blockades); end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 7 transports moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 destroyers, 2 infantry and 7 transports moved from 88 Sea Zone to 89 Sea Zone
3 armour and 1 infantry moved from Libya to Tobruk
3 armour moved from Tobruk to Alexandria
2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone
1 cruiser and 1 transport moved from 113 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to Rostov
2 armour moved from Western Germany to Slovakia HungaryCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea ZonePlace Units - Americans
2 carriers placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 8 armour and 4 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
6 artilleries and 3 infantry moved from Germany to Slovakia Hungary
6 fighters and 2 tactical_bombers moved from Northern Italy to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
3 armour moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 carrier and 1 destroyer moved from 104 Sea Zone to 90 Sea Zone
5 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 5 transports moved from 110 Sea Zone to 104 Sea ZoneNon Combat Move - British
Place Units - British
3 armour placed in Iraq
3 fighters placed in Egypt
2 armour and 1 fighter placed in Union of South Africa
3 armour placed in GermanyTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - French
French buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
1 artillery moved from Greater Southern Germany to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 armour and 1 infantry moved from France to Northern ItalyCombat - French
Non Combat Move - French
Place Units - French
3 artilleries placed in Northern Italy
1 armour and 2 infantry placed in France
French undo move 2.
1 armour placed in Southern France
3 infantry placed in FranceTurn Complete - French
French collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 artillery and 4 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
10 armour moved from Northwest Persia to KazakhstanCombat - Germans
Non Combat Move - Germans
2 aaGuns moved from Caucasus to KazakhstanTurn Complete - Germans
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from GermansCombat - Russians
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Urals to Yenisey
1 infantry moved from Novosibirsk to Timguska
5 aaGuns, 3 artilleries and 12 infantry moved from Samara to Novosibirsk
5 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 aaGun, 3 artilleries and 9 infantry moved from Rostov to Volgograd
1 infantry moved from Volgograd to Samara
2 artilleries and 7 infantry moved from Ukraine to Rostov
3 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 cruiser and 1 submarine moved from 91 Sea Zone to 89 Sea ZonePlace Units - Russians
3 armour placed in Volgograd
3 armour, 1 infantry and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 battleship, 9 infantry, 1 marine and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 armour, 9 artilleries, 7 infantry and 15 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
2 bombers moved from Szechwan to India
1 bomber moved from French Indo China to India
3 infantry moved from Yunnan to Burma
2 armour moved from Kansu to Yenisey
Japanese take Olgiy from Russians
1 fighter and 1 tactical_bomber moved from Buryatia to Yenisey
1 artillery moved from Philippines to 35 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 2 battleships, 6 carriers, 1 cruiser, 5 destroyers, 2 marines and 1 transport moved from 35 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 artillery and 2 marines moved from 42 Sea Zone to Java
1 armour moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Japan to French Indo ChinaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
retreated to 43 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Java
Japanese attack with 1 artillery and 2 marines
ANZAC defend with 1 airfield and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yenisey
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Russians defend with 2 armour and 1 mech_infantry
Japanese win, taking Yenisey from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in India
Japanese attack with 5 armour, 9 artilleries, 3 bombers, 7 infantry and 17 mech_infantrys
British defend with 3 aaGuns, 2 artilleries and 28 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 9 artilleries, 3 bombers and 8 mech_infantrys remaining. Battle score for attacker is 50
Casualties for British: 3 aaGuns, 2 artilleries and 28 infantry
Casualties for Japanese: 7 infantry and 9 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
3 bombers moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 marine placed in Japan
1 battleship and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Japanese collect 73 PUs (2 lost to blockades); end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs