@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
17 infantry moved from Northwest Persia to Caucasus
9 mech_infantrys moved from Northwest Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 3 infantry moved from India to Burma
1 armour moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Burma from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Caucasus
British attack with 17 infantry
Germans defend with 1 artillery and 2 infantry
British win, taking Caucasus from Germans with 14 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Non Combat Move - British
4 transports moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
4 artilleries moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
3 fighters and 1 tactical_bomber moved from Southern France to Northern Italy
1 fighter and 1 tactical_bomber moved from France to Northern Italy
1 fighter moved from France to Northern Italy
1 fighter moved from France to 112 Sea Zone
Place Units - British
2 artilleries and 7 infantry placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Ukraine to Western Germany
Combat - Italians
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Western Germany causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Western Germany to Germany
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - French
French buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from Northern Italy to Yugoslavia
French take Yugoslavia from Germans
1 infantry moved from Northern Italy to Greater Southern Germany
French take Greater Southern Germany from Germans
3 infantry moved from Southern France to Northern Italy
1 artillery and 4 infantry moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
Combat - French
Non Combat Move - French
Place Units - French
2 artilleries and 1 infantry placed in Northern Italy
3 infantry placed in France
2 infantry placed in Southern France
Turn Complete - French
French collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to Greater Southern Germany
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 fighter moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Germany to Yugoslavia
1 artillery and 2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
2 bombers moved from Germany to Baltic States
8 mech_infantrys moved from Volgograd to Caucasus
12 armour moved from Volgograd to Caucasus
Combat - Germans
Battle in Yugoslavia
Germans attack with 2 mech_infantrys and 1 tactical_bomber
French defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for French: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Greater Southern Germany
Germans attack with 1 fighter and 2 infantry
French defend with 1 infantry
Germans win, taking Greater Southern Germany from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 12 armour and 8 mech_infantrys
British defend with 14 infantry
Germans win, taking Caucasus from Russians with 12 armour and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 6 mech_infantrys
Casualties for British: 14 infantry
Non Combat Move - Germans
1 fighter moved from Greater Southern Germany to Germany
1 tactical_bomber moved from Yugoslavia to Germany
2 bombers moved from Baltic States to Germany
5 armour and 2 mech_infantrys moved from Eastern Poland to Germany
1 aaGun moved from Ukraine to Rostov
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
4 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 33 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
3 artilleries and 9 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 artilleries and 17 infantry moved from Russia to Tambov
2 artilleries and 18 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Samara
2 infantry moved from Russia to Tambov
3 artilleries and 4 infantry moved from Smolensk to Bryansk
2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Finland to Karelia
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from Belarus to Bryansk
2 fighters moved from Belarus to Tambov
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Yakut S.S.R. to Timguska
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Russia to Tambov
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Tambov
Place Units - Russians
2 armour and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Novgorod
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from French Indo China to India
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Kweichow
2 armour moved from Tsinghai to Shensi
2 mech_infantrys moved from Tsinghai to Shensi
1 bomber moved from French Indo China to Kazakhstan
1 bomber moved from French Indo China to Burma
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 2 marines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 artillery
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 2 armour, 2 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 2 marines moved from 35 Sea Zone to Philippines
1 bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from India to French Indo China
1 bomber moved from Kazakhstan to Szechwan
1 armour moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 infantry and 1 mech_infantry moved from Amur to Buryatia
1 aaGun moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Amur to Buryatia
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 fighter and 1 tactical_bomber placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 78 PUs;
Americans buy 3 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 112 Sea Zone to Germany
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
3 armour, 4 artilleries and 7 infantry moved from Western Germany to Germany
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Germany
Americans attack with 3 armour, 5 artilleries, 2 fighters and 8 infantry
Germans defend with 5 armour, 5 artilleries, 2 bombers, 1 factory_major, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber; Italians defend with 1 bomber
Germans win with 5 armour, 5 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -31
Casualties for Germans: 2 bombers and 5 infantry
Casualties for Italians: 1 bomber
Casualties for Americans: 3 armour, 5 artilleries, 2 fighters and 8 infantry
Non Combat Move - Americans
2 armour, 1 artillery, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
7 transports moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 armour and 1 fighter placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Germany
2 artilleries and 8 infantry moved from 113 Sea Zone to Germany
4 artilleries and 6 infantry moved from Western Germany to Germany
5 fighters and 2 tactical_bombers moved from Northern Italy to Germany
1 artillery and 2 infantry moved from India to Burma
9 mech_infantrys moved from Eastern Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Germany
British attack with 6 artilleries, 6 fighters, 14 infantry and 2 tactical_bombers
Germans defend with 5 armour, 5 artilleries, 1 factory_major, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
British captures 38PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 6 artilleries, 6 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Germans: 5 armour, 5 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 11 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
6 fighters and 2 tactical_bombers moved from Germany to Northern Italy
1 carrier and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Place Units - British
2 armour, 3 artilleries and 5 infantry placed in United Kingdom
British undo move 1.
3 artilleries placed in Iraq
3 armour placed in Egypt
3 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 79 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 82 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 85 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 88 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - French
French buy 2 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
2 infantry moved from Northern Italy to Greater Southern Germany
1 artillery moved from Northern Italy to Greater Southern Germany
1 infantry moved from Iraq to Northwest Persia
Combat - French
Battle in Greater Southern Germany
French attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
French win, taking Greater Southern Germany from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - French
2 infantry moved from Southern France to Northern Italy
4 infantry moved from France to Northern Italy
Place Units - French
3 artilleries placed in Northern Italy
2 armour and 1 infantry placed in France
Turn Complete - French
French collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
12 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to Samara
Combat - Germans
Battle in Northwest Persia
Germans attack with 12 armour and 4 mech_infantrys
French defend with 1 infantry; British defend with 4 infantry and 9 mech_infantrys
Germans win, taking Northwest Persia from British with 10 armour remaining. Battle score for attacker is 23
Casualties for French: 1 infantry
Casualties for Germans: 2 armour and 4 mech_infantrys
Casualties for British: 4 infantry and 9 mech_infantrys
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 aaGun, 1 artillery and 3 infantry moved from Ukraine to Rostov
Turn Complete - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 infantry moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Eastern Poland to Western Ukraine
Russians take Western Ukraine from Germans
2 artilleries and 7 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
3 artilleries and 13 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Russia to Samara
2 infantry moved from Tambov to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 artillery
Russians win, taking Samara from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 3 artilleries and 13 infantry
Germans defend with 1 aaGun, 1 artillery and 3 infantry
Russians win, taking Rostov from Germans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 9 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry; Italians defend with 1 aaGun
Russians win, taking Ukraine from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 aaGun
Non Combat Move - Russians
1 fighter moved from Bryansk to Kansu
2 fighters moved from Tambov to Kansu
1 tactical_bomber moved from Timguska to Kansu
5 aaGuns, 2 artilleries and 17 infantry moved from Tambov to Samara
1 aaGun moved from Bryansk to Rostov
2 armour and 1 mech_infantry moved from Russia to Urals
3 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Karelia to Novgorod
1 cruiser and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
Place Units - Russians
5 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Szechwan to Kansu
2 armour and 2 mech_infantrys moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Tsinghai to Kansu
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Shensi
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Szechwan to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
2 bombers moved from French Indo China to Kansu
4 armour, 9 artilleries, 7 infantry and 14 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
3 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 armour and 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 2 armour and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 4 armour, 9 artilleries, 7 infantry and 15 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 9 artilleries, 7 infantry and 15 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 3 armour, 3 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 1 fighter and 3 infantry
Japanese win, taking Kansu from Chinese with 3 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Russians: 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Kansu to French Indo China
2 bombers moved from Kansu to Szechwan
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,5,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1,2,6
Japanese collect 65 PUs (6 lost to blockades); end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 7 transports moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 destroyers, 2 infantry and 7 transports moved from 88 Sea Zone to 89 Sea Zone
3 armour and 1 infantry moved from Libya to Tobruk
3 armour moved from Tobruk to Alexandria
2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone
1 cruiser and 1 transport moved from 113 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to Rostov
2 armour moved from Western Germany to Slovakia Hungary
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 8 armour and 4 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 artilleries and 3 infantry moved from Germany to Slovakia Hungary
6 fighters and 2 tactical_bombers moved from Northern Italy to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
3 armour moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 carrier and 1 destroyer moved from 104 Sea Zone to 90 Sea Zone
5 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 5 transports moved from 110 Sea Zone to 104 Sea Zone
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
3 fighters placed in Egypt
2 armour and 1 fighter placed in Union of South Africa
3 armour placed in Germany
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs