@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
Dawgoneit(allies) vs Svend-Sved mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in Sikang
Chinese undo move 1.
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
3 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
4 transports moved from 112 Sea Zone to 110 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Western Germany
6 fighters and 2 tactical_bombers moved from France to Western GermanyCombat - British
Battle in Western Germany
British attack with 6 fighters, 8 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Western Germany from Germans with 6 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
6 fighters and 2 tactical_bombers moved from Western Germany to FrancePlace Units - British
3 armour, 1 artillery and 6 infantry placed in United Kingdom
British undo move 1.
3 armour, 1 artillery and 4 infantry placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Ukraine to Romania
1 artillery moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to TunisiaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer and 3 transports
Italians win with 1 bomber remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 infantry
Italians win, taking Southern France from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Tunisia
1 fighter moved from Southern France to Tunisia
2 mech_infantrys moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - French
French buy 5 infantry; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy BordeauxPlace Units - French
3 infantry placed in France
2 infantry placed in Normandy BordeauxTurn Complete - French
French collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 8 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Karelia to Finland
1 infantry moved from Norway to Finland
3 fighters and 1 tactical_bomber moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 artillery moved from Caucasus to Volgograd
1 bomber moved from Germany to Bryansk
1 artillery moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
2 infantry moved from Rostov to Tambov
2 artilleries moved from Rostov to UkraineCombat - Germans
Battle in Eastern Poland
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Germans win, taking Western Germany from British with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 7 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 2 infantry
1 artillery owned by the Germans retreated to Ukraine
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantryNon Combat Move - Germans
1 aaGun moved from Rostov to Ukraine
6 armour moved from Volgograd to Ukraine
4 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 bomber moved from Bryansk to Ukraine
1 bomber, 3 fighters and 1 tactical_bomber moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 bomber, 5 infantry, 2 mech_infantrys and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
1 infantry moved from Timguska to Yenisey
1 armour moved from Urals to Yenisey
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
1 armour, 3 artilleries and 1 infantry moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Archangel to Novgorod
1 fighter moved from Urals to Karelia
1 artillery and 3 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to BelarusCombat - Russians
Battle in Yenisey
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Yenisey from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Novosibirsk to Timguska
2 infantry moved from Urals to Evenkiyskiy
1 fighter moved from Karelia to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Anhwe to Shensi
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Shensi
1 bomber moved from Yunnan to Shensi
1 bomber moved from Java to Burma
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Shensi
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 2 marines moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 armour moved from Kwangtung to Yunnan
2 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 armour moved from 36 Sea Zone to French Indo China
1 fighter moved from Burma to Yunnan
1 bomber moved from Burma to French Indo China
1 bomber moved from Shensi to French Indo China
1 tactical_bomber moved from Shensi to Yunnan
1 aaGun and 2 infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Jehol to AmurPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 67 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 cruisers, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Denmark to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 5 destroyers, 4 fighters and 4 submarines moved from 54 Sea Zone to 53 Sea ZoneCombat - Americans
Battle in Norway
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer and 1 transport
Italians win, taking Norway from Germans with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Western Germany
Americans attack with 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
1 cruiser and 2 destroyers placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 13 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
3 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
3 armour, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries moved from Morocco to Algeria
4 infantry moved from Northwest Persia to Caucasus
6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from India to BurmaCombat - British
Battle in Caucasus
British attack with 4 infantry
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Western GermanyNon Combat Move - British
3 armour and 3 infantry moved from 112 Sea Zone to DenmarkPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 3 armour and 3 infantry
EDIT: Adding units owned by Americans to Algeria: 3 armour and 3 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
3 infantry placed in Iraq
1 artillery and 7 infantry placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
1 fighter moved from Tunisia to Northern Italy
1 bomber moved from Tunisia to Western Germany
7 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Romania to Northern Italy
1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to LibyaCombat - Italians
Battle in Gibraltar
Battle in Western Germany
Italians attack with 1 bomber, 7 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British, taking Western Germany from British with 1 bomber, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Germany to Northern ItalyPlace Units - Italians
1 artillery, 2 infantry and 1 tactical_bomber placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 55 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - French
French buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from ItaliansCombat - French
Non Combat Move - French
5 infantry moved from Normandy Bordeaux to France
1 infantry moved from France to Holland Belgium
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - French
1 artillery and 2 infantry placed in France
1 infantry placed in Normandy BordeauxTurn Complete - French
French collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 3 fighters and 2 tactical_bombers moved from Germany to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Finland to Norway
4 infantry moved from Finland to Norway
2 mech_infantrys moved from Germany to Holland Belgium
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
3 artilleries moved from Volgograd to Rostov
1 bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
1 infantry moved from Volgograd to CaucasusCombat - Germans
Battle in Norway
Germans attack with 4 infantry and 3 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 mech_infantrys
French defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 3 infantry
British defend with 3 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser, 3 destroyers and 4 transports; Americans defend with 1 cruiser, 3 destroyers and 2 transports
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 77
Casualties for Germans: 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for British: 1 cruiser, 3 destroyers and 4 transports
Casualties for Americans: 1 cruiser, 3 destroyers and 2 transports
Battle in Eastern Poland
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour and 6 artilleries
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 armour and 5 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Germany
2 bombers moved from 112 Sea Zone to Germany
1 fighter moved from Eastern Poland to Germany
1 bomber moved from Caucasus to UkrainePlace Units - Germans
2 infantry and 1 mech_infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Ukraine
1 fighter, 2 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 3 artilleries and 1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
4 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Evenkiyskiy to Yenisey
1 artillery and 1 infantry moved from Timguska to Kansu
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Novgorod to Eastern Poland
1 artillery and 3 infantry moved from Smolensk to Belarus
1 artillery and 3 infantry moved from Russia to SmolenskCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Eastern Poland to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 artillery and 3 infantry moved from Novgorod to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Amur to Buryatia
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Yunnan to Burma
2 bombers moved from French Indo China to India
1 armour moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 marines moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 marines moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Yunnan
2 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 armour moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to ShensiCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser and 4 destroyers
ANZAC defend with 1 transport
Japanese win with 2 battleships, 4 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 1 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 2 fighters and 2 marines
ANZAC defend with 1 airfield and 1 infantry
Japanese win, taking Java from ANZAC with 2 fighters and 2 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 transport moved from 106 Sea Zone to 102 Sea Zone
1 transport moved from 106 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 carrier, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 5 destroyers, 4 fighters and 4 submarines moved from 53 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to Eastern United States
3 armour and 2 infantry moved from Algeria to TunisiaPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Suiyuyan to KansuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour and 3 infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from France to 92 Sea Zone
2 tactical_bombers moved from France to Western Germany
2 fighters moved from France to Western Germany
2 fighters moved from France to Holland Belgium
5 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from India to BurmaCombat - British
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 5 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Caucasus from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 mech_infantrys
British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Western Germany
British attack with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 7 infantry and 1 mech_infantry
British win, taking Western Germany from Germans with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 3 infantry
Casualties for Italians: 7 infantry and 1 mech_infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Western Germany to France
2 fighters moved from Holland Belgium to France
1 fighter moved from 92 Sea Zone to Tunisia
2 artilleries and 1 infantry moved from Algeria to Tunisia
3 infantry moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Iraq to Northwest PersiaPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry





